Upon hearing this breaking news, Cui Yuan and his colleagues' expressions changed rapidly, though they appeared quite different.
Some people were furious—this was just typical working-class behavior.
Some people were overjoyed—these were the working class who had become masochistic after their repeated tug-of-war with " World of Disorder," and they were already looking forward to seeing what this game would come up with next.
Some people had distorted expressions on their faces, revealing both happiness and a hint of helplessness—this was Cui Yuan.
There was no other way; he worked like crazy at the company just so he could leave on time and go home to play " World of Disorder ".
As a result, the game company has essentially betrayed this loyal supporter.
Although Cui Yuan knew that the mysterious game company wouldn't make any adjustments for someone as insignificant as him, he was still a little annoyed that his workload had increased again.
But the little anger that had been building up quickly dissipated when he saw the promotional video being watched by countless people.
The programmers filed into the director's office, and seeing the man with the mournful voice, they clicked on the video that was being wildly shared and reposted.
World of Disorder - Narrow Road ( Low Tier Combat Gameplay Demo)
Seemingly unwilling to contribute even a single view to the video, the director even went so far as to switch to a different video website to watch it.
The moment the video was opened, a flood of comments poured in.
Cui Yuan glanced around casually and saw mostly these kinds of lines:
"6666666"
"The most awesome game of the year!"
"If you ask me, this combat system is truly invincible, isn't it?"
"Promise me you'll thank me if you watch until the very last second."
"Guys, there's a plot twist!"
After the game logo, identical to that on the official website, fades out of the screen, a horizontal dividing line that gradually brightens appears in the center of the black background.
As the camera zooms out, the slight curvature of the horizon becomes apparent, indicating that it is dawn.
The beautiful morning scene was shattered by a sharp shout:
"Monster, halt!"
Then came the whistling sound of spears slicing through the air and the lingering echo of them sinking into the floor.
The camera pans from the top of the mobile fortress to the front, where a silver-armored knight wielding a lance appears in the center of the frame.
At this point, there were significantly fewer comments compared to the beginning of the video. The viewers seemed to be completely absorbed in this impactful scene, eagerly anticipating what would happen next.
And then they witnessed a scene that will never be forgotten—
The scene shifts again, and a bearded merchant dressed in a full suit and top hat is speaking in a magnetic voice to the silver-armored knight below. He then removes his coat, revealing an incredibly sophisticated brass mechanical component in the center of the screen.
The chat exploded at that moment:
"Is this really something I can watch?"
"If you don't understand, just ask: how many polygons does this character's model have? How much space does it take up?"
You call this a real machine?
"I showed this video to my helmet, and it threw up in my face and asked me why I was so selfish..."
Next, with the camera fixed in place, the merchant, now wearing arm armor and half-armor, appeared below the fortress, and the battle officially began.
The vast majority of netizens are essentially stacking box enthusiasts, just with varying degrees of symptom severity.
So, during this scene of a real man fighting one-on-one, the barrage of comments exploded and immediately started guessing:
"Hmph! The simplest truths are the best; the knight will surely prevail!"
"Sir, you've eaten shit! Machines are invincible!"
Such debates and arguments appeared continuously from the start of the battle, with a wide variety of styles. Almost every two moves the two sides exchanged, new arguments would emerge.
However, everything came to an end after the mechanical merchant was stabbed in the chest, and the prediction comments had completely transformed into images of knights:
"Trash, if you're bad at Practice More If You're Bad!"
"She babbled on and on, then came out for two minutes of gua sha (scraping therapy) and got kicked to death..."
"A machine, Not Even Dogs Play, it's definitely a roadside dog."
However, the comments section quickly took another turn. Just as the brass bird chirped clearly, a line of text floated gently across the top of the screen:
Could it be that...?
The next moment, as the knight and his horse were impaled on the ground, the number of bullet comments increased by at least an order of magnitude.
Those who were previously mocked for their actions have begun to settle scores:
This is the power of technology!
"Hey, speak up!"
"Knights? Just sitting ducks!"
"A single arrow piercing the heart is the mercy of the strong."
But the fans who supported the Cavaliers were clearly not going to back down, and a large wave of their counter-attack comments quickly emerged:
"Trying to deceive, launching a sneak attack! Is this acceptable? This is not good."
"You've lost all sense of shame!"
"It was just stalling for time. The knight went easy on him; otherwise, the mechanic's head would be rolling on the ground by now."
Amidst the barrage of attacks, one bolded comment stood out. "Don't worry, there's a twist!"
The director then flicked the mouse, revealing the progress bar in the full-screen video.
With only 30 seconds left in the total runtime of three and a half minutes, Cui Yuan really didn't know what kind of work he could do after removing the end credits.
The video's plot is clear: despite being in a vast wilderness, the knight and the mechanic still met on Narrow Road.
In the early stages of the battle, the knight relentlessly suppressed the enemy, but the mechanic patiently endured for two minutes before delivering a decisive blow that instantly killed the enemy.
Whether it's the highly realistic action design, the smooth one-shot animation, the incredibly precise modeling, or the complete story sketched out in just three minutes, it's enough to serve as a model for similar game demo videos.
For this reason, Cui Yuan really couldn't think of any other possible twist.
However, everything changed the moment the knight's mask was lifted. Accompanied by a dense, sensory-impactful series of "?" sounds, Cui Yuan's colleagues almost simultaneously exclaimed in surprise, "Huh?"
After confirming that the Knight's true form was unknown and that the resurrection countdown was completely unstoppable, the previously murderous mechanic instantly transformed into a shrewd middle-aged man, packing his things and running away on the spot.
Thus, amidst the slow advance of the mobile fortress and the knight's unstoppable resurrection, this textbook-worthy demonstration video came to an end.
The video ended, and the screen went completely black, reflecting the blank faces of the seven people, including Cui Yuan.
Everyone seemed to have completely forgotten their own identities, simply immersing themselves in the short film from the perspective of a viewer, making it hard to believe that it was only a three-and-a-half-minute video.
After a long while, Cui Yuan looked at the director, who was also somewhat flustered:
"I think... this really isn't our fault..."
The director sighed and asked:
"Then who do you think is to blame?"
Cui Yuan's resolute tone carried a hint of pride:
"Blame it on ' World of Disorder ' for being too amazing!"