"Okay, go do it."
After Duma finished explaining the entire plan, Ed offered timely encouragement and permission.
He believed that such a small battle was not enough for Duma to lose control of the overall situation.
The call ended, Ed crossed out another item on his schedule.
In the short term, I shouldn't have to worry about anything in the southern part of Aduolin Province, so I can focus more of my attention on the Wilderness of Chaos to the east.
With that in mind, Ed sent another message through the Root Network, but this time it wasn't a communication; instead, he asked several people to come and meet him immediately.
About half an hour later, four teenagers appeared in front of Ed. Their names were Number Four, Number Seven, Number Ten, and Tiya.
These four original members of Gungnir have now naturally become like squad leaders, not only training hard but also displaying far greater courage and determination in the face of the enemy than the other members.
Number Four and Number Seven appear to be around the same age as Ed, and aside from the fact that they are experimental subjects of unknown origin, Tiya's father Valhalla, and Number Ten is clearly a few years younger than the other three.
Even so, these two still possess formidable combat abilities.
In Ed's eyes, their current combat strength is roughly equivalent to that of players at level 10 or 12, and they are still growing.
"I called you here today because I have a rather important task."
Ed said to them:
"I've received intelligence that there are ancient city ruins about two hundred miles east of Valhalla, where a vampire grand duke might be sealed away."
The four listened intently, when Number Seven suddenly spoke seriously:
"Are you going to explore this area? I'm familiar with it."
Ed paused for a moment, then shook his head:
"No, exploring such places is extremely dangerous, and there are people more suited to do it than you."
Number Four asked in confusion:
"So what do you want us to do?"
Ed displayed a large, seemingly crystal-clear piece of amber in front of everyone:
"There is no completely safe passage from Valhalla to the ruins of Klaf City. I need Gungnir to set up [ Stability Anchor ] along the way and to patrol constantly to ensure the safety of the road."
"As for exploring that city, leave that to the Soul Returner."
After Ed finished speaking, he looked at the four people with his one eye, carefully observing the expressions on their faces.
He actually cherished the power of Gungnir. Unlike the players who were indifferent to death and the Wild Hunt who were no different from the " Atonement Army," Gungnir was composed entirely of rescued experimental subjects who voluntarily joined.
They are synonymous with loyalty and reliability, and each of them exudes youthful energy.
But precisely for this reason, Ed did not want any unnecessary casualties among them.
Although with his current power, he could save the person as long as they were still alive, he still didn't want that kind of thing to Descent to these ordinary people from another world who didn't have pain shields.
Therefore, Ed's attitude towards Gungnir was that it was okay to take risks and go to dangerous places, but not to take too many risks or go to places that were too dangerous.
The dangers within Klaf City were unpredictable, but Ed had a general understanding of the perils along the way.
It's better to send Gungnir to deal with those mysterious, Shattered regions than to deliver them to the Grand Duke.
If even one of his elite soldiers were infected with the Blood Poison, he might immediately transform into something akin to a mini-boss.
Ed explained in detail the principles and placement methods of the Stability Anchor to the four people in front of him. He could feel that when facing those Territory Secret Pact that were about to mature, Little Green in his mind was almost drooling.
After seeing the four off, Ed opened the editing window and began writing the content for the upcoming game update.
Klaf City, whether or not there's a Grand Duke inside, today we'll show you the power of the Soul Returner!
[ World of Disorder Non-Stop Update Announcement:]
Greetings to all the Soul Returner. As the ice and snow melt and the soil thaws, it is once again the season of growth for all things.
Unfortunately, it wasn't just the soil that thawed, but also the Blood Corpse lurking within and the ever-watchful enemy from the south.
The limited-time pre-event [ Where the Army Points ] has ended, and we believe everyone is now aware of the current situation.
All unfinished commissions and unclaimed rewards from this event have now been incorporated into the large-scale long-term quest [ The Great Adventurer ], and progress will not be lost or reset.
The second phase of [ The Great Adventurer ] will be officially launched on all servers after this announcement.
Main quest for this stage: [ Progenitor of Blood Corpse ]
According to reliable intelligence, the Klaf City, which was established before the Demonic Tide, seals away at least one vampire grand duke, and this city is located 240 miles east-northeast of Valhalla.
We cannot allow such a ticking time bomb to exist next to our home. If a vampire lord were to break free of his seal naturally, the entire world would face a catastrophe!
Mission objectives: Explore the Klaf City, create a detailed map, gather relevant intelligence, clear the city of Blood Corpse, and locate the Grand Duke's seal.
Reward method: The items and information collected by players will be converted into contribution points, which will be used to share the total reward pool of the mission.
Side quest for this phase: [Legion Commander, let's head south!]
The heretics in Fitz Province have already bared their fangs at us, and reinforcements from the Holy City may already be on their way.
They rejected polite attempts at communication and suggestions to fight the Blood Corpse together, wanting only to crush the Second Holy See.
For these degenerate heretics, a heavy blow is the only option.
Mission objective: Fight alongside Commander NPC Duma ( Nige Ganhuo ) and Vanguard NPC Duolin to complete the recapture of Fitz Province.
Reward method: The settlement will be based on the number of battles fought and the amount of contribution received.
Hidden side quest at this stage: Not yet unlocked due to insufficient information.
Have fun playing the game!
Odin Game Company, the developer of " World of Disorder ", March 17, 2038, current version: v0.7]
After editing, Ed reviewed the updated content again to check for any issues. Once he confirmed that everything was correct, he selected to publish.
A dozen seconds later, Ed, sitting in his study, heard the cheers of the players as he had hoped.
He didn't need to worry about what happened next. Motley had just finished producing the last batch of export goods, and once the loading was complete, Gray would be leaving Valhalla again.
Hopefully, when he comes back next time, this place will have undergone another dramatic transformation.
Inside the Obsidian Bank, Seraphina lifted the notebook covering her face and looked with a puzzled expression at the Soul Returner outside who had degenerated into monkeys.
"It's only been a few days, and it's happened again..."
She muttered something under her breath, then covered her face with the notebook and went back to sleep.