Vincent felt his mother's grip on his hand tighten unconsciously, even pinching him until it hurt a little.
Thank you for attending our exhibition, sir. Please pick up your souvenir/gift on your right-hand side.
The friendly hostess kindly guided the player, whose visit was ending, out of the central area of the booth before turning her attention to the queue in front of her.
She smiled sweetly and gestured for Emma Vincent, who were at the front of the line, to come in.
Please come in, both of you.
Emma didn't think twice and went straight to the PC that had just been vacated.
Vincent, having received his mother's permission, arrived at NovaXeno and happened to pick up a player whose timer had just ended.
"This is actually a DOS game----"
Although Emma wasn't in the industry, she at least knew what a computer was.
Games running on a command-line system are completely different from those running on a Gamenova console.
But it actually manages to completely outperform NovaBo in terms of graphics performance, and in some aspects it's not even worse than NovaXeno.
Unbelievable!
The game itself is much simpler than I imagined.
It's clear that this isn't a complete game, but just a demo.
But that was enough for Emma.
Or rather, it was already an amazing demo for any player of this era.
After quickly familiarizing herself with the mouse controls, Emma tapped the start button and waited for the game to load.
At first, it was a blank page.
Then came the pillars, the vertical pillars.
More and more pillars quickly appeared, stacked together, and formed this world.
This is naturally the BSP tree technique used by Carmack.
Under the BSP system, the entire world can quickly determine which walls are in front and which are behind at speeds previously unimaginable.
The BSP tree is also used to determine the rendering order of the scene.
The image is no longer drawn using ray projection, but rather pixel by pixel, column by column.
This significantly enhances the operability of the entire rendering process.
There's a lot of potential here.
The most significant improvement is that Lin Lixin and his team can freely decide what content to draw in different parts and apply the brightness and darkness values of the light table.
These technologies ultimately resulted in a ceiling and floor that were no longer solid colors, as seen in Emma's work.
The floor has textures, and so does the ceiling.
Brick and stone floors, metal floors, dirt floors----
The entire scene was decorated with various types of ground, clearly showing off its performance and aiming to present the content to the player as quickly as possible.
With the added lighting, Emma froze the moment she truly saw the world with her own eyes.
After a long while, she slowly came to her senses, glancing out of the corner of her eye at Vincent, who was excitedly entering the world of " Civilization ".
She suddenly understood why that player had been dancing and gesturing with such joy.
If it were her, she would have jumped three feet high long ago if Vincent hadn't been there and she hadn't needed to maintain her adult dignity.
This is a miracle of the next generation!
"This is a love letter to all Wolfenstein 3D players!"
As for its content, it maintains the consistent style of Wolfenstein, or rather, it's even more radical.
It carried on the original bloody violence even more thoroughly.
It spared no expense in its graphics performance, striving to render every scene of a demon being torn apart and blasted apart.
But Emma felt no discomfort at all; on the contrary—
So awesome!
It felt so good it made my scalp tingle.
The clash between ferocious demons and powerful weapons, coupled with a game speed far exceeding that of the NB era, makes DOOM...
The gaming experience has seen an explosive leap forward.
The more familiar a player is with Wolfenstein, the better they can understand the horror it contains.
This is no longer a simple version iteration.
This is evolution!
A complete evolution!
An artwork that takes violent aesthetics and high-speed combat to the extreme.
For a full ten minutes, Emma fought her way through the sea of demons, like a tireless killing machine, relentlessly using her shotgun and chainsaw to shred the oncoming demons.
until----
The room door, which had been locked tightly, suddenly opened.
Emma paused slightly before walking towards the door.
Walking through the corridor, I was greeted by a huge, empty room.
And, in the center of the room, a huge, metallic-looking sphere that was constantly rotating.
Emma was jolted awake when she saw this thing, and suddenly felt a jolt.
At this moment, the purpose of this demo becomes crystal clear.
Just like the manufacturers we saw on the way here, it's showing off its graphics performance, only more aggressive and more pure.
From software algorithms to hardware capabilities, every detail tells Emma: I'm fucking awesome.
"Madam, your trial time has expired—"
She just stared quietly at the sphere on the screen until a staff member told her it was time to leave.
When will DOOM be released?
"You can pick up a free copy at the front desk later, or buy it from an app store, or find our source code in a tech magazine~"
"Wait, it's already on sale?"
"Yes! Mr. Lin said it's just a demo for demonstration purposes; their next full-fledged project will be presented using even more advanced technology."
The staff member explained, pointing to the front desk, where there was also a queue of people receiving their souvenirs.
It was a floppy disk.
This is clearly the "DOOM" game mentioned by the staff.
"However—madam, 'D00M' has relatively high system requirements, requiring a 16-bit graphics card to run smoothly. To enjoy the full gaming experience at peak speed, you'll also need our SDRAM memory architecture—"
Hidden beneath the DOOM presentation is Lin Lixin's true purpose for this trip.
SDRAM and graphics card.
Not only at GAMENOVA's own booth, but also at SGI's booth, there were demo units equipped with the latest graphics cards on display.
However, that was just a simple demonstration of graphics performance, without using "DOOM" as a gimmick.
Such a big matter could not possibly be kept from reporters.
Within two hours, news of the groundbreaking new things GAMENOVA exhibited spread throughout the entire exhibition hall.
A completely revolutionary new 3D game, a 3D game with lighting and complex three-dimensional space.
A 16-bit dedicated graphics card, a graphics card for 3D graphics acceleration.
And a new memory architecture called SDRAM, which is several times faster than DRAM.
According to rumors, these are derivative products resulting from the technology transfer from NovaXeno.
In no time, geeks, buyers, and other manufacturers showcasing 3D capabilities all knew about this news.