"This..."
After carefully reading the new game announcement, the [ Dark Archmage ], located in a sandcastle somewhere on the border of the Skeleton Alliance, and the [ Clear Soup Master ], who was tracking Base Body deep into the Empire, despite being thousands of miles apart, both expressed the same question:
"Has our project been officially approved?"
No wonder the two were so surprised. Faced with a player base of nearly a million, their promise of two hundred men to the sandcastle commander was utterly insignificant, and they certainly hadn't expected such a thing to warrant Ed's attention.
Even after personally meeting Ed and explaining the matter, [ Clear Soup Master ] returned to the Empire alone and didn't pay any attention to what happened afterward.
Perhaps they were just being delusional, or perhaps there were some external factors at play, but in any case, it seems that the private mission they initially embarked on to survive has now been completely absorbed by Ed!
Wow, you guys are really something, the World of Disorder development team!
As if to confirm their guess, the game system's notification sound rang out again.
The two initially thought it was some new server-wide notification, but after checking, they discovered that they had simply received five extra gold coins in their accounts.
Considering the time lost due to this matter, five gold coins are already a high daily wage.
Even without considering other factors, this is a huge sum of money!
After all, even the "generous" newbie gift pack only contains fifty silver coins.
I checked my email and found that the email that automatically collected the coins clearly stated "income from labor," which clearly indicated that it was your idea that led to today's large-scale long-term quest.
Unlike the relatively low-key [ Dark Archmage ], [ Clear Soup Master ] has been investigating the Base Body mission for a long time, almost turning the World of Disorder into a "hiking adventure" game.
Upon seeing the email, he instantly became excited and began to dance wildly in the countryside somewhere in the empire.
After calming down, [ Clear Soup Master ] silently took a screenshot of the email and posted it on the forum. Then he turned off the sound notification function and watched the little red dot on the edge of his field of vision increase little by little, a smile he couldn't suppress showing on his face.
Meanwhile, [Practice More If You're Bad] and [Soaring Clouds 3773 ], who initially infiltrated the Empire's camp, also received the same email. Even [Xiexie Huigu], who helped them recruit people, received a gold coin as a service fee.
At this point, a little over a month had passed since the last major long-running quest, [ The Only Holy Church ], was completely completed.
However, if we start counting from the time the Holy City was captured, it took about seventy days.
During this period, players embarked on numerous expeditions, guided by their respective missions.
Internally, they reclaimed the areas still occupied by the Stained Ones, and externally, they launched a heavy attack on the nomadic peoples of the Wilderness of Chaos who were not particularly good at singing and dancing.
In addition, they also subdued the remaining Blood Corpse communities with cannibalistic tendencies from several lineages.
The once invincible Blood Corpse has been reduced to a roadside monster due to version updates (just kidding), and the fall of its lineage progenitor or the fall of its disguised form.
A large number of "coloring" enthusiasts followed suit, planting the Theocracy's exclusive Resurrection Tree and Stability Anchor in every corner that had not yet been lit.
In addition to these interesting activities, there's also the Klaf City speedrun challenge, High Tier Dungeon boss exploration, Graycast Corridor escort, and secret police arrest missions...
It can only be said that the playability of the World of Disorder has not decreased or become crowded with the increase in the number of players; on the contrary, it has become more and more interesting. Many players feel that there is too much content they want to experience, but they have to make choices due to the limited online time each day.
However, at the very moment the announcement was released, they were suddenly reminded of the excitement of being Domination large-scale, long-term missions.
Compared to large-scale, long-term missions, previous events were like stars in the sky—each one beautiful, but all paled in comparison to the sun.
From capturing the first church to stopping the massive invasion of the Blood Corpse, from the search, fighting, and retreat in Fir City to the Wilderness of Chaos dungeons, and the recently concluded war for the unification of the Theocracy...
The most interesting thing about this game is definitely the large-scale, long-running quests that run through every version!
Moreover, this time, " World of Disorder " brought them more than just that, because this long-term quest was truly exceptional.
The faction-based combat design has always had a loyal following, regardless of the era.
Just like the saying "since buying a hydraulic press, all that's left in the house is a hydraulic press," a group of players who are addicted to combat will naturally want to find an opportunity to test their skills after they have mastered the game.
Unfortunately, previous installments of " World of Disorder " never gave them such an opportunity.
No matter how ferocious the Blood Corpse ' bites are, or how fancy the enemies' counterattacks are, in the eyes of some players, they are still simply part of the game system's design.
In the eyes of some players, whether they win against the system or lose to it, the feeling is always just a little bit off.
When it comes to sparring with teammates in private, either everyone holds back or it's just casual play, never quite capturing the thrill of PVP.
But now, everything is different.
The introduction of player-versus-player combat, faction-versus-player battles, and battle invitations has provided some players with new sources of enjoyment, naturally making them very enthusiastic.
Later that day, the first group of thousands of enthusiastic players had already teleported to the border of the Theocracy and began their trek south.
At the Theocracy, the Empire, and the Alliance, the players from both sides even politely bid each other farewell, saying things like, "This may be the last time we see each other...", "See you on the battlefield!", "Swords have no eyes", and "Let's go our separate ways"—all kinds of melodramatic lines.
In short, the Soul Returner split into two groups. One group dispersed into the empire's territory, disguised as "locals," and waited for recruits to come and conscript them to establish their second-faction status. The other group formed small teams to find the nearest sandcastle and sell mercenary services.
As time went on, players began to gradually flock to the two large southern factions, whom they knew very little about and understood poorly.
The Empire and Alliance battlefields, characterized by overall stalemate and small-scale skirmishes, resemble a pile of powder kegs, with players continuously escalating the conflict in anticipation of the final explosion.
In the dimly lit study, Noya's dragon soul seemed slightly puzzled by Ed's actions:
"Do you want the Empire to win or the Alliance to win?"
What do you think?
"It can't be the cliché idea of hoping they both suffer heavy losses, can it?"
"No."
Ed said seriously:
"I only hope that those who crave order will win."
"Isn't this still a lose-lose situation?"
"No, this is a necessary step in the healing process, like removing a boil."