Ch. 21Healing magic

The narrator named the sick puppy Berus and created Medenvita, a tier-three spell that strengthened the body but left him unconscious and depleted. After recovering, he cast the spell on Berus again, reviewed his elemental spells, and prepared for his upcoming spar with Wayland.

  • The narrator named the puppy Berus and tried to heal it by forcing mana into its body, but it rejected the mana.
  • The narrator created and cast Medenvita, which eased Berus’s breathing, but he bled from his nose and ears and passed out.
  • Bo told the narrator he had been unconscious for a day, and he learned that Medenvita cost 60 mana and had nearly killed him because it was a tier-three spell.
  • Over the following days, the narrator slowly regained his strength and mana while Berus gradually improved, though it remained ill.
  • After recovering physically, the narrator cast Medenvita on Berus again and described how he had developed new earth, ice, lightning, wind, and water spells.
  • The narrator chose to avoid sparring before his match with Wayland and went to rest after training.

Ch. 22Another Spar

Aermir recovered from mana exhaustion and brought the Stark children to watch his rematch with Wayland Flint. After Wayland revealed his greater strength and speed, Aermir adapted, defeated him, and Wayland accepted his hand, ending their enmity.

  • Aermir found that his health and mana had recovered and that Berus was beginning to improve, though the puppy remained ill.
  • Robb, Jon, Arya, Bran, and Sansa visited Aermir to see Berus, and Aermir persuaded Sansa to join them at the training yard despite Septa Mordane's teachings.
  • Aermir began his spar with Wayland Flint unbuffed and learned that Wayland was stronger and faster than he had been in their previous fight.
  • Aermir used the Aspects of the Bear and Cat, countered Wayland's attacks with his sword and dagger, and struck Wayland's helmet with his sword hilt to win.
  • Wayland accepted Aermir's hand in front of the onlookers, acknowledging Aermir's superiority and making peace between them.

Ch. 23New Spells

After defeating Wayland, Aermir began sparring with young knights and spent six months developing new nature and earth magic in the Wolfswood. His animal-finding spell revealed a fight on the road to Deepwood Motte, and he went to investigate a likely bandit ambush.

  • Wayland admitted Aermir had decisively beaten him, and Ser Rodrik told Aermir he would now spar with young knights.
  • Six months later, Aermir described losing to the older knights, including Hugo Moss, who continued to attack him and treated him badly because he was a commoner.
  • Training in the Wolfswood strengthened Aermir's nature magic and helped him develop spells for shaping plants and earth, growing claws, and raising earth spikes.
  • Aermir's Promodynes spell detected people dying nearby, so he sent Bo and Erebus ahead and ran toward the disturbance.
  • Aermir reached a road between Winterfell and Deepwood Motte and saw two carriages, many bodies, and survivors after what appeared to be a bandit ambush.

Ch. 24Ambushing the Bandits

The narrator used Erebus to scout a bandit camp and launched a surprise attack after witnessing the bandits’ abuse of two women. He left the remaining bandits dead or disabled, while two leaders fled on horseback.

  • After seeing the bandits rape and kill their captives, the narrator controlled his rage and resolved to kill them.
  • The narrator used Erebus to locate the bandits, then shot three scouts before they could raise the alarm.
  • The bandits tried to surround him, but he used fog and earth clods to kill two, then sent the horses carrying the leaders into a frenzy.
  • The narrator set one charging bandit on fire and wounded another with arrows while the leaders escaped on horseback.
  • Bo summoned crows and ravens, which swarmed and killed the last bandit hiding behind a tree.

Ch. 25Primal Savagery

The male lead hunted down the two bandit leaders, but Primaferus (Primal Savagery) transformed him into a feral beast and made him kill one before he regained awareness. He turned on the surviving leader and injured him, despite hurting his own hand.

  • The male lead chased the exhausted bandit leaders with Erebus watching them and used Aspect of the Cat and Aspect of the Ox to keep running.
  • Berus’s bond improved the male lead’s senses and raised his strength and speed, while the thrill of the hunt overwhelmed him.
  • The bandit leaders rested beneath a tree, but one was killed when the male lead leaped from a bush and tore into him in his transformed state.
  • The male lead woke beside the dismembered bandit, realized Primaferus had activated before he cast it, and saw the surviving leader frozen in terror.
  • The male lead roared at the surviving bandit, chased him when he tried to flee, and cut his Achilles tendon, injuring his own fingers in the process.

