Arc 10Nafu City’s Guild and a Portal

Claire built Nakin Town’s statue trade, pursued an Adventurer’s Guild for Nafu City, and won support from Yana, Joseph, and King Norris. A trade with Martin revealed a plan to reach Claire’s world, and an unidentified Archmage attacked her as she faced him with a fifth-tier Fire Meteor scroll.

  • Claire rewarded Nakin Town’s blacksmiths for improving their statues, established profit sharing and a town trademark, and helped their products become famous in Nafu City.
  • Regan brought Frey and his companions to Nafu City after they hunted a Wyvern, and Claire helped them seek repairs for their master-grade weapons.
  • Isaac demonstrated his new magic cannon, and Claire caught its shell with spells and Mage Hand before planning an Adventurer’s Guild for Nafu City.
  • Claire defeated Beck in a duel, then secured Yana’s support for the guild and lent Edith the Nether Spirit Lamp for her necromancy studies.
  • Claire persuaded Grand Judge Joseph to allow guild construction in Nafu City, met King Norris, and agreed to spend time with Princess Irene.
  • Claire learned that Martin’s damaged spatial tool could teleport across planes and traded with him for teleportation spheres.
  • Martin revealed that he had obtained Claire’s world’s coordinates, and an unidentified Archmage appeared after an explosion and attacked Claire.
  • Claire evaded the Archmage’s attacks, then unleashed a fifth-tier Fire Meteor scroll as its lava fireballs melted his ice shields.
Chapters 228–252 Vol. 3 Read

Ch. 228My Lord Viscount, I Can!

Claire discovered that Nakin Town’s blacksmiths had been making crude statues because they sold for the same price as carefully crafted ones. She challenged the blacksmiths to improve their work and offered rewards, leaving them eager to compete.

  • Claire rewarded the first blacksmith to admit making statues, then confronted the blacksmiths with a crude mermaid statue and asked them to compare it with a better one.
  • The blacksmiths admitted they could make higher-quality statues but had chosen to work quickly because both kinds sold for the same price.
  • Claire learned that merchants had stopped buying the blacksmiths’ statues, leaving unsold stock piled up as better-made products from elsewhere took over the market.
  • Claire challenged a burly, bearded blacksmith to improve a crude statue, and he forged a much more exquisite version in about half an hour.
  • Claire gave the blacksmith ten Gold Coins and offered one hundred Gold Coins to anyone who could make a statue even better, prompting the blacksmiths to shout and compete for the reward.

Ch. 229I, Claire, Never Pay for Anything I Buy!

Claire discovered that Nakin Town’s blacksmiths could craft high-quality statues and offered them rewards for their work. She planned to create a statue industry through profit sharing and began writing out an explanation for the blacksmiths.

  • The blacksmiths presented their statues to Claire, who rewarded several of them with Gold Coins for their craftsmanship and innovations.
  • After distributing nearly two thousand Gold Coins, Claire concluded that the blacksmiths’ skills could support a new statue industry in Nakin Town.
  • Claire told the blacksmiths that merchants in Nafu City sold their statues for ten times the price the smiths received.
  • Claire offered to buy all statues meeting a minimum quality standard and said the blacksmiths would be paid through profit sharing, which they did not understand.
  • Claire asked Nick for paper and a pen, then began writing an explanation of the arrangement.

Ch. 230The Benefits of Revenue Sharing

Claire arranged for Nakin Town’s blacksmiths to sell statues through revenue sharing and explained to Nick how trademarks and shared incentives could build a successful statue industry. Nick left understanding why Claire prioritized consistent quality and tied the blacksmiths’ income to sales.

  • Claire left Nick to explain revenue sharing and statue sales to the blacksmiths.
  • Nick brought Claire the finished statues, which had been divided into grades and marked with a Nakin seal.
  • Claire explained that the trademark would connect Nakin Town’s products and build a reputation for quality.
  • Nick asked why the blacksmiths were paid through revenue sharing, and Claire explained how it would motivate them to improve their products and support sales.

