The Fourth Calamity: My Players Reforge Order
Chapter 1283

More New Tricks to Try?

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[ World of Disorder Non-Stop Update Announcement:]

Thanks to the tireless efforts of all the Soul Returner, the world situation has undergone significant changes. Everyone in this World of Disorder who yearns for stability is extremely grateful for this, and we are getting closer and closer to restoring order.

This update includes the following:

1. The "Character's Faction" system has been significantly optimized, and the "Second Faction" function has been officially launched.

The following content has been optimized and added:

1. The primary faction for all Soul Returner is fixed as [ the Holy Tree Worship Church Theocracy ].

2. All Soul Returner can choose a world power outside of their own Theocracy as their second faction.

3. You can complete the identity change by gaining the approval of the new faction NPC; there is no limit to the number of times you can do this.

4. Once you obtain a second-faction identity from any faction, you can participate in random missions within that faction and increase the probability of unlocking special missions.

5. After choosing to join a new second faction, you will no longer enjoy the original privileges when located in the territory of the old second faction.

Please note:

1. The Eternal Domain is currently closed and has not yet opened for entry.

2. Some factions are hostile to each other, so please choose your second faction carefully.

3. The cooldown period for changing to the "Second Faction" is 30 calendar days. Please make your decision carefully.

4. The second faction may be destroyed, and this will develop logically as the story progresses.

Also attached is a current faction relationship diagram, including all selectable secondary factions in the current " World of Disorder," major transcendent pathways, and relationships with other factions (a network diagram should be included here):

Graycast Corridor (Mechanical, Psionic Energy ): Allied with the Theocracy, at war with the Eternal Domain, at odds with the Skeleton Alliance (not at war), at peace with the Empire.

Starlight Empire (Animal, Psionic Energy ): Peaceful with the Theocracy, Unknown with the Eternal Domain, At War with the Skeleton Alliance, Peaceful with the Graycast Corridor.

The Skeleton Alliance ( Psionic Energy ): Peaceful with the Theocracy, Unknown with the Eternal Domain, At War with the Starlight Empire, and at odds with the Graycast Corridor.

Eternal Domain (Animal, Psionic Energy ): At odds with the Theocracy, at war with the Graycast Corridor, unknown with the Starlight Empire, unknown with the Skeleton Alliance.

2. The "Faction Alliance and Confrontation System" is now online, and the player-to-player battle invitation function is available.

The following content has been optimized and added:

1. Player-versus-player combat is enabled through the faction system. Players belonging to opposing factions will automatically engage in combat if they are too close to each other outside the territory of the Theocracy.

Example: Players from the Skeleton Alliance faction and players from the Starlight Empire faction.

2. Multiple factions with a clear war alliance can attack an opposing faction together.

Example: Players from the Theocracy faction and players from the Graycast Corridor faction can attack players from the Eternal Domain faction together.

3. If a player's faction is neutral with both sides in a conflict, the player will automatically enter a neutral state.

For example, players from the Theocracy faction will not engage in combat with either players from the Starlight Empire faction or the Skeleton Alliance faction.

4. If the losing player in a player-versus-player battle is still alive and the player has not logged off, the winning player will gain the right to "force a change of the losing player's second faction," which means unlocking the "Prisoner System."

5. If a player refuses to accept a forced change of faction after being captured, their current body will automatically die.

6. When the above functions conflict with the natural cooldown of the second faction, the "thirty-day cooldown" rule shall take precedence, meaning there may be situations where the enemy cannot be captured.

7. The battle invitation function is now available. Players can enter fair battle modes ranging from "1v1" to "10v10" by forming teams or inviting each other. In this mode, players who are not in either team will enter a temporary neutral state, i. e., "spectator mode".

III. New large-scale, long-term missions are now available.

Please note: This mission includes "Player vs. Player" (PVP), "Faction vs. Game" (GVG), and "Environment vs. Environment" (PVE) modes. Please play selectively and with caution.

[Large-scale Long-Term Quest: Southern Continent Turmoil

The yellow sand buried half of the Southern Continent, splitting the entire empire in two.

Countless dead returned from the relentless sandstorms, their flesh and blood gone, their crystals condensed, claiming to have entered a greater form of life.

The remnants of the empire, licking their wounds in one region, forged a new path, rising from the ashes, vowing to bring the Southern Continent back into their former territory.

The dead established their own nation and order on the yellow sands, but the remaining half of the empire felt only hatred and fear towards them.

New and old, life and death—the conflict between the two has already erupted!

Will you assist the emerging Skeleton Alliance to become the new overlord of the Southern Continent, or join the old-school Empire and help the lone ship of the old era set sail again?

Or perhaps, by delving into the secrets of the Empire a century ago and exploring the mysteries of the Alliance's rapid rise to power, a new path could be forged?

The future of the Southern Continent is now in your hands.

The first phase of the current mission, [ Nobody ], has been activated.

Tasks for this phase:

Players must choose between the Skeleton Alliance and the Starlight Empire.

If you choose to join the Skeleton Alliance, you will automatically acquire the identity of "Mercenary" and be assigned to a sandcastle to assist the Skeleton Alliance's skeleton soldiers. You will receive a basic "commission" for completing daily patrol missions (there is a possibility of deduction). You will receive an additional "commission" for successfully repelling attacks from the Imperial Army (there is a possibility of price reduction). You can use the "commission" to exchange for military supplies and other items at the Sandstorm Guardian (there is a possibility of being refused the exchange).

If you choose to join the Starlight Empire, you will automatically be given the identity of "Conscript" and will be randomly assigned to the Imperial Army camp to assist in the attack on various sandcastles. "Conscripts" will receive "military pay" based on their enlistment time (there is a possibility of underpayment). After winning a battle, you will receive an additional "head reward" (there is a possibility that the reward will not be given). You can use "military pay" to exchange for military supplies and other items at the army officer (there is a possibility that the exchange will be refused).

Notice:

1. Both the Starlight Empire and the Skeleton Alliance are located outside the territory of the Tree Worship Church Theocracy, therefore the Resurrection Tree and other auxiliary plants do not exist there.

2. Players can only repair their own bodies after they are damaged. The nearest respawn point is located in the border area where the Theocracy, Empire, and Alliance meet.

3. After players participate in this mission, their facial data will change randomly upon resurrection.

4. There is no large-scale Root Network in this area. Players of the same faction can establish local Root Network and share the map.

5. Rewards for this phase of the mission will be distributed by the faction you join.

The objective for this phase is to survive on the battlefield and improve oneself as much as possible.

Current hidden quest status: Not enabled.

The above covers all the content implemented in this update. For detailed instructions, please refer to the taskbar.

Have fun playing the game!

Odin Game Company, the developer of " World of Disorder ", released on October 10, 2038, current version: v0.9.2

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