The newly awakened Sha of Hatred was not particularly powerful.
But the Dread Wastes held hundreds of millions of Mantid.
The resentment these Mantid gave off was strengthening the Sha of Hatred at an astonishing rate.
The Sha of Hatred's power rose so quickly it was like cheating.
As one of the evil thoughts of the Old God Y'Shaarj, the Sha of Hatred could influence the emotions of nearby creatures, making their hatred grow stronger.
Once this vicious cycle began, it would snowball, growing bigger and bigger.
Moreover, after discovering the Sha of Hatred's location, the Mantid queen kept mobilizing Mantid from the surrounding regions to go there.
It was like adding dry wood and fuel to a fire, making it burn ever more fiercely.
At this moment, the Mantid's numerical advantage truly came into play.
Large numbers of Mantid were corrupted by sha energy, becoming monsters with unending hatred.
The Sha of Hatred's power shot up as though riding a rocket.
In the game's storyline, the Mantid queen had done just this.
Moreover, to strengthen the Mantid, she had even merged with the Sha of Hatred, becoming an exceptionally terrifying sha-corrupted monster queen.
Turning every last Mantid into a sha-corrupted monster could greatly enhance the strength of their race.
But what followed was the loss of any further war potential for the Mantid race.
That was because sha-corrupted monsters could not reproduce.
This meant the Mantid race would gradually die out.
The farsighted members of the Council did not approve of the queen's decision.
They awakened the paragons to oppose the queen.
They even allied with NPCs from both the Alliance and the Horde, along with the immortal army of players.
In the end, the queen who had merged with the Sha of Hatred was worn down and killed