Lord of the Mysteries: Master of Time
Chapter 295

Back to Square One?

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Having decided to use mental attacks, he certainly couldn't ignore the first Demigod- level Beyonder Item he had obtained: the Manipulation Gloves.

The Manipulation Gloves were obtained by Kronos from the Ghost Empire when he was in Sequence 5, but they were rarely used in combat, so they didn't appear very often.

After putting on the Manipulation Gloves, Kronos immediately released his Mind Breath towards Horamick's head.

The Manipulation Gloves allow one to infiltrate the opponent's Mind Stone Island and then conduct deep Hypnosis, but clearly, this ability is not suitable for direct combat.

If Kronos were facing a Sequence 5 or Sequence 6 enemy, this ability might be worth trying, but Horamick's Sequence is higher than Kronos '.

The Mind Breath was sprayed towards Horamick. If it hit, even Sequence 3 would feel the Affliction.

But unexpectedly, just a moment before his Mind Breath was about to hit his head, Horamick regained consciousness.

The amplified sense of Corruption caused Horamick to pause briefly, which allowed Rivell's Desperate Scream to strike him, thus amplifying the scream itself.

However, these two negative effects ultimately failed to hinder Horamick in the long run.

He simply tilted his head slightly, and the invisible, transparent Mind Breath was easily avoided.

Seeing that his attack missed, Kronos felt very disappointed, otherwise he would definitely have been able to reverse the situation between the two.

But now that Horamick has regained consciousness, we can't let our guard down.

Kronos unleashed his full power, causing the Fallen Domain to spread towards Horamick.

Although Kronos knew that Horamick could neutralize the attack, he refused to believe that Horamick wouldn't get tired.

Actually, Kronos's success was somewhat accidental. Horamick never gets tired of disintegrating things, but the Rules Peeper is different.

The negative effect of this Sealed Artifact is that it increases the burden on the brain. If used without restraint, it can cause brain damage and loss of Mind at best, and brain explosion at worst.

However, once Rules has been spied on, the user can gain complete control over it within a short period of time.

Therefore, in the short term, Horamick will not need to spy on the Fallen Domain a second time, and naturally, he will not have such a heavy burden.

Kronos seemed determined to use this large-scale attack to distract Horamick.

So it wasn't just the Fallen Domain; every now and then, Kronos would unleash the Tyrant's Roar, slashing at Horamick with all his might.

As for why it's every few days?

That was, of course, due to the backlash from the Tyrant's Roar. Seventy percent was no small number, and Kronos could feel the pain.

Horamick appeared to be handling the situation with great ease. Fallen Domain around him would be instantly disintegrated upon approaching, and the Lightning overhead would be easily neutralized by his touch.

But only he knew that he had already used the Rules Peeper three or four times in this short period of time, and his brain was throbbing with pain.

If this continues, we will either be overwhelmed by the opponent's attacks or tormented to death by the negative effects of the Rules Peeper.

Therefore, we must find a way to break this deadlock; we cannot continue to be dragged on like this.

After a moment's thought, Horamick took out a vial of Potions.

At his level, ordinary Potions won't work; for them to be effective, they must be made by a High Sequence expert.

The Church of Steam and Machinery was one of the forces that hunted down Sanguine back then, so naturally it wouldn't have the same good relationship with Sanguine as Kronos.

This vial of Potions was something Horamick acquired from the School of Life quite some time ago.

The School of Life has now split, with most of its Moon Pathway members joining the Rose School. Those who still believe in the Primordial Moon dare not drink the Potions they possess.

Therefore, this vial of Potions can be considered a one-of-a-kind item for Horamick.

Looking at the Potions in his hand, Horamick thought to himself, "If this harvest isn't even as good as this Potions, then I've really lost out."

After thinking it over, Horamick drank the Potions in one gulp and then rushed directly into the Fallen Domain.

This time, Horamick didn't use his power to fight against the Fallen Domain at all. Instead, he ignored everything and charged straight at Kronos.

After rushing into the Fallen Domain, the Corruption power immediately wrapped around Horamick's body, but just as it did, a white light struck him off.

This is the effect of the Potions. The Potions in Horamick's hand is Purification Potions, which can Purification the negative effects in the body.

Horamick was relying on the Purification Potions to protect himself, and he planned to rush directly through the Fallen Domain to attack Kronos.

Kronos hadn't expected Horamick to have such a move. Ignoring the backlash he had just suffered from the Lightning, he unleashed a bolt of Lightning.

Horamick couldn't ignore this Lightning as he had with the Fallen Domain, so he had no choice but to reach out and neutralize Lightning.

Taking advantage of this opportunity, Kronos quickly retreated to create distance between himself and Horamick.

After dealing with the Lightning, Horamick didn't hesitate at all and charged straight at Kronos.

Kronos wasn't particularly good at speed, and he was also a Sequence lower Horamick, so the distance between the two was rapidly closing.

Just as Horamick was closing in on Kronos, Kronos had no choice but to use the Time God Domain.

In fact, Kronos was always Consciousness trying to use as little of the Power of Time as possible when fighting his enemies.

This world is still fraught with danger, and there are so many powerful figures above it. If they were to discover this unfamiliar power, who knows what might happen to them?

Therefore, in battles where the power of the Hermit Pathway can be used to win, the Power of Time should be used as little as possible.

But there's no way around it now; Horamick is closing in, and he's in grave danger.

However, Kronos still added a layer of disguise, because he also used Distortion and chaos in the process.

Just as Horamick was less than ten meters away from Kronos, Horamick suddenly felt his body inexplicably stiffen, and even taking a step forward became extremely difficult, as if his hands and feet were bound.