Ch. 231"Nakin's Products, Always Premium"

Claire helped Nakin Town build its statue industry and promoted its products in Nafu City, allowing Nakin-made statues to gain market share over competitors. She later encountered Aubrey selling the town’s statues and bought one from him.

  • Claire established a profit-sharing system that rewarded Nakin Town’s blacksmiths according to their work and innovations.
  • Nick opened the Nakin Statue Shop in Nafu City to promote the town’s statues and make them easier for customers to find.
  • Nakin Town’s statues pressured imported products, and the other cities adjusted their quality and pricing strategies.
  • Claire promoted the slogan “Nakin’s products, always premium!” and helped make Nakin Town’s statues famous in Nafu City.
  • Aubrey recognized Claire while selling Nakin Town statues, praised their quality, and Claire bought a mermaid statue from his cart.

Ch. 232Foreign Adventurers

Claire focused on strategic affairs as Nafu City expanded, while Regan met Frey and his adventuring party after they brought a slain Wyvern to the city gate. Claire sent them expert-grade Healing Potions as a gift, hoping to befriend the powerful adventurers.

  • Claire oversaw Nafu City's development and expected the new agricultural town to take shape in about a month.
  • Regan dispersed a crowd at the city gate and discovered Frey and his companions beside a slain Wyvern.
  • Frey explained that his party had hunted the Wyvern and asked for treatment for their injured companions.
  • Regan told Frey that Nafu City had no magic shop or church, then arranged for the party to visit Rona's hospital and had the Wyvern guarded.
  • Regan reported the encounter to Claire, who gave him expert-grade Healing Potions to deliver to Frey's party as a gift.

Ch. 233I'm Not His Match

Claire inspected the Wyvern, learned that Regan had taken the adventurers to Blacksmith Street, and went there when the city’s blacksmiths could not repair their master-grade weapons. She met Frey and his companions, while Regan explained that Master Teklin was unavailable and Claire worried about Isaac’s research spending.

  • Claire examined the slain Wyvern and visited Rona’s clinic, where she learned that Regan had taken the adventurers to Blacksmith Street to repair their weapons.
  • Claire encouraged Rona to train toward becoming a High Mage, offered her a rare fruit when it ripened, and petted Eve before leaving.
  • On Blacksmith Street, the local blacksmiths failed to repair Frey’s master-grade weapons, and Regan learned that Master Teklin could not leave Isaac’s research project.
  • Claire arrived, and Frey introduced himself and his companions after a mage in the group warned them that he was no match for Claire.
  • Regan explained the problem to Claire, who worried about Isaac’s costly research before he reminded her that the adventurers’ weapons still needed attention.

Ch. 234Capable of Killing an Archmage

Claire and Frey’s party rushed into the Academy of Sciences after an explosion, where they found Isaac unharmed and eager to show off his new weapon. Isaac revealed a magic cannon powerful enough to kill an Archmage, though Claire pointed out that its size made aiming at one difficult.

  • Claire invited Frey and his companions to visit Master Teklin while he worked on their weapons, and they agreed to go with her.
  • An explosion shook the Academy of Sciences, so Claire and Frey’s party hurried inside to check on Isaac.
  • Claire found Isaac unharmed, and he explained that the explosion came from a new weapon he had built.
  • Isaac showed Claire and the adventurers a magic cannon inspired by her Magic Handgun and claimed it could kill an Archmage.
  • Claire questioned how the bulky cannon could hit an Archmage, and Isaac admitted he had not considered that problem.

Ch. 235Fire at Me

Isaac demonstrated a powerful cannon shell that shattered an Archmage-level defense, and Claire decided to test whether she could stop it herself. She caught the shell after slowing it with several spells and breaking its momentum with the Hand of the Mage.