Ch. 26New Level Two Spells

After killing the last bandit and burying the caravan victims, the narrator discovered six new level two spells and headed back to Winterfell with the horses and valuables. His return ended with Rodrik scolding him after the guards questioned his unusually large convoy.

  • The narrator immobilized and tortured the final bandit, then had Bo and Erebus summon birds to kill him.
  • The narrator resisted investigating the trembling membrane linked to his transformation, buried the caravan victims, and gathered the survivors' horses and valuables.
  • After resting in a tree and eating a rabbit, the narrator received information about six level two spells: Eludo Jelmio, Perzys Egros, Nocturvisio, Inanis Motu, Protego Narys, and Mino Depuro.
  • The narrator returned to Winterfell with nine horses, where the guards questioned him and Rodrik scolded him.

Ch. 27Familiars growing smarter

After Aermir defended a merchant caravan from bandits, Rodrik scolded him, and Aermir spent time with his familiars and Arya before going to sleep. He woke from nightmares to practice magic, where he was suddenly impaled by a spear and a sword.

  • Rodrik angrily scolded Aermir for confronting the bandits, and Aermir defended his choice while claiming he had injured his hand by falling.
  • Rodrik questioned Aermir’s archery skill, and Aermir explained that he practiced by hunting frightened rabbits and rats.
  • Im asked Aermir to let him hunt in the Godswood, while Aermir reflected that his familiars were becoming more intelligent over time.
  • Aermir played with Berus and Arya, then returned to his room and used Vocadyni (Summon Beast) to bring Im back from the Godswood.
  • Aermir woke from nightmares about the bandits and began meditating in his training space, where a spear pierced his chest and a sword pierced his shoulder.

Ch. 28Fighting in the Space

After being killed in the training space, the narrator repeatedly returned to the white room and found himself fighting the bandits who had murdered him. He used spells, weapons, and enhanced attributes to thin their numbers, but several enemies remained as his mana ran low.

  • The narrator returned to the white room after dying and was stabbed again by the bandit leader before another bandit struck him down.
  • He returned once more and defended himself from a group of bandits with Quersumby (Oak Shield), then used Sambrar (Fog Cloud) to hinder their attacks.
  • The narrator cast Letagon (Entangle) and Tegonden (Earth Shards), killing one bandit and badly injuring another.
  • He boosted his strength and speed with Volhen Keli (Aspect of the Cat) and volhen gryves (Aspect of the Bear), then tripped and wounded several charging bandits.
  • The narrator killed two bandits with jelmāz renigon (Lightning Touch) and threw his dagger into the forehead of a hopping, injured bandit, while six healthy enemies and another injured enemy remained.

Ch. 29The training space's new function

The narrator discovered that Infinite Training could summon copies of enemies he had killed and let him control their behavior and the room’s settings. After testing its commands, he woke from a panic-filled nightmare and fed Im a rat.

  • The narrator fought the bandits in the training space, nearly died to the spearman, and realized the attackers were copies rather than real enemies.
  • He inspected the room and learned that Infinite Training stored copies of enemies, revived him after death, and allowed verbal control over enemies and settings.
  • He tested commands to stop, summon, dismiss, and weaken enemies, then left the training space exhausted.
  • He woke from a nightmare in a panic, calmed himself with mana, and reassured his familiars.
  • He took a rat from a hidden cage and let Im kill and swallow it.

Ch. 30Exploring the crypts

Aermir explored Winterfell’s crypts with Robb, Jon, Sansa, Arya, and Bran, then discovered a mana connection between the red trees after following a mysterious pull to the Godswood weirwood. He learned the trees were sealed and connected across the continent, and sensed that something was watching him.

  • Aermir noticed his maximum mana had risen to 100 and, after reacting fearfully to a horse’s crash, decided to remain in Winterfell while his hand healed.
  • Robb, Jon, Aermir, Sansa, Arya, and Bran explored the crypts, where Robb and Aermir used Jon in a ghost prank that frightened Sansa and Bran.
  • Aermir sensed ancient magic in the crypts and spent a month recovering from nightmares, using mana meditation to calm his mind while hiding that his hand had healed.
  • After waking from a nightmare, Aermir followed a pull to the Godswood and touched the red tree, entering a trance in which he traveled through its roots to the red tree in the Wolfswood.
  • Aermir discovered that the red trees formed a vast network, were sealed, and held sleeping consciousnesses; he also felt that someone was watching him.

