America: The Godfather of Game Development
Chapter 393

Nintendo's eldest son

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United States, New York.

A figure wearing sunglasses and an extravagant custom-made suit casually tossed his suitcase to his companions.

"Tch, that old man really doesn't know how to pick a place."

He waved his hand dismissively, as if he could smell the strong body odor and self-deceiving perfume on the white people around him.

"Mr. Yamauchi, the boss ordered me to pick you up and take you to the company."

Where's the car?

Yamauchi Katsuhito glanced at the other person and waved his hand impatiently.

"Never mind, it was fast enough. I was planning to get some rest anyway."

Looking at this unfamiliar land, Yamauchi Katsuhito couldn't help but feel a little restless.

Unlike other seekers who came to this land "flowing with dreams and molasses," Yamauchi Katsuhito had no desire to come to this wretched place.

Wouldn't it be much better to stay in Tokyo and enjoy my life than to come to this poor, remote place?

But this time he really couldn't refuse. The old man personally ordered him to come and oversee NOA and get some experience. Even though Yamauchi Katsuhito had a lot of complaints, he didn't dare to act arrogantly towards old man Hiroshi Yamauchi.

Yamauchi Katsuhito, the eldest son and only boy in the Yamauchi family.

He recently received instructions from his father, Hiroshi Yamauchi, ordering him to come to the East Coast of the United States to seek refuge with his brother-in-law, Minoru Arakawa.

Even though Hiroshi Yamauchi didn't say it explicitly, almost everyone in the company understood.

This is an intention to get this eldest son, on whom high hopes are placed, involved in the company's business and gradually pave the way for him to become the successor.

This also shows that the old man really seems to be nearing his end.

Nintendo North America (NOA) has a very impressive headquarters.

It's not much worse than my own apartment building in Japan.

Yamauchi Katsuhito glanced at the [nintendo of America] sign upstairs and curled his lip.

FC's overseas expansion has clearly been successful, allowing my brother-in-law to make a considerable amount of money.

He originally planned to first go to his accommodation to rest well before experiencing the local culture and customs of the foreign horses.

But this inconsiderate assistant insisted that his brother-in-law wanted him to go to the company first. "Damn it."

He cursed in his native language, without caring whether anyone could understand him or not, and made no attempt to conceal his voice.

Yamauchi Katsuhito's tone was stiff, but he still managed to force out a hint of respect as he called out in a proper manner:

"Brother-in-law."

"Yes, thank you for your hard work."

Minoru Arakawa exchanged a polite remark with him, and then silence fell over the office.

Minoru Arakawa couldn't possibly give this "young master," who was practically a playboy, a real spoiled brat.

He's in his thirties now, and after playing around for half his life, he's finally remembered that he's the eldest son of the Yamauchi family.

"They really know how to pick their timing."

Minoru Arakawa thought.

The old man sent Yamauchi Katsuhito to his side, intending to give him a hard time. Although Nintendo North America was completely dominated by Gamenova, its revenue was actually surprisingly good.

Gamenova's activity revitalized the once-dead but enormous North America market.

With its pricing advantage and a sufficiently rich game lineup, NES, while unable to compete with NB, is still able to capture a substantial market share.

Even just a little bit of meat peeking out from the corner of their mouths is enough for NOA to grow into a formidable force under Nintendo's umbrella.

But Hiroshi Yamauchi was such a contradictory and complex person.

If you are very talented, Hiroshi Yamauchi will do everything in his power to support you, regardless of the cost.

But if you really achieve outstanding results, he will start to worry that your achievements will overshadow his own.

Minoru Arakawa raised his eyelids and glanced at Yamauchi Katsuhito with a casual look.

A country cannot be secured solely by bloodline.

He's talking about further education; I'm afraid this guy will reveal his true colors in less than a week.

"Let your assistant show you around the company. You can officially start work tomorrow after you've had some rest."

Minoru Arakawa specifically assigned a close associate who had come from Japan to stay by this guy's side. Firstly, he was certain that this guy's English wasn't very good, and secondly, he wanted to keep a close eye on him to prevent him from causing any trouble.

One idiot can be more destructive than a hundred villains.

Two flowers bloom, each representing a different branch.

Regardless of how much trouble Mr. Yamauchi is currently facing with Nintendo's predicament, Gamenova's new projects are progressing rapidly.

"Hey, what happened to the promise of mutual sincerity? Don't push me!"

Sam cried out and frantically tried to salvage the Hamsterball in front of him, which was about the size of a volleyball, as it rolled to the edge.

However, given our CEO Lin's competitive spirit, even if you kneel there and call him "Dad" today, we cannot give you that kind of face.

"Bang!"

Lin Lixin seized the opportunity and suddenly shoved the Pikachu -shaped ball he controlled, knocking Sam's mouse off the platform.

