America: The Godfather of Game Development
Chapter 451

Ahh...Fresh Meat!

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Unsurprisingly, it's nothing special.

But whether by coincidence or Lin Lixin's cunning, its attack power was just slightly higher than Wynn's initial weapon.

Wynn's expression brightened, and he immediately began to change into the new equipment on the spot.

But before he could even excitedly test the waters with the enemy, his expression suddenly froze, and he turned to look at his side.

Lin Lixin stood there with his arms crossed, looking at him with a smile in his eyes.

With just one glance, Wynn, this old hand who frequented Las Vegas, realized what was going on.

damn it!

That's despicable!

This is exactly the kind of thing they would do in Las Vegas.

First, use a little something sweet to entice the customer, then lure them to go deeper into the business.

By the time players realize they've fallen into a trap, they're already too deep to escape.

Most importantly, this thing doesn't require the operators to pay players a single penny. On the contrary, players have to actively pay to enter.

"What are you looking at? Keep going! We've only just begun!"

Noticing Wynn's gaze, Lin Lixin laughed heartily.

He's been lingering here for so long just because a piece of white clothing he specially designed fell off; this guy is surprisingly cautious.

"If you're always thinking about figuring out my methods, you'll miss out on this once-in-a-lifetime first-encounter experience."

Lin Lixin said.

If he could, he really wanted to get a brainwashing device to erase all the memories of video games from his head so he could experience those amazing games all over again.

That kind of experience, which you only get once in your life, is something that can never be replicated no matter how many times you play through the game.

Frankly speaking, Lin Lixin was unwilling from the bottom of his heart to see Wynn waste this precious opportunity because of this kind of thing.

A mind that has never played a good game is priceless.

"Forget all those scheming ideas in your head for now. No matter what methods I used, just remember that my goal is absolutely to provide a better experience for the players."

Lin Lixin's gaze swept across the screen, finally settling on the white outfit. D1's equipment system was almost entirely driven by numerical values.

Even the equipment that most resembles "special effects equipment" only adds a little attack speed or charges spells.

In order to realize a true Diablo BD system for future generations, Lin Lixin has spent a lot of brainpower.

Even with new codec chips, he still can't truly unleash his full potential and freely add content to them.

Even someone as capable as Lin Lixin spent an entire afternoon iterating out the basic framework.

But it's absolutely worth it.

True fundamentalist D1 actually has many outrageous problems in its career design and build system.

Take, for example, the mage's unparalleled strength; relying on lightning and Apocalypse, they can basically dominate from the early game to the late game.

If warriors want to become stronger, they also need to find a way to learn spells.

Because the spell is the underlying logic of d1.

To be honest, while using a copy potion to max out a warrior's stats is a childhood memory for many, it's actually not a healthy build strategy.

Due to the poor balance of power and the limited variety of builds, the existence of mages effectively stifled the possibility of builds. Warriors in the late game either roll for top-tier armor with top-tier affixes to stand and fight tanks, or simply switch to spellcasting.

This basic, purely numerically driven design is certainly sufficient for today's players.

But that's not enough for Gamenova.

Ultimately, Lin Lixin was faced with two paths.

The first one is naturally the classic crafting system from Diablo II.

Irreversible stat allocation determines the main gameplay, and equipment dictates the enhancement mechanism.

The second method, however, is a light-hearted loot-hunting gameplay that only gradually became mainstream after Diablo 3.

In other words, you can freely switch skill trees and continuously try out various pre-set builds following the direction led by the game designers.

To be honest, if the goal is truly to go down the commercial route, then D3's mechanics are indeed the best.

Without the pressure of creating a sense of urgency, decision-making is easy, and one can effortlessly copy the design ideas compiled by various experts.

However, its drawbacks are also obvious: the game design teaches players how to play the game, which is hardly a healthy model.

Moreover, given the extremely limited capacity and capabilities, the devastating nuclear-explosion build like in D3 is actually quite unsuitable, because current capabilities simply cannot handle large-scale monster gathering.

Without a truly massive horde of monsters filling the screen, those flashy special effects simply won't give players a realistic experience.

At most, it would just kill the giant pineapple with one shot.

But this is the first time I've ever felt any excitement about something like this.

