SWIFT DOES WHAT Nintendont
"Uh... okay, anyway, that's it."
Lin Lixin was startled by Sam's sudden outburst, which gave him goosebumps. He quickly took two steps to the side.
"Ahem, the last characteristic is the change in the sense of time."
Players will ignore the passage of time during the process.
"We've already tested this in Civilization and Temple Run."
Its core essence is a loop that constantly entices players to continue.
Once you fully analyze the eight characteristics of the flow theory, it's not difficult to understand how this planned new work will be designed.
"It only requires two operations: the accelerator and the brake, which also control the vehicle's tilt."
As they were talking, Christopher appeared at the top of the stairs.
Lin Lixin's eyes lit up when he saw him coming.
"Perfect timing, Chris, we need a custom 2D physics engine."
"Ha?"
Christopher, who had actually brought his own bedding, was stunned when he heard these words.
He clearly hadn't heard their brainstorming session.
"2D? I thought it was a next-gen game? Is that all?"
Having received a rare transfer order from headquarters, Christopher didn't hesitate for a moment.
After quickly explaining the business to Julian and his team in Maryland, he immediately packed his belongings and rushed over from Activision.
I thought I'd be involved in a core project this time, but my first task is actually 2D physics?
"Does this kind of thing even need to be written down?"
Unlike 3D physics, 2D physics is far more complex than it seems.
The amount of data that needs to be calculated is drastically different when one dimension is missing.
Especially with the addition of the N Language, implementing a 2D-based physics simulation requires very little time.
"Of course we need it."
Lin Lixin nodded and patiently explained, "This time we need precise physics, not the kind of shoddy tricks we used to use in the past."
Although they had already experimented with some 2D physics simulation in "Double Dribble," it wasn't quite the same as true 2D.
My physics is still a long way off.
The biggest challenge, and one that must be overcome, is precise physical collision.
In the 8-bit era, collision detection typically doesn't actually involve strictly calculating the positional relationship between the rigid body edge of a graphic and another colliding object.
In fact, it only performs an occlusion check based on the region to determine whether a collision has occurred.
Whether it's projectiles, bullets, marbles, or any collision environment, this is basically how it's achieved.
But that definitely won't work in Hill Climb Racing.
Without meticulous collision checks, this game would never have existed from the ground up.
This is something that Carmack could have easily solved himself.
But now Carmack has a more challenging task, which naturally falls to Christopher.
"Ah—I understand."
After listening to Lin Lixin's explanation, Christopher's expression became more serious.
He realized that the project seemed far more complex than he had imagined.
Detailed colliders, rigid bodies, and collision detection----
Do these elements need to be packaged into corresponding modules?
It seems Lin Lixin has other 2D physics games in the works.
Don't let the seemingly simple and casual nature of Hill Climb Racing fool you; in this day and age, its development was incredibly challenging.
Just maintaining smooth gameplay while dealing with the already cramped performance is enough to keep them racking their brains for a while to optimize.
Fortunately, GAMENOVA has a large enough pool of developers, each with their own area of expertise.
Making it to Presidents' Day in February isn't difficult.
January 1988.
For a new console, Lin Lixin naturally wouldn't completely refrain from any promotion this time, unlike before.
Although there is still more than a month before the official release, GAMENOVA's GG has already been released everywhere.
New Mexico.
Emma tossed the vacuum cleaner aside, washed her hands, and went to the television, intending to play Quake as usual.
But the television seemed to have been used by Kent to watch programs before, and it was currently connected to the television station.
She was about to switch to the NX signal cable when her hand suddenly stopped, and she quickly turned up the volume.
[16-BIT!!!]
A deep, resonant baritone voice rang out, accompanied by endless echoes.
At the same time, a 16-bit character on the screen rapidly enlarges until it fills the entire screen.
This means it's a 16-bit machine.
Emma was taken aback.
Is Gamenova giving up on NX?
That makes sense when you think about it; NX hasn't done any TV promotions for a while now.
Despite its reputation built on word-of-mouth and an incredibly strong lineup of games, the NX is now undoubtedly one of the top gaming machines in the industry.
However, a large number of players are still in the wait-and-see phase.
But she soon realized she was wrong.
Because something she had never seen before appeared on the screen.
That was a handheld game console.
A handheld console so beautiful and elegant that it left her speechless.
The words "GAMENOVA" are engraved on the back of the device.
The machine is about the same thickness as the NovaPocket, but its full 4-inch LCD screen immediately caught her eye, making it hard for her to look away.
The buttons are arranged simply and cleanly, without any cluttered elements.
Joystick, buttons, infrared and communication cable interfaces, battery compartment and cartridge slot on the back----
Apart from the essentials, it has nothing that would make one feel "cumbersome".
[NOVASWIFT]
What a cool name!
"Backward compatible with all NovaPocket titles, allowing direct use of NP cartridges!"
Emma's eyes lit up; this meant she could play those classic NP games on a bigger screen.
It's like Pokémon!
Pokémon has always had a rather awkward problem.
The NP version has awkward graphics and isn't very enjoyable to play.
While the NB version boasts impressive graphics, it lacks the portability of the NP version.
If it can't even fit in a pocket, can it still be called a "Pokémon"?
[SWIFT DOES WHAT Nintendon't]
If the previous game demonstrations and performance hype were just pure showing off, then this sentence completely changed the atmosphere of GG.
This is pure arrogance!
This statement, literally speaking, is a blatant attack on Nintendo next door.
Swift can do it, Nintendo can't!
Extremely arrogant, but GAMENOVA seems to actually have the right to be so arrogant.
This is a 16-bit handheld console!
Nintendo's most advanced machine right now is only the 8-bit Famicom (FC).
But GAMENOVA is destined to be a company that doesn't shy away from making outrageous statements.
[Price: $139]
A 16-bit machine for $100+?
Even price wars aren't fought like this!
Keep in mind that Atari's Atari 7600, released in 1986 and touted as the cheapest third-generation game console, cost $140.
The fact that they were able to secure such a price is undoubtedly due in large part to the help of Micron, their own Micron foundry.
GAMENOVA has completely lost its humanity!
[And— Lin Lixin personally oversaw the development of this new title, a SWIFT exclusive launch!]
The entire $30 million marketing budget was burned through in just one month.
The overwhelming presence of GG has firmly imprinted the name SWIFT in everyone's mind.
Especially the brainwashing chant "16-BIT!!!" is frequently used by kids who have been hooked on it and try to shout it out.
Everything is ready; all that's left is to wait for the official release date.
Who wouldn't feel the urge to spend money after watching these promotional videos?
Why is my money in my wallet?
It should be in Gamenova's hands!