It also accidentally jolted Cerny off the platform, almost causing him to be pulled off by the inertia as well.

This was unacceptable! Seeing this, the other three immediately objected, each pulling out all the stops to prove themselves. In an instant, the small platform was in complete chaos, with the four Hamsterball rolling around and Tackle with each other.

Rather than saying they're doing development, it's more accurate to say they're just playing around.

This is a common tactic used by Gamenova.

In Lin Lixin's words, "If you yourself don't like playing a game, how can you expect players to like it?"

As a result, playing games became a long-standing tradition in the development department.

It's not just projects under development; we want to play all kinds of games, and even organize special competitions.

From PC to game consoles, handhelds, arcade games...

All sorts of strange and unusual works have appeared in Gamenova's daily team-building activities.

The same thing happened this time.

Although the level design is still in development, we can implement a demo for the party mode to test the waters first.

After all, the bumper ball mode they're playing now only has a simple circular platform.

Consider this a test to see if the physics engine is working properly. "Didn't we agree to team up against them?"

Sam was brought back up by the resurrection platform, his forehead covered in black lines.

They were fine just a moment ago, but in the blink of an eye, this bastard has become ruthless, attacking anyone he sees.

"With only ten seconds left, who's going to team up with you? Take this!"

With a sharp whistle, the one-minute timer reached its end, signaling the end of the game.

The winner is:

In the end, Lin Lixin held a commanding lead, securing double-digit kills.

Sam, Cerny, and Christopher each scored a few points, with no significant difference in their scores.

Since it involved a physics engine, Christopher was naturally brought over from Bethesda by Lin Lixin.

"Beep beep beep--"

A hastily made congratulatory sound effect played from the loudspeaker.

Then, the mechanism connected to the circuit board was activated, spraying several gusts of wind towards Lin Lixin's position. These are all common small mechanisms found in arcade games, which Cerny added casually while they were working on it.

"Hmm... the feel is passable?"

Lin Lixin rubbed his chin and then casually fiddled with the trackball a couple of times.

Cerny did not disappoint him, directly integrating the resources of Thrustmaster and Nova Arcade, and tinkering with this thing in one go.

However, this thing is still not the kind of motor-driven trackball that Cerny originally envisioned.

However, as an alternative, after some testing, Cerny finally found a very unorthodox and unorthodox solution to overcome the problem.

Below these trackballs, he placed an arc-shaped friction plate that fits into the surface of the ball.

The friction plate is mounted on a freely movable track.

The game will determine the player's current environment, as well as the corresponding ground texture or current state.

Based on the current situation, control signals are dynamically sent to the microchip mounted under the trackball.

After a simple translation process, the chip will attempt to control the electromagnet to move the friction plate.

If you want it to roll harder and feel stickier, make the friction plates stick to it more firmly. Conversely, make it easier to roll.

Using this approach, he actually managed to develop a trackball design that could roughly simulate the feel of the ball.

The only drawback might be the inability to provide force feedback.

"Let me think... It's not easy to fit a motor in there. Do you think we could add a vibration to it? It doesn't need to be too strong, just a very subtle vibration will do."

"Shock?"

Cerny blinked, thought for a moment, and then a guess formed in his mind.

"Are you planning to simulate the texture of a road surface? If it's that level of subtle feedback, then it's definitely worth a try."

"Hey, you're pretty clever."

Lin Lixin nodded in satisfaction, his eyes flashing as he carefully scanned the data.

In just a few short days, Cerny's attributes have visibly increased dramatically.

It seems he has thoroughly absorbed everything Gerald left him.

With Gamenova's resources and connections, even a complete idiot could make a name for himself. Let alone a genius like Cerny with exceptional talent.

"Many things can only be felt after implementation. Although I agree with your pre-production theory, Gamenova has semiconductors to back it up, and I hope we can spare no expense to make the game the best it can be."

Lin Lixin's gaze returned to the screen, watching the victory settlement display.

"For example, after implementing this in arcades, I realized that the positive feedback it gave to players might not be strong enough."

In Lin Lixin's memory, "Hamsterball" was a PC game.

The actual gameplay experience is seamless and smooth, progressing through level after level, with the different level designs and various ingenious mechanisms constantly maintaining the player's enthusiasm.

However, it has a small problem when used in arcades.

The lack of positive feedback.

This smooth gameplay, lacking the challenge of most arcade games, makes it very casual and fun, suitable for all ages, but also weakens the positive feedback after winning.

Without challenges, victory becomes much cheaper.

However, Lin Lixin has no intention of ruining this cute and refreshing style.

The positive feedback isn't strong enough? Then let's strengthen the positive feedback. Lin Lixin looked at the balls on the screen.

"Hmm... Mattel's first batch of samples is about to arrive, so... how about we try integrating a gashapon machine into an arcade machine?"

End of Chapter
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