Sometimes Emma really wonders how Gamenova manages to do all that.
She stared blankly at the game screen, which was divided into two parts.
Although she had become completely accustomed to the stunning 3D experience of Quake, she still felt an irrepressible excitement whenever she saw a 3D game.
Emma doesn't understand technology; she doesn't know what BSP (Binary Tree Space Partitioning) is, nor does she know what ray projection or 3D hardware acceleration is.
But she often heard self-proclaimed experts discussing how incredible 3D video games were.
Although I don't understand it, I know that this is definitely not a piece of work that can be made simply.
Despite its fresh and cute art style, the technical expertise behind it is astounding.
It can be said that the more ordinary the visuals appear, the more GAMENOVA's profound skill is highlighted.
The entire game is played in third-person 3D. Emma is ranked eighth, Vincent is ranked seventh.
As for the ones mentioned earlier, they are definitely AI-controlled by the game.
Emma had thought that this game would only involve the two of them.
This made things much livelier.
Of course, more importantly----
It will allow Vincent to have some gaming experience too.
Because I have to win no matter what!
Just then, the countdown ended, and the game officially began.
The steering wheel kit has two extra links that allow you to press with your thumb while holding the steering wheel, achieving the effect of pressing corresponding buttons on the handlebars.
Completely instinctively, Vincent and Emma simultaneously pressed the right button, causing the car to accelerate.
For Vincent, this is a habit he developed from using NB and NX controllers: the B button is on the left and the A button is on the right.
Generally speaking, the B key usually represents going back or canceling, while the A key is for confirming.
This design paradigm has been consistently used in all of GAMENOVA's works, allowing players accustomed to this control scheme to easily pick up and play a new game.
Left for brake, right for accelerator, it's common sense.
Honestly, Vincent has never played such an exhilarating racing game in his life.
Or perhaps this was the first time he had ever played a 3D racing game.
Just like driving in real life, as long as he turns the steering wheel, the car in the game will veer accordingly.
It was as if he were really driving.
As the turning angle reaches a certain level, your car may even drift.
The wheels kicked up a cloud of dust as the car traced a beautiful arc as it sped out of the bend.
It was as if this touched a chord deep within Vincent's soul, instantly energizing him.
Half an hour later.
Seeing that she had already left Vincent far behind, Emma didn't hold back and threw a banana peel at him, sending him sprawling to the ground again.
Although it's unclear why Vincent, who's always at the back, manages to get powerful items, the skill gap between the two can't be bridged by just a few speed boosts and lightning bolts.
Emma has won countless games in a row.
In the past half hour, she has completely mastered the track.
When a person's eyes are only on victory, then victory will surely belong to him.
"Mommy, please don't blow me up!"
Vincent desperately tried to accelerate again, but was once again pushed off the track by an AI at the corner, and was falling further and further behind.
"You'd even call your mom over to win? Sorry, I'm going to win!"
Without a doubt, Emma once again crossed the finish line far ahead.
Emma is a long-time player of Rock N' Roll Racing.
Although her performance in this game wasn't as impressive as in Wolfenstein 3D.
But she really liked this distinctive piece.
There's nothing more exhilarating than blowing everyone up with a laser cannon.
Especially after thoroughly crushing the opponents, being the first to cross the finish line brings double the joy—
She thoroughly enjoyed the process.
Perhaps that's why, to be honest, Emma wasn't initially that interested in this 3D racing game that was advertised as a console version.
After experiencing the dynamic cockpit of " Rock N' Roll Racing," she truly couldn't believe that any other work could achieve a more exaggerated effect.
However, Nova Kart gave her an unexpected experience.
It is indeed far less immersive than Rock N' Roll Racing.
But it was surprisingly interesting.
Simple and direct.
This is a family party game disguised as a racing game.
Unlike Rock N' Roll Racing, it doesn't require meticulous attention to every detail of the track.
In Nova Kart, even if you accidentally go off the track, you'll only experience a small speed reduction.
With the game's built-in automatic acceleration and steering assist features, even if Vincent were a few years younger, he could easily pick up and play the game.
As for this plastic steering wheel accessory?
Although it doesn't have the solid feel and realistic force feedback of Rock N' Roll Racing, even the damping feels very cheap.
But this thing is very cheap and light enough that even Vincent can use it without any problems.
Moreover, there's a clever design element that Emma noticed during the previous match.
This game incorporates pseudo-random elements.
The reward boxes on the track that you can get items by touching them don't actually have rewards as random as they seem.
In almost every game, Emma, who was in the lead, could only get some of the worst items.
For example, items that directly grant 1 gold coin are often useless.
But Vincent, who always came in last place, was different.
He always manages to get the best items.
If used properly, it's easy to overtake from the bottom to the front.
Fortunately, he wasn't very good at the game, which prevented him from losing.
That was close!
"Phew, this is a great game, isn't it, Vincent?"
"Yes, Mom."
Vincent finally finished the last lap, then let go of the steering wheel and responded with a smile.
Although he's clumsy at it, he really enjoys the game.
"This is the best Christmas gift I've ever received, thank you."
"Hey-hey----"
Vincent scratched his head sheepishly.
For just a few dozen dollars, you can bring happiness to your mother; there's no better deal.
I hope Mom can be happy every day!
He smiled sweetly.
That sight instantly melted half of Emma's heart.
She pulled Vincent into her arms.
"Silly baby, your happiness is my happiness."
"Mom—can I win one game?"
"That won't do! One thing at a time. On the battlefield, there are no mothers or children; weapons of war show no mercy!"
Vincent was somewhat helpless.
Never mind, as long as she's happy.
[A Letter to Santa Claus]
[Dear Santa Claus, I don't need any gifts. I just hope that Mom and Dad can be happy and joyful forever.]
Vincent
[Dear Diary (crossed out) Log, my wish came true today]
[Thank you Santa Claus—no, thank you Gamenova for bringing us such a great work.]
[By the way, I also want to Hunter for the suggestion.]
I've decided to give the second set of Nova Kart that Santa Claus gave me last night to my Hunter.
This was the happiest Christmas I've ever had.
Vincent