Looking up, it was clear that his opponent had made another move.

Horamick had no choice but to use the Rules Peeper once again, trying to see what was going on.

Through the Rules Peeper, Horamick clearly saw the operation of the two Rules of Distortion and chaos, and also saw another kind of Rules.

These Rules were unfamiliar to Horamick, and even the Rules Peeper were unable to Analysis them.

But Horamick immediately understood that the force binding his movements came from this unfamiliar Rules, because Distortion and chaos did not possess such power.

Having figured this out, Horamick became excited.

This means the person on the other side has a big secret; it might just be the key to their meteoric rise.

Using the Rules Peeper again made Horamick's brain ache even more, so he suppressed it slightly before reaching out to dispel the Distortion and chaos.

After these two abilities disappeared, Horamick was helpless against the unfamiliar power and could only try to break through by force.

Kronos controlled the Time God Domain, repeatedly slowing down time Horamick Horamick getting closer.

Horamick slowed down, but in order to stop Horamick, Kronos also had to devote his energy to the Time God Domain, so he could not retreat at full speed.

And so began a tug-of-war between the two, with the distance between them remaining at around ten meters without much change.

After a brief stalemate, Horamick felt he couldn't continue.

The Purification Potions only works for a limited time. If it exceeds that time, it will no longer be able to restrain the Corruption power, and he will be swallowed up by the Fallen Domain.

Therefore, a swift victory is necessary. If the battle cannot be ended quickly, he will have to create distance.

Having made this decision, Horamick stared directly at Kronos and then unleashed his full power.

To completely dismantle a person, especially a Demigod, it's best to be within five meters of them to maximize the success rate.

Horamick's idea was that once he got within five meters, even if he couldn't kill his opponent outright, he could leave a fatal wound, making him easier to deal with later.

But now there's no chance left, Horamick has to act quickly, so the success rate is no longer a concern.

Since he couldn't guarantee a success rate, Horamick didn't intend to defeat Kronos in one fell swoop. Instead, he planned to leave a significant injury to affect Kronos's future performance.

So after Horamick fixed his gaze on Kronos, Kronos felt his right arm begin to go out of control.

Kronos never expected that Horamick could disintegrate himself even at a distance of nearly ten meters.

Fortunately, Kronos had already planned a countermeasure.

Just before Kronos ' right fingertips began to turn to dust, he had already Marionettization, directly reflecting his injuries onto Horamick.

So as Horamick's right hand gradually disappeared, Horamick was shocked to discover that his own hand was also disappearing.

Kronos once received a Curse of the Marionette from the Misfortune Mage who came to avenge his son. This curse allowed him to Marionettization, reducing the effects of physical damage.

In Marionettization state, one can Curse their opponent through established connections, reflecting the damage they suffer onto the opponent.

Kronos didn't necessarily have to resort to such a desperate measure, but he needed to create an opportunity for a counterattack, otherwise he would continue to be suppressed by Horamick.

If Horamick could truly harden his heart and endure this Affliction with Kronos, there would be nothing Kronos could do.

But could Horamick be that ruthless to himself?

The answer is definitely no!

Scholar of Yore can decompose things, and naturally they can also reconstruct them in reverse order, but there is one condition: the fragments that have just been decomposed must be intact.

These debris will scatter and disappear once they land, and then it will be too late.

Therefore, Horamick couldn't wait until he had completely dismantled Kronos's arms before trying to reassemble his own; it would be too late then.

So Horamick had no choice but to cancel his power at that moment to prevent the damage from worsening, and then quickly Restoration his arm.

Horamick released his powers, making Kronos more controllable.

A flash of Green Light appeared, Kronos instantly activated Time Reload, restoring himself to full health.

After becoming Demigod, Kronos rarely faced opponents who could Extremis him, so he basically stopped using this move.

With the invention of the magic of Feign Death Escape, Time Reload has become a completely useless ability.

After the Time Reload, Kronos's arm was restored, his Spirituality was fully replenished, and his condition immediately reached its peak.

Without the slightest hesitation, he hurled the Spear of Longinus.

At this moment, Horamick was busy recovering his arm and had no idea that Kronos could recover instantly, so he didn't pay much attention to the situation here.

But unexpectedly, in the blink of an eye, the Spear of Longinus flew right in front of them.

Horamick's right hand was recovering to a critical point and was completely powerless to stop the gun, so he could only take several steps back in an attempt to dodge the attack.

It can't be said that the dodge was completely useless; at least it avoided a fatal spot, but it still pierced Horamick's left leg.

The immense attack and pain caused Horamick to pause, completely ruining his efforts to restore his right hand. His entire right hand was reduced to fragments, which scattered in the wind.

How could Kronos let such an opportunity slip by? He prepared to go a step further and take down Horamick directly.

As a result, the Playing Cards Castle next to it exploded. Kronos's Avatar didn't come out; instead, Horamick's Mechanical Puppet emerged.

This Mechanical Puppet was badly damaged, and the jet engine on its back was completely destroyed. It seemed that only the mysterious cannon was still functional.

The Mechanical Puppet went straight to Horamick's side and aimed its cannon at Kronos.

As the Playing Cards Castle dissipated, the five Blasphemy Card automatically returned to Kronos's hand. Kronos frowned as he retrieved the Blasphemy Card, as if regretting this rare opportunity.

Horamick was now missing an arm and had a leg injured, but his crucial ally had also returned to his side, and the standoff between the two seemed to have returned to square one.

End of Chapter
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