Beyond video games, another veteran in the entertainment industry has been working in the horror genre for many years.
Film and television industry!
It's like the Texas Chainsaw Massacre game I just played.
Its prototype is a well-known United States splatter film.
Japan, GameFreak.
WTF?? They're going to hire director Muranishi again?
Upon hearing Lin Lixin's words, Satoshi Tajiri was once again thrown into confusion.
"Yes, help me find someone—or more precisely, find a movie."
Satoshi Tajiri listened blankly to the voice on the other end of the phone, speechless for a moment.
Is things really that bad in the US?
Kiyoshi Kurosawa.
Ignoring Satoshi's strange behavior, Lin Lixin directly stated the other person's name, "He directed a film called ' Kandagawa Pervert Wars ' in 1983. I heard he's currently preparing to shoot a horror movie, I think it's called ' Sweet Home.' Let's see if we can get a sample."
Kiyoshi Kurosawa, a genius in the field of directing.
The path he took was different from that of director Muranishi, who is now acting as a backer for Gamenova.
This is a director who makes serious films; he's an all-rounder who writes and directs his own movies.
However, he particularly enjoys incorporating numerous restricted shots into his films for artistic expression.
This was precisely what reminded Lin Lixin.
Although his network of connections in Japan isn't as extensive as in the US, he might be able to indirectly reach out to Director Muranishi through their connection.
Sweet Home is Kiyoshi Kurosawa's first horror film, which he wrote and directed himself.
This film departs from his previous distinctive artistic style, drawing heavily on the experience of 1980s American splatter films and combining it with Japan horror elements.
As for the quality of the film itself—it's truly hard to describe.
This is definitely not a classic masterpiece that you absolutely must watch; it's barely passable.
However, this work holds an extremely important historical position in the video game industry.
A few days later.
A VHS videotape was shipped across the Pacific Ocean to California, and after several transfers, it finally reached Lin Lixin's hands.
That evening, Lin Lixin brought a disc and knocked on Sam's bedroom door.
"Hey Sam, I found a great movie, wanna watch it together?"
Sam opened the door, puzzled, and saw the videotape in Lin Lixin's hand that didn't even have a cover, only a line of Japan title crookedly written in red marker.
After a moment of stunned silence, he suddenly realized what was happening.
"Horror movie?"
Damn, so this was what they were waiting for me to do.
No wonder Lin Lixin has been so quiet these past few days; he suddenly managed to get his hands on a horror movie videotape that hasn't been released yet from overseas.
Lin Lixin specifically picked that out; wouldn't that be incredibly frightening?
The film is clearly not finished yet.
There are editing problems and continuity errors everywhere.
There wasn't even time to do the post-production special effects.
Sam was genuinely puzzled; from which nook and cranny did Lin Lixin find this work?
That being said, the film was surprisingly good, at least in terms of creating a very good atmosphere of horror.
Even without special effects, it still gave him goosebumps from time to time.
The general plot is that a family drives to a Western-style mansion in the middle of nowhere, where a series of terrifying events then occur.
"Well----"
The film abruptly ends at its climax, leaving only two bewildered faces projected onto the slowly darkening screen.
"Hey buddy, what did we just watch?"
Sam silently ejected the videotape.
Is Lin Lixin planning to scare me into getting revenge?
But this thing—it's so damn poorly made!
"Ahem, anyway, what do you think of this topic?"
"What kind of theme? You mean a group of people exploring a haunted house?"
"Yes."
Lin Lixin nodded. "However, we can make our own version, one with a more American style."
"You mean that horror game you mentioned?"
"Um.
Lin Lixin looked at the videotape on the table and was filled with emotion.
Sometimes fate is just that unpredictable.
The creation of " Sweet Home " inadvertently led to the creation of a game IP that would later become renowned.
Strictly speaking, this matter has a lot to do with Capcom Bitch's habit of rehashing old news.
In 1989, Kiyoshi Kurosawa's film " Sweet Home " was officially released.
In fact, Capcom had already begun developing a Nintendo game of the same name during the filming of this movie.
Although this game was released on the 8-bit Famicom (FC), it excels in both atmosphere rendering and gameplay design.
It can be considered a classic among early horror games.
If the graphics can be further improved in next-generation models, it will definitely sell even better!
Capcom thought the same way.
Therefore, Capcom decided to reboot this well-received horror game in 1995.
The development work was handed over by Yoshiki Okamoto to a newcomer who had just Capcom that year.
Shinji Mikami.
The father of Biohazard.
To cater to the market, Shinji Mikami changed the game's theme from the original pure J-Horror to an American style as soon as he took over.
The original main cast was completely cut, and replaced with the then-popular American SWAT theme.
That year, Capcom Bitch almost bankrupted itself.
That year, Mikami even had to find a few local international students to volunteer for filming the promotional video.
In this environment, no one expected that a game that was originally just a rehash would sell over a million copies in one go, directly winning the honor of being the first original game on the PS platform to surpass one million in sales.
"You mean... a special police team entered a mansion to investigate, and was subsequently attacked by zombies?"
After listening to Lin Lixin's explanation, Sam blinked and imagined the scene in his mind.
You know what, it actually does have a certain charm.
"Yes, and this time, we're working on the NX platform, in 3D!"
GAMENOVA is not Capcom; funding has never been their problem.
If you're going to do it, you should do it to the best of your ability.
Incidentally, it also allows them to dig a hole in Sony's foundation, which is currently just watching from the sidelines.
"So cool!"
Sam's eyes lit up.
I can't imagine how immersive a 3D adaptation of this subject would be.
That's a completely different concept from an 8-bit machine!
"And what about the name?"
"Name? Of course, it's Rsi----hmm----"
Lin Lixin was about to blurt out "Resident Evil" when he suddenly stopped.
Wait a minute, the correct name for " Biohazard " should actually be "Biohazard".
If we were to translate the term "Resident Evil" literally, the title " Resident Evil " would actually be more accurate, as it sounds a bit like a prank.
But none of this is the fault of the translation.
The problem lies with "Biohazard".
There's an United States band called "Biohazard," which has the same name.
In order to ensure a proper release in North America, Capcom held an internal meeting and ultimately decided on the names "Biohazard" for the Japan version and "Resident Evil" for the American version.
Coincidentally, the plot of Biohazard also unfolds in a Western-style mansion. Although the name is cliché, it is still relatively simple and straightforward.
But the issue of having the same name as someone else seems to be of no concern to Lin Lixin at all.
Are there any bands with the same name?
Just activate the Face Fruit's ability.
Biohazard is a rock band that plays hardcore metal.
In the music industry, Lin Lixin's name is equally renowned, perhaps even more so than in the gaming industry.
Using their names?
Even if you don't use it yourself, people will still beg you to use it.
"Ahem, since the subject matter is a zombie crisis caused by a biohazard virus leak, let's use a catchy name."
" Biohazard!"