"Is Bethesda handling the 3D rendering?"
Lin Lixin stroked his chin, suddenly becoming somewhat interested.
Bethesda's partnership with EA was truly unexpected for him.
After all, Bethesda is still a relatively new game company that started with sports games.
The entire studio was actually kept afloat by its key figure, the founder Christopher Weaver.
In just one year, Bethesda's next blockbuster sports game, Wayne Gretzky Hockey, will be released.
This company, which shares similarities with EA in terms of game themes, gameplay, platform, and marketing model, should theoretically be inherently incompatible with EA.
But now Bethesda's name has appeared in the producer credits of EA subsidiary Interplay.
This served as a wake-up call for Lin Lixin.
Christopher is an undeniable genius, a scientist from MIT, whose expertise in game physics is among the best in the industry.
That's not the kind of clever trick used in Pinball; it's a legitimate physics simulation system.
During this time period, the number of people in Bethesda will not exceed 10.
Aside from Christopher himself, the only other one was Julian le Fay, the creator of the Elder Scrolls, who served as the lead programmer.
"A master of physics engines and the father of the Elder Scrolls ----"
Oh no, what do I say if I'm starting to feel something for you?
"Should we try to poach some of EA's employees?"
Bethesda, Maryland.
Regardless of how the outside world evaluates this collaboration, Christopher has already achieved his goal.
With Fallout in hand, I earned another substantial sum of money.
But now he doesn't have time to worry about those trivial things.
Today is the most important day in Bethesda, a sacred moment that must never be defiled.
In the fairly spacious lounge, several people were gathered around a long table.
A large pile of dice, including six-sided and twenty-sided dice of various shapes, and models of fantastical creatures that seemed to have appeared out of nowhere were scattered haphazardly on the table.
Sitting in the center, Julian's voice was deep, like an elderly man recounting a captivating story. "You pushed open the door, and the hinges creaked and groaned from decay. You heard something breathing slowly in the depths of darkness."
As he finished speaking, he even took a few deep breaths, which was very cooperative.
Christopher leaned back slightly, then reached for the dice. "Let's scout ahead."
The dice rolled a few times on the table and came to rest on eleven.
With his own attribute adjustments, he perfectly met the requirements for success.
"Shh"
Julian immediately put a finger to his lips, signaling everyone to be quiet. "You heard that sound? Something seems to be approaching; its footsteps are slow and heavy."
One step, two steps----
"Bang bang bang"
The door to the lounge was banged on suddenly, startling everyone present.
"Who dares to interrupt our sacred running club activity!"
Christopher immediately deflated, stood up angrily, and pushed open the door.
The person who came was the company's assistant, and clearly had something to discuss with him.
However, before he could even ask, he caught a glimpse of Lin Lixin standing in the waiting area not far away.
Christopher paused for a moment, then gently closed the door behind him and nodded to his assistant.
Okay, fine, let them interrupt. Now everyone, regardless of status, has to listen to what the other person has to say.
"If Mr. Lin came here for the 3D rendering module of Fallout, then I'm afraid you'll have made a wasted trip."
The two sat down in the reception room. Before Lin Lixin could speak, Christopher said, "I sold it to EA."
"3D rendering? No, no, no, Mr. Weaver, we at GAMENOVA don't need that kind of thing."
Lin Lixin waved his hand, deliberately displaying an arrogant attitude.
In fact, he did possess such resources.
The BSP tree used in DOOM was actually developed in just over a day.
The remaining few days of development time were mostly spent on OpenGL tuning and art asset creation.
While the use of 3D technology in Fallout did surprise him, it was nothing compared to the true 3D they were working on.
It's just a small trinket at best.
However, Christopher's words allowed Lin Lixin to grasp a key point.
"Sold to EA? Can you disclose their offer?"
"Hmm—it's alright to tell you: the Fallout brand, 10% of the game's sales revenue, and a $7 million cash prize."
"Puff"
Lin Lixin couldn't help but burst out laughing.
Where did this big grudge come from?
Is there a problem?
"Ahem—it's alright, Mr. Weaver. We don't need 3D rendering; what I want is your physics engine."
Lin Lixin then slowly began to explain his purpose, "Simply put, I hope to acquire Bethesda and make it our subsidiary, responsible for the development of game engines, as well as—the development of RPG games."
While Activision is a mature company, people like David are ultimately game developers.
This makes it seem like a waste of their talent to have them bury themselves in mathematics all day developing game engines.
While this radical proposal did pique Weaver's interest, it wasn't enough to convince him to accept it.
Ultimately, if Weaver can create a great physics engine, why not use it for his own projects?
If they could make RPG games, why would they need Lin Lixin and his team to get involved?
For a prodigy from MIT, while GAMENOVA's hardware R&D capabilities were hard to match, Christopher didn't consider its software technology to be a big deal.
He is confident that he can catch up with their seemingly high-end products soon, provided he is willing to put in the effort to develop them over time.
Just like "DOOM".
It was just a simple BSP tree, which he easily reverse-engineered after spending a week carefully studying it.
Given more time, he could even replicate all the improved systems in "D00M".
And what about developing 16-bit games for NovaXeno?
Weaver saw it clearly: although the NovaXeno's configuration was currently unmatched, given time for the market to react, the PC sector would quickly catch up.
He shook his head, expressing his opinion.
[bite!]
[Task Issued]: Show Bethesda the true power of technology. [Description]: Release a work that Christopher finds technically unattainable. [Reward]: All attributes +100, Skill Pack 1
"Mmm----"
Lin Lixin pondered for a moment, "This is quite a coincidence." "Alright then, Mr. Weaver. However, our company's new game is already in closed beta testing. If possible, we hope Mr. Weaver can offer some suggestions for improvement after playing it."
"Especially in the field of physical systems, if we could get advice from an expert like Mr. Weaver, I think it would definitely allow our work to reach a higher level."