America: The Godfather of Game Development
Chapter 174

Personally developing new content for it

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No one expected that this chip would be used for this purpose.

Seeing the description that was practically a prank, Frank and his two companions exchanged glances and decisively entered the single-player game interface.

Sure enough, in the section for selecting Civilization, a leader named "Lin Lixin" appeared.

The Civilization that corresponds to him is, of course, the [GAMENOVA Empire].

"Uh... could it really work?"

Looking at the truly bizarre stick figure illustration next to him, Frank simply couldn't believe this thing was feasible.

"Give it a try."

Mike and Alan, who were enjoying the spectacle, were really pushing him around.

"Alright, alright, let's play one round!"

This thing called a Mod adds an entirely new Civilization to the game.

It has everything from special effects to new units.

[Lin Lixin]

[Character Entry]: [Culture War!]

[Replace all "Masterpiece" slots with "Game" slots]

[Each game allows you to apply 10 points of loyalty pressure to other non-friendly cities within a 10-tile radius.]

[Loyalty pressure is doubled during times of war]

[If a non-friendly city rebels due to this loyalty pressure, it skips the swing phase and directly becomes GAMENOVA territory.]

[Upon creating your first game, you will receive 10 random Eureka items.]

[GAMENOVA]

[(Unit) Sam]:

[One is given as a substitute for a scout when the settlers first establish a city.]

[Movement 12, Combat Strength 5, Vision 3]

[Specialized Regional R&D Center]:

[A GAMENOVA-themed area that replaces the Academy, with lower construction costs]

[Unlocks special game development projects for the city upon completion]

[(Specialty Building) Electronics Factory]:

[The arena where Pikachu is kept can provide a large amount of electricity to friendly cities within a 10-tile radius.]

Compared to the profound sense of history and strong immersion of Civilization itself, this thing seems like a ridiculous joke.

But it actually works.

Frank stared blankly at the unit on the screen called "Chief Steward Sam," speechless for a moment.

Not to mention that his 12 movement points were actually real.

What does such an exaggerated number mean?

This thing runs faster than three light cavalrymen combined.

And this is just the beginning.

When Frank used the new area [Research Center] to create two games, the course of the game immediately took a subtle turn.

The neighboring country, Japan, led by Hojo Tokimune, has rapidly developed thanks to regional bonuses and the construction of holy sites and military camps; their regional planning is excellent.

But its misfortune lay in being born alongside Gamenova.

The two games, with a loyalty pressure of 20, coupled with the population pressure from the capital [University of Southern California], actually caused the loyalty of the Japan capital to start dropping.

It's important to understand that the capital city is not like other branch cities; it inherently comes with a high loyalty bonus and cannot be easily swayed.

But even the highest amount couldn't exceed such outrageous supermodel figures.

Before the classical era was even halfway over, just as the fourth game was about to be released, the capital of Japan declared a rebellion, instantly changing its color and becoming the city of GAMENOVA.

The Japan units that were originally within the territory were naturally bounced out.

The three looked at each other in bewilderment.

Without bloodshed.

This crazy playing style is somewhat similar to Aymania, only even more unbelievable.

This was definitely the fastest game the three of them had played since they started playing Civilization, aside from the time they had to restart after a crash.

Even as the Renaissance was just beginning, cities around the world began to defect and join GAMENOVA.

Frank and his two novice pilots had never seen anything like this before; the sheer number of cities and units was simply too much for them to handle.

In the latter half of the operation, even Frank himself gave up.

Delete the units that should be deleted, and raze the cities that should be razed to the ground.

"If you can leave just one point to store the game," that's enough to destroy an entire Civilization.

That's just too outrageous.

[Conquest Victory]

"Um,--

Aside from the barbarians, there wasn't a single real firefight throughout the entire process.

"To be honest, it's actually quite interesting."

Although this Civilization's design completely subverts the style that the game "Civilization" should have, its entertainment value is undeniable.

"So this is a little Easter egg left for players by the developers? Then why is it in the NX box instead of Civilization?"

The box?

"No, this is definitely not an Easter egg. Do you guys remember its text description? The official name for this is Mod!"

After a brief moment of confusion, Mike suddenly perked up.

All three brothers are graduates of UCLA's legitimate IT programs.

As a group of game-obsessed geeks, they've naturally done a lot of tinkering with PC games.

When it comes to tinkering with PC games, reverse engineering and modifying in-game resource and texture files are naturally unavoidable operations.

However, there has never been a clear definition for this behavior in the community; it has simply been referred to as reverse engineering.

The word "Modification" made Mike feel somewhat uneasy.

Suddenly, as if remembering something, he quickly grabbed the NX packaging box and reached into the compartment where he found the EPROM.

Then he took out a small booklet.

He had initially thought it was an instruction manual, so he hadn't paid much attention to it.

Now it seems there might be other content as well.

[A Brief Tutorial on Mod Development Based on the N Language]

[V1.13r-Lin]

[Taking "Civilization" as an example, according to ----]

This is a tutorial book.

Strictly speaking, it's a tutorial on how to develop additional content for the game Civilization.

This is simply unbelievable.

The mechanism of expanding content is nothing new in the player community, ever since GAMENOVA used it in "The King of Fighters".

Even now, countless players are still sending letters to the official team requesting that they update older titles with supplemental packs, even if it means paying extra!

Yes, expansion packs are nothing new.

But----

How can you let the players develop it themselves?!

Are you still going to sell it for money?

That's not how booster packs work. You should develop super fun new content to increase my desire to buy, release a few promotional videos occasionally, have special interactions with me on special holidays, and finally just officially release it and take my money.

Why did you hand over the development rights directly to the players?!

The three exchanged glances, and Mike was the first to act, pulling out the EPROM and taking it to his PC.

As a geek, he has all the equipment he needs, including a ROM programmer.

"I'll give it a try. I'll follow the tutorial and create my own Civilization first, like—do you guys have any good ideas?"

"Silicon & Synapse!"

"Blizzard!"

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