America: The Godfather of Game Development
Chapter 118

Winning on the Name Alone

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EA's development and design, Konami's MMC, and NOA's technical support and marketing.

When these three kings of their respective fields decided to join forces, it instantly caused a stir throughout the entire gaming industry.

Just look at what the two said at the press conference; you could practically smell the gunpowder through the screen. Who exactly were they targeting?

The answer is self-evident.

In particular, EA followed closely in GAMENOVA's footsteps, signing Lakers MVP Magic Johnson.

This move immediately made GAMENOVA's previous marketing efforts with Jabbar seem somewhat less valuable.

That's why they're a veteran sports game company; if they're going to sign someone, they'll sign the most expensive MVP.

Sam frowned as he read their conversation.

"Wouldn't that be a bit tricky?"

If possible, NOA should continue to remain silent and quietly enjoy the remaining market share that GAMENOVA didn't have time to compete for.

But clearly, the other party wasn't going to give up so easily.

In this way, the pressure was shifted onto GAMENOVA.

Following today's deliberately publicized press conference, it's not just sports game enthusiasts and their core fans who are paying attention to GAMENOVA's new game.

If the new game doesn't perform as well as EA's, then their plan to develop the new NovaSports brand will be ruined.

"Troublesome? Not at all."

Lin Lixin suddenly burst into laughter.

EA's actions were actually a relief, as they were just making trouble.

"We've already won at the starting line."

"What the heck? They won again?"

Others may not know, but Sam knows perfectly well that this new game hasn't even officially started development yet.

I've been dealing with a whole host of troublesome issues around me until now.

This thing, which is still far from being finalized, has already won big again.

But no matter what, if Lin Lixin says there's no problem, then there's definitely no problem.

"In this world, the only person besides Guile who can make him feel that everything will be alright the moment he appears is Lin Lixin."

"Its name."

"What's wrong with the name? It's not much different from the previous one, is it?"

"One on One: Earvin Johnson Vs. Larry Bird"

Aside from the change in the sponsoring star to Magic Johnson, the Lakers ' rising Magic in the last two years, there are no other changes.

Furthermore, the name also capitalizes on the highly discussed "Magic vs. Bird" rivalry in the basketball world over the past two years.

Who is better, Johnson or Bird? This is a question many fans want answered.

It's fair to say that this name is not only perfectly acceptable, but it hits the bullseye.

And what about their own?

Double Dribble

Simple and unadorned, yet ambiguous in meaning.

"Oh, the latter part is correct; I was referring to the game's main title."

Lin Lixin rubbed his chin, thinking, "This celebrity sponsorship is really something else. Let's play five against five."

Well, it turns out that Lin Lixin's ideas are always so ahead of their time.

"No wonder Vivian is working on a new MMC. Now I know what you meant by 'losing from the name alone'."

Is One on One fun?

The answer is undoubtedly yes.

At least for a sports mini-game, it's incredibly fun and has a strong enough gimmick.

No matter how you look at it, it was a success.

But ultimately, it's just recreational basketball.

With only a half-court map and a two-player matchup, it's nothing like a proper 5v5 standard basketball game.

Sam's lips twitched; he was already starting to feel sorry for EA.

His gaze fell on Magic Johnson, who was being interviewed by reporters.

"But I'm also quite curious about this. Why did you choose Kareem Jabbar, who is about to retire, instead of Johnson, a Nova?"

He would never believe that Lin Lixin chose Jabbar because of the price, which is now much cheaper.

GAMENOVA lacks everything, except money.

Otherwise, Lin Lixin wouldn't have signed Michael Jordan, a Chicago Bulls Nova who wasn't exactly cheap.

His agent Falk, has caused them a lot of trouble.

"Is it really just because we click?"

Sam thought of Rocky Grooba, who had appeared in " The King of Fighters," and could only convince himself of this reason.

"Of course it's because of Skyhook! What are you babbling about?"

As Lin Lixin typed rapidly on the keyboard, he casually replied, "The joy of basketball is the same, even in video games."

"Fast-paced, high-intensity, highly stimulating competition, precise skills and pure violence, and the purest positive feedback."

Is there anything in this world with a more direct positive feedback than "entering the cave"?

What are you trying to say?

Sam hesitated, seemingly understanding what Lin Lixin was trying to say, "Ah, you mean fighting games?"

"That's right, that's exactly the point. EA may be a pioneer, but we are the true veterans in this field."

This is GAMENOVA's first time making a sports game, but they are veterans at competitive games.

Gamenova is even considered the originator of fighting games.

"Use the mindset of fighting games to create a sports game----"

Sam's eyes grew brighter as he savored the sight, and suddenly everything became clear.

Yes, no matter how eloquently you speak or how lavishly you package it, at its core, isn't it still the same old stuff?

"Fast-paced, easy to use, and visually stunning!"

Lin Lixin didn't need to say anything more; he had already figured out the answer himself.

Just like a fighting game, you can experience the most exciting part of basketball in the shortest amount of time and with the least amount of effort.

"Run, pass, shoot—dunk!"

Sam suddenly understood why Lin Lixin had chosen Jabbar.

The Skyhook is such a classic move that it has become Kareem Jabbar's trademark, to the point that the Skyhook itself is more famous than Jabbar.

Such a simple, straightforward, and universally known trick is practically made for video games.

"You want to add a special attack to the character?"

"I guess so, but we need to remove the combo system from fighting games; it has to be brutally simple and straightforward."

Lin Lixin tapped a key on the keyboard, inserted a floppy disk, and said, "I call it the ' Close-Up ' system."

As the program ran on the screen, a low-resolution but extremely distinctive image of Jabbar's Skyhook was displayed.

"When the player meets the conditions, the game will play a pre-set Close-Up shot of the character."

"Good boy----"

Sam stared at the screen, his eyes somewhat glazed over.

This is called treating the symptoms.

Imagine controlling Jabbar as he dribbles across the entire court, leaping high to shoot a basket amidst a swarm of opponents.

The game then played a close -Close-Up of Jabbar's Skyhook, accompanied by rousing music!

No wonder Lin Lixin chose Jabbar and Jordan as symbols in their work.

If they used EA's naming convention, then their game could perhaps be called----

Second Round: Skyhook vs. Fadeaway Jumper

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