In the game, one of the Energy Crystal Spires stood near Marshal's Refuge.
In reality, these advanced energy structures were built in remote places that were difficult to climb to.
The Power of the Earth, however, could ignore all terrain.
As long as a place was on or beneath the ground, there was nowhere the Power of the Earth could not reach.
Herad wielded the Power of the Earth to travel along the cliffs and soon found an Energy Crystal Spire.
Upon spotting his target, he immediately opened a Spatial Window to examine it.
A Spatial Window felt like a small Portal.
Its magical principles, however, were considerably more profound than those of a Portal.
It was a form of Spatial Magic with exceptionally powerful reconnaissance capabilities.
Reconnaissance spells such as Mage's Eye and Eagle Eye could not match the reconnaissance capabilities of a Spatial Window.
Only a Shared Vision Spell linked to a flying pet could rival it.
Herad carefully examined the Energy Crystal Spire before him, which stood only five or six meters tall.
The Energy Crystal Spire had a plain design.
Dust and moss covered its white, archaic-looking tower.
The only highlight was the faint glow of energy flickering at its tip.
Yet this little ancient stone tower could produce crystal-clear Energy Crystals, scattering them evenly throughout the surrounding area.
In the game, Energy Crystals were scattered throughout Un'Goro Crater.
Players could gather them while killing monsters and leveling up, then find an Energy Crystal Spire to combine them into different crystal items.
Those crystal items had a rather mixed assortment of attributes.
Attack, defense, mana restoration, health restoration, Armor Penetration, and explosions.
Depending on the combination formula, they could produce many different effects.
Energy Crystals in reality did not have as many tricks as those in