Ch. 31Level Three Druid

The narrator broke through to level three as a druid, gaining ritual magic and several new spells, then discovered that his companions had grown and begun speaking more fluently. He tested shapeshifting and slipped out of Winterfell in a Rottweiler form, leaving his plans to establish a base in the Wolfswood for later.

  • The narrator absorbed mana from a weirwood and became a level three druid, gaining three temporary rituals and new spells.
  • He returned to his room and found Bo, Erebus, Berus, and Yimu had grown; Yimu and Berus could now speak in complete sentences.
  • Erebus had accidentally wounded Berus, so the narrator healed the wound with Abra Ruklo and told the companions to make peace.
  • The narrator decided to seek permission in the morning to travel to the Wolfswood and establish a base near its weirwood.
  • He used Figumorfus to become a Rottweiler, then left Winterfell with Erebus, Bo, and Yimu while the gatekeepers let the dogs pass.

Ch. 32Heading to the Wolfswood

The narrator persuaded Ser Rodrik to allow a week-long camping trip, then used buffs to reach the weirwood in the Wolfswood much faster. After building a protective wall around his hut, he entered the training space with his familiars to gain combat experience.

  • The narrator returned to town, changed back into a human, and slept until dawn.
  • He persuaded Ser Rodrik to let him go camping for a week, explaining that Bo and Erebus helped scout for danger.
  • The narrator controlled and enhanced his horse and familiars, then traveled to the Wolfswood and reached the weirwood after fourteen hours.
  • He rested at his hut, then spent four days growing trees and building a wall to protect Berus.
  • With one day left before returning, the narrator entered the training space with his familiars to face his fears and gain combat experience.

Ch. 33Training Familiars

The narrator trained his familiars to fight summoned enemies in a practice room, adjusting the settings so the dummy could feel pain. After Berus was injured and quit, the narrator coached Erebus and Bo on using varied attacks and their claws, then set them to try new tactics.

  • The narrator summoned a defensive dummy and let Berus, Erebus, and Bo attack it while Im asked to join in.
  • The narrator unlocked the pain setting, and the dummy struck Berus in the face, splitting his brow.
  • The narrator stopped the fight and let Berus withdraw while Erebus and Bo chose to continue.
  • The narrator corrected Erebus and Bo for repeatedly targeting the dummy’s eyes and taught them to use their claws and attack blind spots.
  • The narrator told Erebus and Bo to vary their attacks with feints and last-second changes of direction.

Ch. 34Negotiations

After training in the magical combat space, the narrator returned to Winterfell and told Ser Rodrik that he wanted to explore the North. Rodrik refused to let him go because he was too young, and the chapter ended with the narrator proposing a wilderness test against knights.

  • The narrator trained against a dummy while Bo and Erebus practiced fighting, and all three healed after leaving the training space.
  • The narrator decided to explore the North rather than keep traveling back and forth to Winterfell.
  • The narrator told Ser Rodrik he wanted to leave, but Rodrik insisted that it was too dangerous for him to go alone.
  • The narrator argued that he had already killed twelve bandits and needed hardship to grow, while Ser Rodrik weighed his potential against the danger.
  • The narrator proposed a wilderness mock battle against ten or twenty knights and claimed he could defeat at least half of them in an ambush.

Ch. 35A conversation

Rodrik told Eddard Stark that Aermir wanted permission to explore the North, and Eddard agreed to test the boy rather than refuse him outright. Aermir explained how his trained ravens warned him of approaching people, leaving Eddard stunned by his abilities.

  • Rodrik told Eddard that Aermir wanted to explore the North and had proposed facing an ambush by twenty knights.
  • Eddard initially refused, but Rodrik persuaded him that a test with young knights could show whether Aermir was ready.
  • Aermir argued that remaining in Winterfell would make him stagnate and that he needed challenges to grow.
  • Eddard asked how Aermir could avoid an ambush, and Aermir explained that his ravens watched for people and warned him of their approach.

