America: The Godfather of Game Development
Chapter 216

Playing a Game Until You Actually Puked

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What level of sophistication can a motion-sensing cockpit manufactured by a top-tier airline achieve?

Rock N' Roll Racing delivered a perfect score that satisfied everyone.

The perfect combination of the combat system and motion sensing has created a magical arcade game unlike any other before.

Any bumps or jolting will be faithfully reflected in the cabin.

This highly realistic driving experience has become a favorite among all driving enthusiasts since its launch.

Don't contact me anymore, OUTRUN. I'm afraid Rock N' Roll Racing will misunderstand.

However, besides the amazing driving experience, what surprised everyone the most about Rock N' Roll Racing was its unconventional combat system.

Who would throw rockets and landmines while driving?

For casual gamers who aren't particularly skilled at driving, the greatest fun of this arcade machine is blowing their opponents to smithereens!

A shell lands, and you hear the screams and groans coming from next door—what could be more pleasurable?

Even without weapons, you still have to do everything you can to rush forward and get a hit from the opponent.

The official team clearly promoted this gameplay style, which aims to wipe out everyone, and they recorded countless in-game commentary segments describing the battles.

The same audio analysis chip used in " Rocksmith " was playing Metallica's albums while simultaneously and relentlessly outputting commentary at a pace no slower than the system's.

Driving a simulator is more fun than driving a real car, who can I complain to?

After all, a real car dent could be fatal.

But with this thing, you can crash into it however you want, unleashing the crazy things you wouldn't dare do on the track or on the road.

As a result, a new group of people set their sights on this machine outside the arcade.

" The Team Lotus is ordering 50 cars? Wow!"

Sam was astonished when he heard the order information coming back from the other end of the phone.

This is the fifth order we've received from a racing team in the past two days.

Clearly, this thing's unique driving experience is very popular with those who actually race on the track.

After much thought, it was clear that Lin Lixin's scheme for simulating racing car parameters had been effective.

While the game cannot achieve a high degree of similarity due to limitations in numerical precision, it is indeed possible to simulate the driving experience of different car models to some extent by fine-tuning the parameters.

In addition, the first-person camera dynamically adjusts according to the vehicle's height, making the immersive experience of this device incredibly strong.

Admittedly, its resolution severely hinders the immersive experience for the naked eye.

However, the highly fluid visuals make up for this.

Without exaggeration, this is the racing game with the smoothest graphics ever made in the world.

No, it's even arguably the smoothest video game ever!

Multiple motion blurs and ghosting effects are achieved by mixing the afterglow of CRT phosphors with the graphics card frame, turning the human eye into a natural frame interpolation tool.

Although it maintains the same 60 frames per second, it delivers a cinematic visual experience.

This can be seen from the media outlets that conduct game reviews.

GameFreak and ElectronicGames, the two GAMENOVA affiliates that openly support the project, need no further explanation.

There's still no doubt that four 10s/10s filled an entire page with perfect scores.

However, those media outlets that are usually known for their harshness and for finding fault even with GAMENOVA's works, all gave the visuals a perfect score this time.

First-person real-time 3D, and cinematic-level smoothness----

It's worth noting that while Quake also achieved first-person 3D flow control, its smoothness is far inferior to that of Rock N' Roll Racing.

Within the industry, reviewers generally agree that Quake is a purely technically impressive game.

Is it fun? Absolutely! It's fun!

It is impeccable in both gameplay design and technical performance.

But there is one thing that players have no choice but to endure.

Stuck and stopped.

Even with Nova Radeon, it's impossible to achieve a stable 60 frames per second smooth gameplay.

Achieving 30 frames per second is already a privilege reserved for top-of-the-line machines.

This makes Quake, despite being an undeniably world-class and phenomenal game that is unlikely to be surpassed in the next five or even a thousand years, surprisingly offer a rather awkward gameplay experience.

Poor guys can't afford it, rich guys don't enjoy it.

Not to mention a completely new problem brought about by 3D technology, one that had never been noticed before—

3D motion sickness!

Who would have thought that playing a game could make you sick of it?

This is no exaggeration.

The 3D motion sickness is more severe on devices with low frame rates, especially when playing Quake.

Experiencing dizziness and nausea similar to motion sickness or seasickness is considered relatively mild among these symptoms.

In severe cases, players might even find themselves suddenly spraying holy spirits all over the ground while playing.

Not satisfied with just vomiting, they insisted on playing while vomiting, saying things like, "It would be worth it even if I vomited to death," and so on.

Quake is perfect, but it came out too early.

This is rarely the case with Rock N' Roll Racing.

Okay, there might actually be even more people throwing up.

However, those were due to the cabin shaking, not 3D motion sickness.

The reason for this is probably its extremely smooth visual presentation.

When the hands, brain, and eyes are synchronized, dizziness is less likely to occur.

Just like how it's often the passenger, not the driver, who gets carsick.

This allows Rock N' Roll Racing to perfectly fill the gap in visual presentation that Quake currently cannot achieve.

Lin Lixin pushed open the office door and plopped down on the sofa.

Although he hadn't felt sleepy for a long time since the system gave him the stamina attribute.

Um----

But if you work non-stop for such a long time, your brain will inevitably get tired.

"Lin, have you seen the charts for ' Rock N' Roll Racing '?"

Sam hung up the phone, chuckled twice, and kept Lin Lixin in suspense.

"Not yet, I just got back from Activision. What happened? Did someone cheat?"

The workload of developing a 3D engine is simply too great, especially now that Bethesda has taken over the physics engine, the workload has increased exponentially to a new level.

In this situation, even if Carmack were incredibly strong, he wouldn't be able to handle it all.

Therefore, Lin Lixin naturally took on this heavy responsibility over the past two days.

No one could be more suited for this mission than him, this all-around, flawless, sleep-free, hexagonal warrior.

He's really been exhausted lately.

Upon hearing Sam's words, he instinctively assumed that something had gone wrong again.

"No, I meant there are quite a few pro players among Rock ' Rock N' Roll Racing ' players."

Sam typed a couple of times on his computer, bringing up a real-time list. "Awesome, he broke another record!"

Lin Lixin then got up from the sofa and came to him.

"What?"

" Senna, the racing legend, the ace of the Team Lotus! He's already left the second-place team several seconds behind!"

Players with exceptional skills will only become more frenzied and kill more than others once they become familiar with the game's combat system.

" Senna ----"

Lin Lixin was taken aback, not expecting to see the name of this F1 Legend here.

In this game, he deliberately added many situations such as the car malfunctioning after being damaged, in order to simulate various accidents that may occur on the racetrack.

Hopefully, this game can change some things.

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