  • Isaac explained that his modified shells could spread inextinguishable flames and pierce most Magic Shields, and Claire judged them useful for large-scale battles.
  • Isaac tested a shell against a dummy protected by costly Magic Scrolls, destroying the shields and dummy and knocking down much of a wall.
  • Claire asked Isaac to fire another shell at her, and Frey and the others watched anxiously as Isaac prepared the cannon.
  • Claire slowed the shell with Light Body Technique and Haste Delay, then used the Hand of the Mage to drain most of its force.
  • Claire caught the remaining shell in her outstretched hand.

Ch. 236If Only You Had an Adventurer's Guild Here

Claire demonstrated how she could stop a cannonball with three first-circle spells, impressing Isaac and Frey’s party. While waiting for Teklin to repair their weapons, Claire learned how the Adventurer’s Guild helped adventurers sell their spoils and handle commissions, and Frey remarked that Nafu City would benefit from having one.

  • Claire used Light Body Technique, Haste Delay, and Mage Hand to catch Isaac’s cannonball, then hid her numb, trembling hand.
  • Isaac praised Claire’s technique, discussed how anti-magic coatings could counter it, and hurried off to redesign the cannon.
  • Frey’s party left their broken weapons with Teklin for repairs and waited outside his smithy with Claire.
  • Claire listened as Frey’s party recounted their adventures and explained their plan to sell the Wyvern in Augon City through its Adventurer’s Guild.
  • Frey said it would be convenient if Nafu City had an Adventurer’s Guild of its own.

Ch. 237My Father Was Actually a Ruthless Hero!

Claire realized that an Adventurer's Guild in Nafu City could bring adventurers, trade, and new business to the city, so she traveled to the royal capital to arrange its establishment. There, she reunited with Shane, learned that Cupid's Gift had earned over 5.4 million, and asked which great noble backed the guild.

  • Frey's comment about an Adventurer's Guild inspired Claire to plan one for Nafu City, connecting its blacksmiths and other businesses to adventurers and their trade.
  • Claire sent Frey and his companions off, instructed Regan before leaving, and decided that Sophia's and Shane's families might help establish a magic shop.
  • Regan mistook Claire's visits to the royal capital as visits to Sophia and compared her tastes to her father's, prompting Claire to wonder whether her father had been a Ruthless Hero.
  • Claire arrived in the royal capital and met Shane at the Tulip Shop, where he told her last month's income exceeded 5.4 million, largely from Cupid's Gift.
  • Claire told Shane that her conflict with the Church was resolved and asked which great noble stood behind the Adventurer's Guild.

Ch. 238The Guen Family

Claire sought a way to establish an Adventurer's Guild branch in Nafu City and learned the Grand Judge would likely block the application because of his ties to the Church of Light. Shane explained that the Guen Family could help, but with its patriarch away at war, Claire planned to meet Yana at a noble gathering.

  • Shane told Claire that the Grand Judge had final approval over Adventurer's Guild branches and would likely oppose one in Nafu City because of his Church of Light ties.
  • Shane said the Guen Family's support, alongside his father and Sophia, could help Claire establish the branch without using her leverage against the Church.
  • Claire learned that Patriarch Guen had gone to the Blazing Flame Plane as war resumed and that he would be difficult to meet.
  • Shane told Claire that Yana and the Guen Family's Eldest Young Master could make decisions in the patriarch's absence.
  • Claire asked Shane to arrange a meeting with Yana, and he said she would likely attend a gathering of young nobles the next night.

Ch. 239Is There Really Something Important? How About Another Day?

Beck challenged Claire to a duel to avenge the Red Scale Dragon Horse she had killed, but Claire tried to postpone it after Shane revealed Beck was the grandson of one of the Kingdom’s Six Archmages. As Beck prepared to force the fight, Claire asked whether his grandfather was protective of him.

