What is information content?
That's what you call information density!
This short, GG-length video reveals more than everything that TV stations broadcast today combined, making us more eager to see what's going on.
Bro----
GAMENOVA has partnered with Lucasfilm to develop a top-tier strategy game based on the Star Wars universe!
What else is there to say?
Even the small amount of content shown in the short film is enough to give a glimpse into the whole picture.
Following Civilization, GAMENOVA will bring you another groundbreaking strategy game.
But this time—perhaps immediately!
Yes, although the PV did not show any actual battle scenes, it ended abruptly after the Empire and the Rebels officially met.
However, it is not difficult to see from all aspects before the battle that the unit deployment this time is not limited by rounds.
It is done in real time.
This is... a bit too scary.
Of course, besides the hardcore gamer community, there are also Star Wars fans with different interests.
"Let's have a rational discussion: can the rebel army really defeat the Empire?"
On one side was an overwhelming force of direct confrontation and a massive fleet; on the other side was a mobile guerrilla force roaming the skies.
From a purely objective standpoint, this was a war of complete and utter annihilation.
"Maybe we'll be controlling Luke Skywalker? Leading the Rebel Alliance to crush the Empire, that would be so cool!"
"I don't think so. I didn't hear that girl call us 'commander.' We should have a God-like perspective, like in Civilization."
"That makes sense; that's definitely the style of the rebels."
"Therefore, we should be playing the role of a galaxy—or perhaps even a star sector outside the galaxy—responsible for containing the Empire Army in that area."
"What the heck? This is so exciting!"
The fighting styles of the rebels and the empire----
In some ways, it is indeed very similar to Command & Conquer: Tiberium Dawn.
In Tiberian Dawn, the GDI is like the Empire Army, preferring to use heavy armored forces for frontal combat.
Nod, on the other hand, is like the Rebel Alliance, focusing on guerrilla tactics and low-cost units.
Back and forth they fought, and the two sides were able to keep up the fight.
Two simple and easy-to-understand factions, but different unit types cooperate seamlessly.
This means that while Tiberian Dawn may not seem as influential as the following year's Red Alert, its gameplay depth is actually just as good.
It was for this reason that Lin Lixin suddenly thought of Star Wars, which Lucas owned, when he was considering whether it was necessary to acquire the Dune IP license.
In retrospect, this move was absolutely correct.
Interestingly, the Star Wars franchise actually had its own RTS game.
Star Wars: Empire in Flames
But that was back in 2006.
It's worth mentioning that the composer for that game is the same person who composed the music for the Command & Conquer series.
Frank, a Polish- United States musician who is only 13 years old now, is one of the future pillars of Westwood Studios.
In any case, at least the project issues have been mostly resolved.
The official release date was set for one week later.
That is, July 4th, Independence Day, one of the most important holidays of the year for America.
At times like these, players experience a complex mix of emotions.
Dude, if you're not releasing it today, why are you releasing such a tempting promotional video?
But—since we've already given them out, could we have a little more?
Please.
Given GAMENOVA's track record, they're definitely hiding a lot of good stuff!
The usual formula for Gamenova is: release one, finish two, research three, hide four.
Debugging and pre-production will ultimately take time.
This thing can't be created casually like a small game like "Shanghai" and put on the shelves after working overtime for a few hours.
Whether it's debugging, designing the cover, burning the discs, packing and shipping, it all takes time.
However, for the development team led by Lin Lixin, their work was officially over.
But Lin Lixin couldn't quite relax.
There is another equally important matter that urgently needs to be addressed, one that could even be described as a matter of life and death.
Inside the GAMENOVA headquarters office.
Sam re-examined the documents and handed a newly compiled quotation to Lin Lixin.
Logically speaking, as their industrial chain and downstream supply chain gradually mature, the production cost of their own mainframes should also decrease.
Correspondingly, the losses from selling hardware will gradually improve.
Although GAMENOVA's main sources of revenue are game copies and semiconductors.
But if you can make money selling consoles, why not?
With this in mind, Sam worked almost day and night calculating costs and optimizing the mainframe production lines as much as possible.
Now, NovaBo is finally breaking even, and even showing signs of turning a profit.
However, a major problem arose on the other line.
The NovaPocket is the most widely owned handheld console in the US, and even globally, with a market share exceeding 90%.
Its costs have not been reduced; on the contrary, they have shown an upward trend.
The problem doesn't lie with the processors or other semiconductor components.
Orders from Zilog are now mostly produced by Micron's wafer fabs.
With its fully self-developed memory and graphics chips, the NovaPocket shouldn't be in this situation even if it only costs $100.
Lin Lixin carefully scanned the entire document, his gaze finally settling on the line of text that Sam had deliberately bolded and highlighted in red.
[TFT-LCD LCD Screen (2.6 inch)][Price Change: ↑120%]
Unlike notebooks and NX, NP has its own LCD display panel.
There isn't a single established supplier for this stuff in the entire United States.
Until now, it has been using products from Sharp and Seiko in Japan.
There was nothing wrong with that.
However, the Semiconductor Agreement was released last September.
This blow, while transforming Micron under Lin Lixin's control into a top-tier memory manufacturer, also caused a significant price increase for a large number of components they sourced from Japan.
It's important to know that Japan holds over 80% of the global display panel market share, and this figure could even reach a staggering 94% in the future.
" The Tekken has come crashing down on our heads!"
Lin Lixin sighed helplessly.
Honestly, given the current level of technology, Lin Lixin really doesn't want to develop his own LCD panel supply chain.
But circumstances are beyond his control, and it seems he has no choice but to put on a show.
In just one more year, Sharp's world-shaking 14-inch TFT-LCD will be unveiled.
Before this, I could actually manage to steal something and cause a bit of a stir.
"It looks like both the Swift Project and the Sunday Project will have to be moved up."
Lin Lixin put the documents aside and looked at Sam. " Sam, isn't Westinghouse Electric currently dealing with its electronics division? Ask about their price, and let's take the electronics division and their patent pool as a package."
Enjoy