"Let's encourage each other. As Swarm Node, you must faithfully complete the tasks assigned to you. Our two galaxies are separated by a hyperspace channel. Pay more attention to the communication Cerebrate and contact us at any time if anything happens."
Gurt touched Kesette's fangs with his tentacles to express comfort.
"Well, then I will go back and set up defenses. My pressure should be less. If you need reinforcements, please notify me at any time. I may be able to give you some support." Kesette said.
The communication between the two nodes ended, and Kesette's consciousness returned to the real world. In his galaxy, a large number of Mutalisk and self-destructing mosquitoes had poured into the hyperspace channel exit. This was to deploy green mist spores and was a prelude to the attack.
Kesette has a very good understanding of himself. He has had delusions before, such as making great achievements and becoming a Swarm hero node that can be entered into genes. But now he knows that his talent is limited and he can't break the upper limit with hard work.
Now he just wants to do his best to fulfill his responsibilities as Swarm Node.
After such a long time in captivity, Narga can once again command the powerful Swarm. She is just a fragment separated from Hive Mind. Compared with ordinary logical consciousness, she is inferior in command and combat experience.
Recently, she accumulated a lot of combat experience when assisting Overmind in attacking Gurt's defense line. This time she led a fleet, which made her feel that she was valued by Overmind, so she fought harder.
She herself also understood that her command ability was limited, so she copied Overmind's combat method and used stupid methods to fight.
Coincidentally, Kesette on the defensive side is also a node with mediocre talent. The battle mode between them is at least eight or nine points similar to the mode of Zhang Han attacking Gurt.
They all use Mutalisk and self-destructing mosquitoes to absorb firepower, and use green mist spores to build fortifications, which are consumed and attacked. It is really stupid to build a stronghold and fight stupidly, but it is effective.
Kesait didn't have a good way to restrain it, so he could only mobilize firepower and shoot at the Meteor Fortress and Narga, fighting for consumption. When the time was right, he copied Gurt's landing operation and destroyed the fortifications built by the green mist spores at close range.
The battle process is not specific, but it is equally bloody and fierce. In particular, Narga's character is loyal and hard-working, while Kesette's character is conscientious and dedicated to his duties.
The other side of the twin galaxies, Overmind Zhang Han. If the intensity of the cruel war of attrition on Narga's side is 5, the intensity on Overmind Zhang Han's side is at least 15.
After all, the exit of the hyperspace channel here has been opened, and there is also war Hatchery to help.
Zhang Han's plan is to capture two or three of the remaining seven meteorite fortresses within ten days, completely tearing apart Gurt's defense.
As per the old rules, hundreds of millions of Mutalisk and self-exploding mosquitoes took the lead and attacked the frontmost meteorite fortress.
In the establishment of the Swarm fleet, these two arms are cheap and have good combat effectiveness, making them the best choice for attrition warfare. Just like Zergling and Baneling have the same status in ground warfare, they cannot be replaced.
On the contrary, in order to quickly eliminate Mutalisk and self-destructing mosquitoes, Gurt also specialized in his defense mode and composition of troops. He did not have the support of advanced Psionics theory, and it was impossible to use Psionic Storm to cause large-scale damage.
The powerful combat effectiveness of Swarm lies not only in the auxiliary support and huge number of Swarm Network, but also in its deep gene pool and superb genetic technology attainments.
First, in the defensive spore towers and plasma towers, Gurt improved them so that the highly corrosive acid emitted by the spore towers turned into green spheres, which exploded after reaching a certain height, causing area damage, much like anti-aircraft anti-aircraft artillery shells with magnetic leads. (An invention from World War II, which is still in use today, is that when the artillery shells get close to the aircraft, they will explode, causing huge area damage.)
The plasma projectiles launched by the plasma tower are inherently explosive, have a large attack range, and are powerful. It is possible to eliminate a large number of Mutalisk and self-detonating mosquitoes with one shot.
The disadvantage is that the rate of fire is too slow, so Gurt changed its shooting mode, reducing the power and increasing the rate of fire. As much as possible, the plasma projectiles can be enough to kill a large number of Mutalisk and self-destructing mosquitoes in an instant, and at the same time, the firepower covers a larger area.
This is an improvement in fortifications. On the Swarm fleet, Gurt also improved a unit, which is the most common Mutalisk. It urgently hatched a batch of powerful Mutalisks, doubled the size of Mutalisks, and replaced its weapon organs with Hydralisk's explosive needle bags.
The biggest feature of this bursting needle capsule is its fast rate of fire and strong penetrating power. It is prepared by Hydralisk on the ground for air defense and attacking enemy flying units. It can be understood as a large-caliber, anti-aircraft cannon.
This kind of strong Mutalisk is not expensive to make. The genes of Hydralisk and Mutalisk are optimized for cheapness and mass production. After the explosive needle capsule is specifically strengthened by Gurt, it is like a metal storm, creating a heavy firepower network to eliminate Mutalisk and self-destructing mosquitoes of Zhang Han.
Unless Zhang Han strengthens Mutalisk and the self-destructing mosquito's Psionics Enchantment again, or strengthens its carapace, it will be difficult to penetrate the fire net created by strong Mutalisk.
There is also a way to deal with the strong Mutalisk Zhang Han. Psionic Storm is released in different areas. It is no longer the type that covers the entire battlefield, making Psionic Storm's strikes more precise and effective.
It's a bit like chain lightning in magic, jumping from one target to another. Doing this can save more mental energy. With continuous actual combat practice, Psionics has now been played by the worms.
The battlefield is a bit like an arms race. Both sides are constantly improving their arms and weapons in order to gain an advantage.
These are all minor problems. During the month-long confrontation, both Zhang Han and Gurt were changing their tactics, improving their units, and looking for each other's weaknesses.
For Gurt, such an intense confrontation made him more and more stressed. But Zhang Han felt like a fish in water. His combat experience was too little compared to these Swarm hero nodes. Their experience was tens of millions of years, while Zhang Han was only a few months.
Even if the sparring partner is very high-end, there are auxiliary battle examples and teaching materials in Swarm Network, and the war Cerebrate can effectively make up for some of his mistakes. After a few months of experience, trying to catch up with these nodes is really a bit too arrogant.
However, high-intensity training in actual combat can indeed improve Zhang Han's command level very quickly. Zhang Han himself can feel the progress visible to the naked eye.
This progress is the source of pressure for Gurt.
On the two outermost meteorite fortresses on the front, Zhang Han's 500,000 Swarm fleet and war Hatchery are slowly gaining the upper hand. Gurth's fleet gave up part of its air supremacy in order not to suffer too much loss.
Once again, after occupying the air superiority, as per the old rules, 20 million combat bugs were dropped and began to compete with Gurt for control of the Meteor Fortress.