  • Beck recognized Claire at the gathering and challenged her to a one-on-one duel, demanding that she not use her strange Magic Weapon.
  • Claire barely remembered Beck and asked what he wanted, infuriating him as he recalled her killing his Red Scale Dragon Horse.
  • Shane told Claire that Beck’s grandfather was one of the Kingdom’s Six Archmages and the founder of Beck’s family.
  • Claire questioned whether Beck could match her, then suggested they duel another day because she had something to do.
  • Beck raised his staff and released his aura to force the battle, while Claire retreated with Shane and asked if Beck’s Archmage grandfather was protective.

Ch. 240I'll Let You Use Only First-Level Spells

Claire and Beck’s confrontation was interrupted when Edith tried to stop Beck, but an Arnold Family young master goaded him into continuing the duel. Claire agreed to fight Beck using only first-level spells, with Beck’s future pestering on the line.

  • Claire used a first-level Levitation Spell to fling Shane away, and Shane landed safely after a midair flip.
  • Claire confronted Beck and pointed out that his Grandmaster Hurricane Staff let him instant-cast second-level wind spells.
  • Edith stepped between Claire and Beck and scolded Beck for provoking a fight, while Yana also told Beck to stop pestering Edith.
  • The young master of the Arnold Family taunted Beck into continuing, and Beck admitted his grandfather had told him to duel Claire after advancing.
  • Beck resumed the duel, and Claire offered to use only first-level spells if Beck agreed not to bother him again after losing.

Ch. 241Just This?

Claire fought Beck, countering his wind spells with enhancement magic, a hardened hand, and her greatsword. After shattering Beck’s Wind Shield, she swung the wind-coated other side of her blade at him.

  • Beck attacked Claire with a Cracking Wind Blade, but she caught it with Hand of Magic, endured its impact with Hardening Technique, and crushed it in her hand.
  • Beck cast Consecutive Wind Arrows, but Claire used Swiftness Technique to dodge the volley.
  • Claire rushed behind Beck and struck his Wind Shield with her greatsword, then fended off his wind blades.
  • Claire coated her greatsword with wind blades and charged at Beck, who retreated until he was cornered and attacked her shield-first.
  • Claire shattered Beck’s Wind Shield, then swung the blade’s still-coated opposite side toward him.

Ch. 242Seeking a Few Benefits for Yourself Isn't a Bad Thing

Claire and Shane asked Yana to help establish an Adventurer's Guild branch in Nafu City, but she demanded benefits for her family. Claire offered money to the Guen Family and a secret personal payment to Yana, leaving her to consider his proposed bribe.

  • Claire defeated Beck in a duel, and Beck left without admitting defeat.
  • Claire reunited with Yana and Edith, recognized Edith's necromancer aura, and learned she had advanced to High Mage.
  • Claire and Shane took Yana and Edith to a private room and proposed establishing an Adventurer's Guild in Nafu City with the Guen Family's support.
  • Yana asked what benefits the Guen Family would receive, and Claire offered three million Gold Coins before revising the offer to one and a half million for the family and five hundred thousand for Yana personally.
  • Claire told Yana that secretly taking the personal payment could benefit her own future, and Yana asked whether he was trying to bribe her.

Ch. 243Three Sentences to Make a Woman Spend a Million on Me

Claire arranged a way for Yana to obtain clean funds for her family and rented Edith the Nether Spirit Lamp, which could help her study the spirit world. Edith agreed not to recklessly cross into other planes, while Claire planned to transfer the remaining money to Yana after returning.

  • Yana agreed to Claire's plan to make five hundred thousand Gold Coins appear as legitimate auction proceeds, after confirming she could explain one and a half million to her family.
  • Claire learned that Edith intended to study necromancy and reach another plane through the Necro Plane, then showed her the Nether Spirit Lamp's ability to turn him into a spirit body.
  • Claire offered to rent the lamp to Edith for five hundred thousand Gold Coins per week, and Edith offered one million for half a month.
  • Claire accepted the deal and told Edith to give the money directly to Yana, promising to transfer Yana the remaining five hundred thousand later.
  • Claire lent Edith the Nether Spirit Lamp and warned her not to cross the spirit world until she was stronger; Edith promised to avoid acting rashly.

