California, EA headquarters.
With the help of Bethesda's BSP pseudo-3D rendering module, the development team completely remade " One on One ".
Having lost the Double Dribble, Trip is determined to get back at the top of his game this time.
With GAMENOVA having no plans to develop sports games in the near future, this is undoubtedly the perfect opportunity to enter the market.
As long as EA can regain its title as the leader in sports games, its development path will not be significantly affected.
Although they can't achieve the level of true 3D rendering like Quake.
But that doesn't matter.
Because no one else can do it either.
On the contrary, my own BSP pseudo-3D is absolutely second only to one company in the entire industry today.
"Can we start preparing for the marketing campaign for ' One on One: Platinum Edition'? Have Johnson and the others made time for it?"
Filming has already been scheduled.
"Very good, let's begin immediately."
After quickly arranging the follow-up work for the remake, Trip dismissed the attendees.
Only the deputy and a group of trusted confidants remained in the room.
"Boss, Bethesda and the others—"
"I know, it was acquired by Gamenova, right?"
Trip interrupted the other person, rubbing his temples.
This collaboration was thought to be a good start for EA and Bethesda, but unexpectedly, Bethesda and its entire company jumped ship to Gamenova.
Fortunately, the collaboration went smoothly, and now the renderer is finally in our hands.
"Luckily, we were one step ahead."
"Yes----"
Ring ring ring----"
The landline in the room suddenly rang; it was the company's internal line.
Trip frowned slightly.
I just finished a meeting, how come I'm getting a phone call so soon?
His intuition told him this was not a good sign.
" Trip, please speak."
He gestured for the others to be quiet, then picked up the receiver. "Quake? We don't need to worry—hHuh? Wait, say that again?!"
He exclaimed in surprise, jumping up from his chair, "What do you mean GAMENOVA has opened up Quake's true 3D technology?"
"Only $5,000?!"
Trip felt his heart rate spike to 180 in an instant, and his forehead was instantly covered in cold sweat.
It's over!
Oh no, oh no, oh no!
It's all fucking over!
If the other party wasn't just making fun of them, then their deal with Bethesda was a complete joke!
Suddenly, there was a series of urgent knocks on the door.
The deputy exchanged a glance with Trip and quickly went to open the door.
The visitor was Fergus, the head of the subsidiary Interplay.
Fergus clutched a freshly printed Geek Weekly in his hand, his face ashen.
When Fergus saw Trip, Trip saw him too.
Trip silently hung up the phone, reached out and took the magazine and the CD tucked inside from the other person.
During the handover of the items, Fergus vaguely sensed that Trip's hands were somewhat cold and trembling slightly.
Development Department.
Trip watched quietly as everyone busied themselves inserting the CD, whose cover read "NovaEngine," into the drive and completing the initial configuration.
To use it, you need to dial up via modem and enter the purchased serial number to verify its authenticity.
Then a game scene that looked very similar to Quake appeared on the screen.
Aside from lacking the strongly stylized textures of Quake, its intense sense of space is unlike Quake's.
They are exactly the same.
It's true 3D.
The developer turned and glanced at Trip.
Trip didn't speak, but simply crossed his arms and looked at the screen, signaling for him to continue.
He swallowed hard and tried to write a set of vertices following the software's instructions.
The engine immediately invoked the graphics card's hardware acceleration and quickly rendered a triangular facet using OpenGL.
He then tried using the engine's built-in tools, simply entering a few parameters.
A standard cube then appeared in the scene.
Trip remained silent.
He simply stopped paying attention to what was on the screen.
Ignoring the stares of others, he turned and left alone, returning to his office.
Game development tools published by GAMENOVA--
Trip managed a strained smile.
With this, even a single person can quickly develop a true 3D video game.
What about all that technological accumulation they've built up through so much money and manpower invested in research and development?
Then what about the pseudo-3D renderer he bought from Bethesda at such a high price?
Trip suddenly felt his legs go weak.
Suddenly everything went black, and I slumped into a chair.
After a long pause, he finally raised his hand and picked up the magazine.
This single movement seemed to have exhausted all his strength.
"An annual licensing fee of $200,000—plus an 8% sales commission—"
Trip was too exhausted to be angry anymore.
There wasn't even the energy to feel sadness; there was only a complete, utterly annihilated, pure nothingness that shattered all reason.
From beginning to end, I never escaped the shadow of Gamenova.
Were we completely outmaneuvered?
No, they didn't care about me at all.
Getting to this point is entirely due to my own aimless meddling.
With its advanced physics and 3D graphics engine, this game allows developers to easily create a ball in the game that is far more advanced than the one in their remake of " One on One," if they so desire.
A truly 3D sphere with realistic physics.
Trip let out a long sigh and picked up the phone receiver.
EA's licensing fee summons was sent to GAMENOVA.
Even purchasing a license requires waiting in line.
A licensing fee of $200,000 is not an unacceptable price for established large companies.
Orders from all over the world poured in like snowflakes.
Even value-added services like a one-day technical support training course costing up to $10,000 have sold out.
This job was handed over to Ben Gorcy, who has now been relegated to a secondary role by Carmack.
For a fee of $10,000, you can attend a training course led by Ben Gorcy, one of the core developers of NovaEngine.
Each class can only accommodate a maximum of one hundred people, and you have to queue up if you want to attend.
Ignoring the dramatic changes happening outside, Lin Lixin and Vivian sat facing each other, fiddling with their small mahjong set.
However, Vivian, who had just started learning, was no match for Lin Lixin, a seasoned veteran.
"Hu, you have a single-suit bet with three dragons, four concealed triplets, and a single rider! You should accept your loss."
Lin Lixin pushed the cards in his hand over and grinned.
The "Shanghai" project gave him a wake-up call, reminding him of a mahjong-themed game that had once saved Capcom from bankruptcy.
Mahjong Academy
However, the tone of this work is not really suitable for release under the name GAMNOVA.
Finding a subsidiary to do this might be a good choice, and it could also solve the awkward situation where several subsidiaries are currently relying on GAMENOVA for funding.
Southern California, Blizzard.
When he was talking to Vivian about two-player mahjong that day, he had actually already thought of this work.
However, it is more complex and is clearly not suitable for NovaPocket.
In addition, this game is really not an all-ages title.
This is an extremely unique work that can be seen as a microcosm of Japan's bubble economy era.
It could even be described as an entire game genre.
This alternative arcade game, which had been popular in Japan since 1983, presented them with a good opportunity to earn a substantial amount of foreign exchange.