Ch. 36Hunter and prey

Aermir entered a mock battle in the Wolfswood against twenty young knights, using his magic and ravens while keeping his abilities secret. After he ambushed and outmaneuvered the knights, Tom Hall warned them that Aermir was hunting them, but another arrow struck just as the warning was dismissed.

  • Aermir asked Lord Stark and Ser Rodrik to keep his ravens secret, then showed them two large ravens that he had substituted for Bo and Erebus.
  • Lord Stark and Ser Rodrik arranged a mock battle in which Aermir had twenty-five arrows and twenty young knights would try to ambush him in the Wolfswood.
  • Aermir used spells to conceal his tracks, sense the knights, and enhance his movement before circling their flank and shooting three arrows, hitting two knights.
  • Aermir escaped the knights' pursuit as the forest plants opened paths for him, then circled back while they stopped to rest.
  • Tom Hall warned the knights that Aermir had previously evaded Winterfell's best scout and that they were the prey, but another knight dismissed the warning and was hit by an arrow.
  • An arrow struck Tom Hall in the chest as the knights reacted to the hit on his companion.

Ch. 37A one-man army

Aermir used fog, arrows, and close combat to defeat Eddard Stark’s knights one by one. After watching him bring down the last attackers, Eddard realized he was raising a one-man army.

  • Aermir lured the knights into a fog bank, knocked some unconscious, and ran toward Lord Stark and Ser Rodrik's group.
  • Aermir reached Eddard and asked to use the high ground while eleven knights remained.
  • Aermir used a strong wind to guide rapid volleys of arrows, bringing down six knights as they emerged from the fog.
  • The five remaining knights moved between trees for cover, but Aermir shot two more before running out of arrows.
  • Aermir threw smoke bombs and fought the final five knights inside the fog until only he remained standing.
  • Eddard watched Aermir alone on the high ground and thought of him as a one-man army.

Ch. 38Bo Casts Magic

After seven days of traveling through worsening winter weather, the narrator reached sight of the Wall and trained with his familiars. Bo unexpectedly cast a wind spell by copying his fighting style, and he praised her talent.

  • The narrator left Winterfell with Lord Stark's pass and gold, gathered his familiars from the Wolfswood cabin, and began traveling toward the Wall through deepening snow.
  • He used his training space to sleep and practice combining magic with swordsmanship, while building an earthen shelter for his horse each night.
  • On the seventh day, he linked with Bo and flew along the Wall, admiring it before planning to reach it on horseback the next evening.
  • During training, Bo gathered mana in her wings and struck a dummy with a wind spell, knocking it down and caving in its chest.
  • Bo explained that she had copied the narrator because she wanted to be like him, and he told her she had done wonderfully.

Ch. 39The Wall's runes

The narrator trained Bo to use wind magic before traveling to the Wall and discovering that it was protected by arcane power and covered in runes. The Wall’s inscription included one word the narrator recognized: “death.”

  • The narrator taught Bo to use wind tunnels and dive attacks, making her Wind Ball far more powerful.
  • Bo disobeyed the narrator and used her dive attack in the training space, where she crashed into the roof and died before being revived.
  • Fifteen days later, the narrator reached the Wall and checked that no humans were nearby.
  • The narrator thrust a flaming, strengthened sword into the Wall, but the Wall drained its mana, shattered the sword, and began closing the hole.
  • The narrator sensed that the Wall contained pure arcane power and found enormous runes inscribed across it, recognizing only the word “death.”

Ch. 40Find Animal

After studying the Wall’s magic for eight days, the narrator improved his mana and Verification abilities, then crossed Skull Bridge to search beyond the Wall for a beast to bond with. He found no suitable animals or wildlings and settled in an earthen house as the far harsher cold set in.

  • The narrator learned that ley lines powered the Wall and that its magic blocked their flow south, while studying it increased his maximum mana to 175 and improved his buffs and Verification function.
  • He decided to cross the Wall and search for a Shadowcat, wolf, or bear cub, then traveled west toward Skull Bridge with Bo and his familiars.
  • The narrator crossed Skull Bridge and sent Bo and Erebus’s crows to search for Direwolves, Shadowcats, and bears.
  • He followed a stream for five hours and used Promodynes (Find Animal), but found no suitable beasts or wildlings.
  • After nine hours north of the Wall, the narrator built an earthen house to rest and realized the temperature there was far colder than south of the Wall.
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