When it comes to making big news, Gamenova has always been quite adept.
The collaboration with Lockheed to establish Thrustmaster only caused a stir within a small circle.
After all, for most players, knowing that a game is fun is enough.
Only hardcore gamers who are genuinely interested in game culture will truly delve into which company or producer is behind a game.
As for peripherals, that's an area where it's largely a niche, self-indulgent hobby.
Despite the initial hype surrounding the steering wheel kit for " Americas Truck Simulator," current statistics show that its adoption rate is less than 10%.
But this time it's different.
Lin Lixin of Gamenova, Tom Cruise of Top Gun, and superstar Michael Jack.
A super crossover collaboration spanning the three major entertainment fields of film, music, and video games.
In addition, there's Lockheed, which military enthusiasts are interested in, and racing teams and truck companies, which car enthusiasts care about...
Such a short promotional video is enough to pique the interest of most people.
What a grand production! It's practically a promotional video that unifies the entire American subculture.
As for its content, that deserves even more in-depth analysis.
Los Angeles International Airport, California, United States.
Nearly fifty years old, Wolfgang Petersen dragged his luggage and once again set foot on this land flowing with dreams and sweetness.
Born in West Germany, he happened to live during the era when Hollywood was sweeping through and rebuilding West Germany.
Like many other enthusiasts, Wolfgang fell deeply in love with this treasure of human culture from the day he was introduced to film at the age of eight.
At an age when everyone was still talking about wanting to be a scientist when they grew up, he had already set his sights on becoming a film director!
He was very fortunate to have a family that was willing to support his dreams.
When Wolfgang was 14, he received an 8mm film camera as a Christmas gift from his father.
However, unlike Hideo Kojima, he didn't let video games take his place halfway through; instead, he truly threw himself into the field wholeheartedly.
Such a strong and persistent pursuit naturally did not disappoint him. In the years that followed, he started working in a theater in Hamburg and worked his way up to enter the film academy in Berlin.
Ultimately, Wolfgang achieved great success in West Germany.
Everyone around him was praising his achievements and extolling him.
But only Wolfgang himself knows that he is still quite a distance from his dream.
That's the other side of the Atlantic Ocean.
America! Home to Hollywood, a pilgrimage site for filmmakers seeking their dreams.
Wolfgang stood at the exit waiting for his friend to pick him up.
In fact, this wasn't his first time in California.
As early as 1984 or 1985, he had received numerous invitations from Hollywood due to his huge success in West Germany.
They did produce a few decent works afterward.
However, for Wolfgang, this achievement was utterly insignificant.
He didn't want to be a big fish in a small pond in West Germany, nor did he want to be a small fish in a big pond in the bottom rungs of Hollywood. Wolfgang's real pursuit was to stand at the very top.
On the bus.
The assistant glanced at Wolfgang, who looked preoccupied in the back seat, through the rearview mirror and said:
"Mr. Petersen, have you seen that promotional video?"
"Of course... I'm afraid everyone in Germany has seen it."
Wolfgang quietly watched the scenery rushing past the window. This time, returning to California, he felt completely different.
Wolfgang didn't need his assistant to explain it clearly; he already knew exactly what the promotional video he was talking about was.
The promotional video that Gamenova released not long ago.
Although no actual gameplay footage has been released, the hype has already skyrocketed thanks to just a promotional video that's basically just empty promises.
Even now, in bars and arcades all over the streets and alleys, in any public place, you can hear people talking about this as a topic of conversation.
With the success of " Michael Jack's Moonwalk" as a precedent, it's impossible not to have high expectations for this new film.
"To be honest, what I'm more interested in is how Gamenova plans to turn a film of Top Gun's caliber into a game," he said slowly.
Wolfgang himself had always had an idea: to direct an excellent Air Combat film, or an air disaster film, like Top Gun.
The arts and entertainment fields are closely intertwined, and Wolfgang has indeed had his fair share of exposure to video games.
But he had never actually seen anyone do a good job with the subject of Air Combat.
Hmm... that might be a bit too absolute.
At least works like "1942" are quite good.
It did achieve many impressive results despite its limited functionality.
The communication sound effects, in particular, though blurry, actually gave the impression of a flight formation.
However, this expressiveness is far inferior to that of a film.
Those of them who make movies can directly deploy real planes to film.
Even if you don't have that much power, you can still use the props team to make several scaled-down remote-controlled models.
In terms of visual presentation, film certainly has many unique advantages. "I don't know either, but Gamenova will definitely find a way."
The assistant nodded and replied casually without a second thought, his tone revealing not a trace of doubt.
You really trust them that much?
Wolfgang's attention returned to the car, and he looked at his assistant's bright eyes through the reflection in the rearview mirror.
"Yes, Mr. Petersen."
The assistant's answer was concise and to the point, as if he were a fanatical believer who deeply believed in his own doctrines.
"Then let's wait and see."
Wolfgang turned his gaze back to the window.
" Ace Aerial Combat... at least the name sounds impressive."
micronova headquarters.
Lin Lixin sat at the table, pondering the technical details of the upcoming arcade board. The Ace Combat series is one of Namco's flagship IPs.
Even the first generation had a 3D spatial effect that far surpassed that of its contemporaries.
All of this is naturally thanks to the baseboard that Namco specially designed for it— the Namco System Super 22.