Stellaris Crisis: Rise of the Swarm
Chapter 292

Fishman System

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In this galaxy, the murlocs have a fleet of up to 8,000 people. Their fleet is very strange, like a large water tank, with the outside made of alloy and steel, and the inside filled with water to facilitate the movement of the murlocs.

The fishmen's warships are not powerful, and their command and fighting will are much weaker than Antilians. Before they started to engage with the enemy, some warships even took the opportunity to leave the formation and sail toward the hyperspace channel behind, escaping from the battle.

Skadi didn't care about these little things. She had a fleet of 200,000 Swarm in her hands, and it was a simple matter of crushing her against the Murloc's 8,000 battleships.

In less than two hours, the vanguard Swarm fleet completely wiped out the murloc fleet. A large amount of water floated in the universe and was frozen into ice cubes. A large number of murloc corpses were also wrapped in a layer of hoarfrost and floated together with ice cubes and battleship wreckage.

Countless Mutalisk flew over and ate all these fish-men one by one. First, Skadi wanted to collect their genes, and secondly, he wanted to try to extract some information from their minds.

The result of Cerebrate's analysis is that the murloc's genes have some value, allowing Swarm to hatch combat bugs that are more suitable for underwater combat.

As for intelligence, this Murloc galaxy is just an outpost galaxy. Because Cadian prospered, the fleet left behind was not the main force of the Murlocs. The main force fled after discovering the violent vibrations in hyperspace.

The Murloc civilization is still a strong civilization. The most important thing is that behind the Murlocs are more than 300 interstellar civilizations in the Balance Star Territory. Skadi's mission is to block the reinforcements sent by Stellaris Council from the Balance Star Territory, so she did not pursue them, but began to occupy the galaxy and build defenses.

The first goal is to occupy the only habitable planet, the blue water polo, which is a beautiful and pure planet with very little land and only some scattered islands.

Soon the satellites and space stations outside the planet were destroyed by the Swarm fleet, and the islands were completely occupied by fighting bugs. However, the fishmen's homes were all underwater, so the losses were not significant.

The thick water surface can withstand the damage of most weapons. From plasma weapons to fusion weapons, a large amount of damage will be absorbed by water, a substance with a high density relative to air.

On the first day, the fishmen in the sea were still complacent, thinking that the stupid Swarm had nothing to do with them living in the deep sea.

They started crying the next day. A large number of fighting bugs had evolved. Zergling had webbeds between its limbs and gills on both sides of its head. They poured into the sea in large numbers and killed all life in sight.

The clay man was also angry after being bullied. The fishman mobilized an army and a large number of armored troops that could move quickly underwater to fight Zergling.

Zergling, who had no heavy fire support, quickly fell into a disadvantage. The fishmen's fierce resistance, armor, and terrain advantages allowed them to temporarily stabilize the battle line and compress the control range of Zergling.

But the murlocs did not maintain this advantage. Soon after Hydralisk and Roach completed the evolution of their underwater forms, the murlocs' defense began to falter.

The one most adapted to underwater combat is Hydralisk. Its snake-like body is very good at moving underwater. A pair of giant webs connected to the waist grow under its arms with bone scythes, allowing Hydralisk to swim very fast without reducing its melee lethality.

The underwater long-range firepower is basically borne by Hydralisk. The steel needle of Hydralisk is very suitable here. There is no armor unit of the murloc that can block the steel needle fired by Hydralisk.

And in order to increase the lethality of Hydralisk, Skadi also selected a sound wave organ from the gene pool and installed it on Hydralisk, so that some specialized Hydralisk can shoot sound waves that penetrate the steel plate and kill people inside the armor.

Roach is much bulkier. They are a bit like turtles underwater, and their speed is not as fast as Zergling and Hydralisk. Their advantages are that they are resistant to beatings and have strong recovery capabilities.

A unit that can only be beaten obviously does not have much meaning. The weapon Skadi chose for the underwater Roach is a plasma cannon.

Due to the interference of water, the plasma organ on ordinary Roach is not enough to launch long-range attacks as far as Hydralisk, so their strategy is to quickly pass through the fire net, swim to a suitable distance, and use plasma weapons to blow the murlocs and their vehicles into pieces.

The role played by these three arms alone in the water cannot be stopped by the murlocs. The ocean they are proud of is no longer their home ground. Swarm is more accustomed to and better at fighting here than they are.

The murlocs can control underwater creatures as large as whales, armor them for combat, and have also created a large number of armored weapons imitating underwater creatures. Coupled with the murlocs' own population of 10 billion, theoretically they can persist for a long time.

Unfortunately, what Swarm is best at is breaking theories. Hatchery has taken root underwater. Creep will extend along the seabed into the distance step by step, and will eventually wrap around the entire planet.

On the one hand, Creep can absorb nutrients under the seabed. On the other hand, the casualties and dead bodies caused by any war in the sea will slowly fall on Creep.

With the energy conversion efficiency of Swarm technology, the underwater fighting bugs can completely fight to survive and cannot be defeated at all.

Gradually, the fishmen also discovered this problem, and they immediately sent out an army to attack the Hatchery on the seabed and clear out the Creep above.

Now the terrain advantage came to Swarm. Skadi's military talent was not outstanding, and she received very little military education, so she copied the most reliable and successful experience in the Swarm database.

The entire Creep on the seabed is covered with Spore Crawler and spine crawlers. Murlocs often have to pay a huge price to clean up a Hatchery and the Tube Forest above it.

On the sixth day, when the battle reached this point, the fishmen also understood that their own destruction could no longer be prevented. So after naively launching a failed counterattack, they tried to send envoys to surrender to Swarm, hoping to be loyal to Swarm in the name of a satellite state.

After Infestor's mental cannula was pulled out from the brain of the fishman messenger, Skadi understood the fishman's willingness to surrender, and she agreed.

The remaining five billion murlocs thought they had escaped this time. Although it was a humiliating surrender, they were still able to survive. Skadi also made a request that all murlocs must put down their weapons, a request that the murlocs originally did not want to agree to.

But in the face of more and more fighting bugs and the increasingly larger Creep, the capitulation faction within the murlocs has gained the upper hand, and a humiliating life is better than a miserable death.

In the beautiful city of the fishmen, at the underwater square where the surrender ceremony was held, Skadi came here with a fighting bug that could cover the water. Her mount was a huge underwater beast, which was a new unit that replaced Ultralisk in the battle sequence in Swarm.

It looks like a giant underwater centipede, with countless sharp abdominal limbs, a hard carapace, and countless tusks that are both terrifyingly lethal and huge in its mouth. Its body alone is two thousand meters long.

The sense of terror and oppression brought about by such an existence is huge.

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