America: The Godfather of Game Development
Chapter 159

A promotional trailer unlike any before

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Incremental synchronization?

"That's right, telephone lines are only responsible for transmitting instructions."

Lin Lixin nodded.

This is the most basic yet also the most important optimization.

Online gaming doesn't actually require transmitting too much information.

Simply telling the other person what you just did is perfectly sufficient.

"Only transmit commands? But—ah, I understand!"

Gerald initially wanted to argue about the distortion caused by a lack of information, but after careful consideration, his thoughts immediately became clear.

Player A's unit moved to point X, and Player B's unit attacked point X.

These things can be represented in the form of data with just a very short code.

How this content is presented on screen is entirely up to the host machine itself.

"Yes, this way even a narrow-bandwidth telephone line will be enough for us to transmit the data needed for the game."

Both sides only need to synchronize information once at the start of the game, and after that, there is no need for a large amount of data exchange.

Lin Lixin paused, giving Gerald some time to react, "As for the delay— Carmack, how's that thing coming along?"

"It's finished."

Carmack wore a confident expression.

What is that?

Gerald was somewhat puzzled by the cryptic exchange between the two.

"Prediction! We won't wait for the data to arrive; let the game itself handle the player's actions."

Lin Lixin's lips curled into a smile.

Although it only lasts for a few hundred milliseconds, its impact on the player's control experience is not to be underestimated.

If a game cannot respond immediately to player actions, the player's sense of control will instantly plummet.

According to "The Psychology of Games," control is "one of the basic needs of players."

A sticky, greasy surface is truly disgusting.

Even turn-based strategy games are no exception.

The client-side prediction technology is simply a brilliant innovation.

It solved this problem in a completely unbelievable way, a problem that was theoretically impossible to solve with hardware.

Deceiving players by using local calculations.

When a player presses the movement key, the client immediately starts the character moving without waiting for a server response.

Once the server returns the result, a decision can be made on whether to correct this hasty decision.

The inventor of this technology in the original world line was none other than John Carmack.

It was used in Doom and can be considered the cornerstone of all future online games.

"Yes, Lin and I are currently working on resolving the disconnection reconnection and hot reload functionality, as well as switching to a lower latency UDP protocol."

August.

Nintendo's new game, Metroid, has been officially announced.

Riding on the popularity of Gamenova's successful Castlevania, it quickly garnered an astonishing 500,000 copies sold worldwide from the very beginning of its pre-sale.

Meanwhile, GAMENOVA, released around the same time, made a move that surprised everyone.

GAMENOVA collaborated with record label MCA Records to release a vinyl record called "Dream of Flight".

A game company venturing into music production is an absolutely outrageous and novel thing.

But when this happened to GAMENOVA, who never plays by the rules, it actually fit his character.

It seems that GAMENOVA is a company that doesn't like to follow the rules.

Besides, this isn't the first time GAMENOVA has sold records.

The Castlevania music compilation has been selling like hotcakes lately.

It has become, without a doubt, the world's first and best-selling video game music album.

The purpose of releasing a new song at such a delicate time in August is already quite obvious.

This is aimed at next year's Grammy Award.

With this speculation, discussions about Gamenova quickly became rampant.

"Let's have a rational discussion: Is GAMENOVA planning to transform into a music company?"

"No new work in half a year, not even any information or publicity, are they still starting a new project?"

"Ailin, Xinlin, and other forests."

The answer to this question appeared before everyone just one week later.

Strictly speaking, it appeared on television.

Weekend prime time.

Most of United States's cable television networks aired a three-minute-long promotional video during this most expensive GG time slot.

Beneath the bright, full moon lay a sea as black as ink, yet turbulent with waves.

As the camera moves, the scene focuses on a man using an ink pen to draw a route on a map.

It was at this moment that the background music began to play softly.

It's "Dream of Flight".

This song has sold over 100,000 copies in just one week since it was released.

"A new flight path being drawn up again?"

"The tides of history are constantly changing; if we want to reach the end of our journey, we must constantly adapt and forge ahead."

"How do we know if we've arrived there?"

The man smiled slightly, and then, focusing on his face, the scene shifted, and the man was now standing directly on the arm of a magnificent, colossal statue.

This is the Colossus of Rhodes.

The camera then cuts to the towering, continuous Great Wall, and following the man's perspective, several clusters of fireworks explode in the sky with a loud "boom," creating a tapestry of colors.

Amidst the smoke, the scene suddenly shifts to a musket spitting fire.

The winged hussars, mounted on their warhorses, charged fearlessly through a hail of bullets.

Then came the Wright Brothers and their aircraft, the MK2 Spitfire Fighter.

Finally, the rocket's thrusters suddenly spewed flames as it soared into the distance, leaving the image of the planet twinkling with the lights of countless homes in the night sky.

The camera keeps zooming out, and then zooming out some more.

Beneath that enormous planet, the colossus Atlas crouched, supporting it.

This is the classic image of a traditional globe.

[CIVILIZATION]

The game's title appears on the left, facing the rising Skylines, a horizon that even Atlas could not block.

[December 25, 1986]

[PRE-ORDERNOW] (Pre-orders are now open)

[GAMENOVA]

In just three short minutes, I was moved to tears.

It wasn't until the game ended and the TV program resumed that the viewers who had been staring blankly at their televisions suddenly snapped out of their daze.

This is actually a game trailer?

How could this possibly be a promotional video for a video game?!

It's no exaggeration to say that this 3-minute short film could easily win the top prize in any competition.

The perfect combination of "Dream of Flight" and the storyline tells a story of human Civilization's continuous and unyielding progress.

This is the first time GAMENOVA has released a promotional video in this style.

There were no actual machines, no live actors, and no complex dialogue.

All that remains are the purest hymns of praise for humanity Civilization.

Release date: This Christmas.

The wait of half a year has never felt so long.

There are only a few months left----

A few months----

Why are there still several months left?!

"I'm going to fucking play right now! Shut up and take my fucking money!!!"

Still watching soap operas here? Time to pre-order!

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