In the past few days, Lin Lixin has been invited by various people to travel all over California.
Not only was he invited to a meeting and banquet by the Department of Defense, but Hollywood has also been throwing him the eye these past few days.
The combined impact of " Top Gun " and " Ace Combat " has directly and forcefully created a new wave in the entertainment industry.
That was the wave of Air Combat action films.
Unlike the stringent hardware restrictions in the video game industry, Hollywood is much less particular.
Find a good script, hire an experienced director, and you can start preparing for auditions and filming.
Just as Ace Combat deliberately sacrificed some realistic tactical details for the sake of gameplay, Hollywood popcorn action movies are also very keen on doing the same.
It was a dinner party that brought together a host of Hollywood stars, producers, and actors.
As the banquet drew to a close, seeing that Lin Lixin seemed to be preparing to leave, the people present could no longer contain themselves and began to take action.
"Mr. Lin, we are currently planning to film a war movie adapted from a bestselling novel. I plan to take the crew directly aboard the Independence aircraft carrier for filming. You must consider it!"
The newcomer was a bearded producer who was gesticulating wildly as he described the grand spectacle he planned.
"Okay, okay, we'll talk about it another time."
Lin Lixin was thoroughly annoyed. It felt like every time he took a bite of food, several people would approach him. "If you're really interested, go talk to one of our subsidiary studios; they'll be interested."
Lin Lixin waved his hand, signaling the other party to leave on their own.
The reason these people approached them is obvious to anyone with a brain: they just wanted to see if there was a chance to collaborate, hoping to ride on GAMENOVA's popularity.
To be honest, Lin Lixin really didn't have the energy to deal with these people.
However, upon closer reflection, this is indeed a good opportunity.
Their own studios Activision and Blizzard, have been handling various miscellaneous tasks.
This wasn't because Lin Lixin was deliberately stirring up office infighting, fearing they might become too powerful for him.
Rather, the timing simply wasn't right.
The drawbacks of forcing growth have become increasingly apparent lately.
According to the original timeline, the Blizzard trio was supposed to complete their bachelor's degrees at UCLA before gradually getting involved in the video game industry.
Take, for example, Mike Mohan, who graduated with a Bachelor of Fine Arts degree 90 years later and then co-founded Silicon & Synapse the following year with two other close friends.
The birth of Blizzard Entertainment was the result of the combined effect of various factors.
In fact, the early Blizzard trio weren't exactly genius-level producers.
Before Warcraft, Blizzard had a string of games that flopped.
But now, thanks to Lin Lixin's emergence, not only have these people entered the industry a few years earlier, but they have also skipped the intermediate settling-in phase.
The first two games I played were super hits like Command & Conquer and Rock N' Roll Racing.
This is extremely dangerous.
In fact, in these two works, including the two brothers from Westwood Studios, the five of them did expose quite a few problems.
The most serious problem is the severe lack of technical and experience accumulation.
If Lin Lixin hadn't gotten involved in Command & Conquer, they wouldn't even have been able to create large-scale team battles without the flow-based pathfinding system.
The same applies to Rock ' Rock N' Roll Racing; without key technologies like motion blur and frame blending, the visual quality would be extremely poor.
Disaster.
After all, none of them had any cheat codes, so it was impossible for them to grow at such a terrifying speed as Lin Lixin.
Things you can't learn at first, you have to study them slowly; skills take time to refine.
The same applies to Activision. Although a large group of people are very technically skilled, these Atari- trained developers do lack experience in large-scale collaborative development projects.
He's quite adept at making small games, and even now he often handles some outsourcing work for GAMENOVA headquarters.
This could be considered a side effect of how things inadvertently changed Activision's fate.
Although Kotick was very much a traitor, the Activision empire that followed was indeed built by him.
Lacking key pieces like Raven Studios and Infinity Ward, Activision can only be considered a company with decent distribution capabilities.
In comparison, Caneghem, who was sent to Infocom for further training, has become the most successful among all the subsidiaries.
Compared to the other officials in charge, Caneghem's background was much more respectable.
The creator of " Might and Magic," one of the three major RPGs in Europe and America, has decent technical skills and experience.
After much thought, rather than letting them continue to work in isolation at the company, slowly building up their attributes, it would be better to rely on real-world experience for rapid improvement.
Good timing.
However, what was said in jest was taken seriously by the listener.
Upon hearing Lin Lixin's words, the producer was overjoyed.
"A studio under GAMENOVA?!"
Since Lin Lixin has spoken up, it means there might actually be a chance for this to work out.
Although it's not a Gamenova product, it's still somewhat related to Gamenova.
That's enough.
After all, he didn't really expect to have the chance to rise to the top overnight, like those lucky ones who were chosen by Lin Lixin.
"Well, don't get your expectations too high. They're just a bunch of young guys. I just want to use this opportunity to give them some experience."
