The first to wake was Fengfeng. In the Flower Heart Lock, she saw a fantasy of herself becoming [Wind]. She was terrified, and that fear drove her out of the Theater of Desire.
The second to wake was the One-Eyed Pirate. He saw countless treasures of gold, silver, and jewels beckoning to him, but just as he was about to succumb, he remembered past betrayals and failures. Pain woke him.
Finally, the masked Swordsman saw that, in the world where he lived, his wife and daughter, whose lives his enemies had taken when they wiped out his family, had not died. He had completed his revenge, yet when his daughter called him Father, he refused to wake.
This was his desire. In a sense, the Game Card called the Flower Heart Lock was less like a Game Card and more like the [Dream Eater]'s ability to draw people into dreams.
So only three people took part in the final trial.
Mo Shi, Fengfeng, and the One-Eyed Pirate.
[Game Card · Horse Racing]
Twelve racehorses of different colors and appearances appeared on a grassland.
Just as this Card Sequence's ability described.
Bet! Double down! Turn the tables! Lose everything!!
They would use the chips they had earned in the first two trials to bet on which horse would reach the finish line first.
There was more than one round of betting. Instead, it was divided into three stages.
The start, the middle, and the end.
All the racehorses would freeze whenever they reached a new stage.
Bets for the next stage would be placed based on the current situation.
It was a very simple game. They could treat it as a contest of pure luck, or analyze the condition of the racehorses themselves.
Once the results were in, those who bet