"I heard someone set up a Star Wars archive in their high school bedroom. Has anyone visited it?"
"Oh, and there's that interesting navigation site Good123----"
"You see, only when anyone can build their own website, and everyone can freely express their talents on this network, will the World Wide Web truly have a reason to exist."
Lin Lixin paused, then scanned the crowd below the stage.
He saw his old acquaintance, SEGA President Hayao Nakayama, and even Hiroshi Yamauchi and Minoru Arakawa made an unprecedented appearance at the scene.
The IT community was packed with distinguished guests.
Those figures who were originally only mentioned in ancient books are now sitting in the audience, listening quietly to his speech.
"This broken lamp is really hot."
Lin Lixin pressed down on his collar.
For such an important meeting, he arrived in just a T-shirt, without even wearing a decent pair of leather shoes, but instead wore a pair of sneakers that Jordan had given him.
His outfit was both serious and unserious, embodying the epitome of rebellion.
"Okay, in short, starting today, anyone can access the complete documentation from us."
"That is, the core of the World Wide Web: the HTML Language and the HTTP Protocol."
Upon hearing this, the audience seemed to freeze for a moment, even their breathing.
The sudden silence was almost eerie, with only the buzzing of the fluorescent tubes overhead and the clicking of cameras remaining.
Having said all that, it's quite clear what the W3C is trying to do.
NEXUS is personally funding this non-profit organization to maintain the fundamental rules governing the operation of the World Wide Web.
All the technologies are completely open source and available to the world.
No patent fees! No barriers to entry!
Sculley frowned.
This open and uninhibited style of doing things made him instinctively very unhappy.
It's basically like dumping a gold mine right there and then casually telling everyone, "You can all dig for it as much as you want."
What a waste of good stuff.
Lin Lixin glanced at the students sitting in the middle rows.
Many of these individuals are future talent reserves who participated in their talent development program.
They were busy jotting something down in their notebooks.
Lin Lixin nodded in satisfaction and glanced at his wrist.
"I originally only planned to fix network issues for Pixel War, the Sims, and future titles, but I didn't expect it to become such a big deal."
"Time is tight and the task is heavy, so I won't take up any more of your time. I have important business to attend to later."
After saying that, he spread his hands in the direction of the reporters, indicating that the interview could begin.
"Mr. Lin! What are your plans for the future? Is the important matter you mentioned related to new technologies connected to the World Wide Web?"
"No, no, no,"
Lin Lixin waved his hands repeatedly, "Have you all forgotten what my job is?"
With the sound of the shutter, Lin Lixin grinned, and his expression of wanting to be beaten was successfully recorded in history, "I have to go back and play games quickly."
A conference destined to change the world ended so abruptly.
Lin Lixin didn't waste any time. He left Dr. Jim and Jobs at Stanford to continue dealing with the remaining trivial matters, while he took Carmack back to GAMENOVA headquarters.
Developing cutting-edge technology is just work; making games is life!
NovaSwift's Physics Trilogy has only just finished one game, and it's already the end of March. It would be unacceptable if they didn't start making a new game soon.
Headquarters.
Lin Lixin walked to his desk.
On a sticky note filled with a bunch of miscellaneous information, the " Hill Climb Racing " section has been crossed out.
Moving your gaze downwards, a new name is written directly below it.
Cut the Cut the Rope
Like Hill Climb Racing, this is a fun little game that cleverly utilizes physics simulation; it's simple yet sophisticated.
The gameplay is very simple: selectively cut the ropes in each level to allow the candy to enter OmNom's mouth and be eaten by it.
Additionally, there are stars to collect within the levels.
The player's task is to find the best solution so that the candy touches all the stars before being eaten.
If you can truly understand physics, there are so many things you can experiment with.
" Cut the Rope " is one of the more lighthearted and relaxing ones in this collection.
It's at the exact opposite extreme from " Hill Climb Racing ".
In Hill Climb Racing, players need to maintain constant control, always focusing on the car's balance and fuel consumption.
However, its gameplay requires almost no mental effort.
Whether it's maintaining balance or any other action, it's almost always done entirely under the control of the brain.
The part meant for thinking wasn't even functioning.
" Cut the Rope " is the exact opposite.
Cut the Rope requires very little frequent operation.
Even if there were, it wouldn't require the same level of constant focus as " Hill Climb Racing ".
This is a genuine puzzle game.
In fact, the outcome of everything is determined during the deliberation period before actually taking action.
In practice, players don't need to put in much effort.
Choosing it as NovaSwift's second game couldn't be more fitting.
The project wasn't complicated. This time, Lin Lixin changed his approach from involving everyone, and instead only brought in Sam.
He loves these simple yet addictive little games the most.
This has been the case since "Tetris" and "1942".
"A game of Cut the Rope?"
After listening to Lin Lixin's brief explanation, Sam imagined what the whole game would be like in his mind, scratched his head, and said, "So it's still about physics, right?"
Sam couldn't understand why Lin Lixin had become so fascinated by physical systems lately.
Even though he really likes Hill Climb Racing, sometimes games don't actually need those things.
The greatness of video games, or rather, the greatness of these fantasy entertainment products, lies precisely in their ability to achieve things that are impossible in reality.
In the game, you play as a tough guy like Schwarzenegger, wielding a machine gun to sweep away alien monsters invading Earth.
There's absolutely no physics involved here; the only thing that's slightly related to physics is the jumping itself.
Being too fixated on physical realism can actually limit one's imagination and creativity.
The complexity of that physics engine, in particular, is astonishing. Even with Sam's current skill level, it would take him several days and nights of non-stop study to even begin to understand it.
Physical systems are truly complex things.
Even 2D physics is composed of countless details.
Lin Lixin pondered for a moment, then nodded. "You're right, Sam, physical phenomena are indeed very complex."
He paused, then suddenly smiled, "But actually, for us humans, whether children or adults, physics is a very natural thing."
"I think this is precisely why physics-based games are so popular."