"Understood! Understood!"
The producer nodded repeatedly. Regardless of what they were saying, agreeing now was definitely the right thing to do.
Seeing his expression, many people at nearby tables understood what was going on.
Damn it, he really struck gold!
The producer calmed himself down slightly, his gaze sweeping warily over the tables of attendees not far away, before leaning closer to Lin Lixin and whispering, "Mr. Lin, I've just heard some inside information. I wonder if you'd be interested?"
"How?"
"Did you see those guests over there? As far as I know, they should be from the Time Inc.."
Time Inc.., a giant in publishing and television entertainment, is naturally a frequent participant in Hollywood dinner parties.
They are now exploring the possibility of a merger with Warner on equal footing.
Because of his previous involvement with DC Comics, Lin Lixin had some exposure to these works.
"I heard they've recently become interested in video games because the CEO of EA Electronic Arts) approached them."
"Huh? Trip?"
Lin Lixin was stunned; he hadn't expected to hear the name EA here.
Ever since I secretly undermined EA's foundation, I haven't paid any attention to them for a long time.
I never expected to hear news about Trip again after such a long time.
This guy is like an unkillable cockroach; sports games keep him alive, and no matter how much he's tormented, he just won't die.
Gamenova wouldn't develop several sports games specifically to counter EA.
Even if they did it, it would only further expand the market and allow EA to continue its financial growth.
Ugh, that's kind of disgusting.
"That's right, not just Time Inc.., but Warner has also been rumored to have been in contact with them, as well as several other technology companies such as United States Telegraph and Telephone Company."
"Hmm? That's quite news—thank you."
Upon hearing the names, Lin Lixin raised an eyebrow, nodded knowingly, and told him he could leave. "Go find Blizzard. They have experience with the ' Rock N' Roll Racing ' project and should be able to meet your requirements."
Thank you so much!
With Lin Lixin's endorsement, the matter is practically settled.
If his initial contact with Time Inc. left him somewhat bewildered, Lin Lixin understood what was going on once the subsequent companies appeared.
3D0--
A machine that may be unknown to today's gamers, but is of great historical significance.
The world's first 32-bit console.
Although 3D0 failed to survive in the annals of history for various reasons, there is still very little information about it today.
But unlike Atari, it didn't collapse overnight.
In fact, thanks to the 3DOS's "next-generation" slogan and its truly terrifying performance, the 3DOS really did reap a lot of benefits from the era.
It sold a total of 300,000 units in just one year after its release.
Besides the benefits of the times, the impressive lineup of the 3D0 Alliance also played a significant role in this success.
The vast media library provided by Time Warner and Universal Pictures was made fully available to 3D0 game developers.
Meanwhile, telecommunications giant AT&T paved the way for online services.
Production is handled by a number of consumer electronics manufacturing giants, including Panasonic.
From any perspective, 3D0's team is a super team of galactic powerhouses.
But a guy named Sony broke up with Nintendo and, in a fit of anger, personally entered the game market.
Meanwhile, Sega, having made a fortune in North America with Genesis, was also preparing for its next-generation console.
As a result, due to Trip's positioning of the 3D0 as a "multimedia entertainment terminal," it was ultimately defeated by the later-emerging PS1 and Sega Saturn in terms of performance and game lineup.
Theoretically speaking, even if Lin Lixin didn't interfere, 3D0 would still destroy itself like Atari did.
With a mere 300,000 units sold, to put it bluntly, the Sega Saturn sold 200,000 units on its first day.
If this is a mess that Atari has just messed up, Lin Lixin really wouldn't bother with it.
But this time the opponent is EA, and it would be a disservice to myself if I didn't find a way to annoy them again.
"Although the 3D0 was a failed machine, it did have its own strengths."
Lin Lixin pondered, intending to find the most suitable sniping spot.
The biggest weakness of 3D0 is its price, but it currently has no plans to move into 32-bit, so there isn't much room for maneuver in that area.
The Genesis NE0 I made for Sega, while using a 32-bit processor, was essentially only a quasi-32-bit machine.
Their biggest advantage is the large number of independent developers attracted by cheap software licensing.
To intercept and kill them, you must be quick, accurate, and ruthless; you must aim at their base.
EA, which nearly destroyed itself, now has extremely limited first-party development capabilities, and the other franchisees of 3D0 are a bunch of laymen who have never even touched video games.
If you can undermine the third party's support, then the 3D0 is just an expensive VCD player.
Thinking of this, Lin Lixin's lips curled up, and he already had the answer in his heart.
32-bit machine?
There's absolutely no need for me to actually build a 32-bit machine to deal with them.
There's a new machine that's about to be released in their hardware department's lab.
NPC has been upgraded to a new 8-bit machine with a new architecture.
This thing alone is enough to take down 3D0.
The day of the decisive battle has arrived.