Ch. 244Her Background Was Far From Ordinary

Claire learned that Edith was the granddaughter of Archmage Merlin and the daughter of another Archmage, then spent the next several days working in the Royal Capital. The Adventurer’s Guild plan advanced quickly, but Shane returned to Tulip Shop with news of a problem.

  • Claire promised Yana he would try to get her an autograph from Lady Sophia, then left with Shane.
  • Shane revealed that Edith’s grandfather was Archmage Merlin and her father was also one of the Six Archmages.
  • Claire stayed in the Royal Capital to study, sent his improved spell constructs to Sirian, and continued working on the Adventurer’s Guild plans.
  • Sophia sent back a sealed letter, and Shane submitted his family’s application to establish an Adventurer’s Guild branch in Nafu City.
  • Shane rushed into Tulip Shop and told Claire that a problem had arisen with the Adventurer’s Guild matter.

Ch. 245Grand Judge Count Joseph

Claire learned that the Grand Judge had delayed approval for an Adventurer’s Guild in Nafu City and sought a way to meet him. Count Joseph, who was the Grand Judge, invited her to his residence, where he questioned whether Nafu City qualified to host a guild.

  • Claire asked Shane about the Grand Judge’s reputation and requested help arranging a meeting with him.
  • A servant delivered Claire an invitation from Count Joseph, and Shane revealed that Joseph was the Grand Judge.
  • Claire accepted the invitation and visited Joseph’s unusually plain residence that evening.
  • Joseph explained that Nafu City did not seem to meet the requirements for an Adventurer’s Guild, and Claire argued that its proximity to the Monster Mountain Range made it an ideal location.

Ch. 246Have I Ever Said No?

Claire convinced Grand Judge Joseph that an Adventurer's Guild in Nafu City could succeed, then met King Norris, who questioned her about Princess Irene's feelings for her. Norris ended by asking about Claire's conflict with people from the church.

  • Claire argued that Nafu City could support a profitable Adventurer's Guild because of its location and because she would be there.
  • Joseph agreed that Claire had convinced him and escorted her to meet someone who wanted to speak with her alone.
  • Claire entered the room and discovered that the person waiting there was King Norris.
  • Norris said Claire had passed Joseph's test and confronted her about Princess Irene kissing her aboard the airship.
  • Norris said he would not stand in the way if Irene liked Claire, and Claire said she had no objection.
  • Norris asked Claire about her earlier conflict with people from the church.

Ch. 247I Still Want to Be Her Father!

Claire met with King Norris, who revealed his opposition to the Church and tested whether she might help him counter its influence. Norris dismissed her after their discussion, and Joseph promised the Adventurer's Guild approval would come through while Claire began construction in Nafu City.

  • Norris praised Claire's achievements and told her that Sophia had said she wished Claire were her son, prompting Claire to ask Sophia's age.
  • Norris told Claire he was displeased with the Church and hinted that he wanted her on his side, but Claire offered help only within her own limits.
  • Claire realized Joseph's apparent closeness to the Church was a façade and suspected Norris had arranged their meeting to assess her stance.
  • Norris ended the discussion and asked Claire to spend time with Irene during her stay in the royal capital.
  • Joseph walked Claire out and promised she could start building the Adventurer's Guild in Nafu City while he delayed its approval until the construction was finished.

Ch. 248Smart, But Cannot Be Used By Me

Claire returned to the Tulip Shop after persuading Joseph, then showed Shane a pair of linked writing cones that could transmit messages over long distances. Norris judged that Claire was too clever to use against the Church, while Claire spent a day with Irene before learning that the Pope of the Church of Light was waiting to see her.

  • Claire told Shane that she had persuaded Joseph and asked him to arrange for the Adventurer's Guild to be built in the eastern district.
  • Claire demonstrated the linked cones to Shane, but explained that she could not reproduce them because she did not understand how they worked.
  • Norris told Joseph that Claire was clever but could not be used as a vanguard against the Church, and decided there was no need to kill her.
  • Claire brought Shane to spend the day playing games with Irene, whose mood shifted when Shane interrupted their flirtation.
  • A servant told Shane that the Pope of the Church of Light was waiting for Claire at the Tulip Shop.

Ch. 249A New Deal with Martin

Claire met Pope Morgan, who reassured him that the Church had no ill will and helped clear the way for the Adventurer's Guild approval in Nafu City. Later, Claire received a message from Martin offering an ancient teleportation relic and agreed to discuss a trade in a few hours.

  • Claire left Shane and Irene and met Morgan, who said the conflict with Bishop Randolph had been resolved and the Church bore him no ill will.
  • Morgan told Claire that he had spoken with Grand Judge Joseph and that Claire's Adventurer's Guild approval should pass soon.
  • Claire opened the trade panel and found a message from Martin offering an ancient relic that could teleport someone tens of thousands of miles.
  • Martin explained that the relic could transport one person, remained undamaged, and needed a Magic Crystal to operate.
  • Claire agreed to trade Martin a more advanced Mental Power Cultivation Method and spellcasting books, and arranged to continue the discussion in a few hours.

Ch. 250A Light Orb That Could Cross Planes

Claire met with Martin at night to trade for a damaged spatial magic tool that could teleport across planes. Martin brought the tool and asked Claire for the cultivation methods he had promised.

  • Claire told Shane that the Pope had denied the church's involvement in Joseph's case and asked to stay at Shane's manor for the night.
  • Irene asked to stay with Claire and Shane, but Claire reminded her that the Archmages might notice, so he sent her home with board games instead.
  • After Shane and Irene left, Claire opened the trade panel and arranged a late-night meeting with Martin.
  • Martin showed Claire a damaged spherical spatial magic tool whose description said it could teleport across planes.
  • Claire concealed his excitement, agreed to trade despite the damage, and Martin asked where the requested items were.

Ch. 251It's Over, Barbie Q!

Claire traded ordinary Mental Power Cultivation Methods to Martin for six teleportation spheres, but discovered he had tricked her into giving him the coordinates to her world. As Martin’s portal opened, an unidentified Archmage attacked Claire, leaving her facing two enemies.

  • Claire traded Cultivation Methods to Martin for six glowing spheres and learned how they enabled teleportation between marked locations.
  • Martin triggered one sphere and revealed that he had secretly exchanged a complete set of teleportation tools to obtain Claire’s world’s coordinates.
  • Claire failed to damage the sphere with Flame Burst, prepared offensive spells and a means of escape, and realized Martin planned to teleport into her world.
  • Martin’s portal began expanding as he celebrated his plan to reach Claire’s world.
  • An explosion blasted through the wall behind Claire, and an unidentified Archmage appeared in the garden and threatened to kill her.

Ch. 252Fire Meteor

Claire fought an Archmage who had entered through the expanding Space Channel, using her sword and magic to keep him at bay. When his defenses stopped her close-range attack, she unleashed a fifth-tier Fire Meteor scroll, leaving him facing a barrage of lava fireballs.

  • Claire decided to stay and questioned the Archmage about who had sent him, but he attacked her with an ice dragon.
  • Claire used defensive and enhancement spells to evade the ice dragon, then charged the Archmage with a magically enhanced greatsword.
  • Claire deflected the Archmage’s Cracking Wind Blade, but his Gale Spell blew her away before she could strike.
  • The Archmage formed four fourth-tier ice shields and taunted Claire, who revealed a fifth-tier Fire Meteor scroll.
  • Claire tore open the scroll, and more than a hundred lava fireballs surged toward the Archmage and began melting his shields.
Arc 10 of 20