After much deliberation, Lin Lixin ultimately abandoned the idea of pursuing the D3 route.

Even if we take a step back and assume the Diablo is destined to become one of Blizzard's, and even Gamenova's, flagship IPs.

Saving the content of D3 for future sequels might be a more appropriate decision.

"When equipped with two weapons, can you attack two targets simultaneously?"

Wynn looked at the [skill tree] displayed in front of him with a look of astonishment.

This game has its own "stat allocation" system.

The warrior's combat skills are divided into three different branches. Each of the three paths has its own unique characteristics.

For example, what Wynn is looking at right now is this [ Double Swing ].

It requires [ Bash ] as a prerequisite.

The two skills that follow this path also clearly indicate a dual-wielding playstyle.

One is Double Throw, and the other is a slashing skill called [ Frenzy ], which, judging from the description, seems to say that you will get faster and faster as you slash.

It sounds so satisfying...

A naked hook, the intention couldn't be clearer.

But clearly, it works.

Wynn now really curious about how each of these skills will perform.

His gaze shifted to another page of the skill tree panel.

Unlike the purely combat skills mentioned earlier, these are labeled "Battle Cry" skills.

A quick glance revealed that all of them were support-type abilities. "These... are probably intended for online play..."

Wynn recalled the second option on the title screen.

This game supports multiplayer.

It's just not the traditional multiplayer mode on the same screen, but rather a local area network (LAN) multiplayer game.

Gamenova has implemented this system many times before, having used it extensively back in the Command & Conquer era; it's not exactly a new technology.

"Hey? You're planning to play Frenzy? Good eye, let me tell you..."

"... Big brother, you promised to let me experience the first meeting!"

Listening to Lin Lixin's incoherent "explanation" once again beside him, Wynn finally couldn't hold back anymore.

This guy hasn't stopped talking since the beginning; every time I make a decision on BD, he starts rambling on and on.

Who's playing this game?

"Ahem, sorry, it's been so long since I've felt this way, I'm getting the urge to guide."

Lin Lixin laughed heartily and then shut his mouth. Wynn shook his head helplessly and turned his attention back to the game itself.

The game map is not complex, but it is completely randomized.

This was something Wynn discovered when he returned to the dungeon for the second time.

The random algorithm is very interesting, making the entire dungeon feel like a maze.

There are no obvious wall partitions, but the entire semi-open terrain naturally carries a subtle sense of guidance.

Even though it's completely random, I always manage to figure out where the right path is.

After several rounds of adjustments and familiarization, he can now walk sideways on the first floor without batting an eye.

"It's about time to go down to the next floor and take a look; maybe the equipment there is better."

Wynn thought so.

Then a staircase leading to the next floor appeared before him.

The layout of the second floor appears to be no different from the first.

The same candlesticks, coffins, and small boxes remain. Skeletons, zombies, and imps are the only enemies here, all familiar faces that have been there since the first floor.

Apart from the noticeable slight increase in their values, everything else is exactly the same as the first layer.

until...

A strange rectangular room appeared before him.

The room was surrounded by iron bars and the stone walls of the dungeon.

There was a door that could be pushed open on the side closest to him.

But Wynn didn't rush to push it open. Instead, he frowned slightly and hesitated for a long time in front of the door.

There is no other reason.

There's blood under this door...

Wynn was certain that he had never seen this scene before on the first floor; it was something unique to this place.

After much hesitation, Wynn decided to open it and see what was going on.

He'd already come all this way. But as soon as he pushed open the door, he regretted it a little.

The room and the outside world were completely different.

The floor was littered with corpses and blood, dismembered body parts were everywhere, and body remains were hooked to the ceiling.

Amidst this scene of carnage, a colossal figure stood right in the center.

It's like a mountain of flesh.

His entire body was covered with stitches, as if it were a product forcibly pieced together from countless pieces of flesh.

The ferocity of that face, even at such low resolution, is hard to ignore.

With its distinctive long horns, glowing scarlet eyes, and the meat cleaver the size of a door in its hand...

Almost instantly, a name flashed through Wynn's mind—[ The Butcher ]!

It must be the Butcher mentioned by the NPC at the dungeon entrance!

Its appearance, combined with the slaughterhouse-like scene, makes this title all the more fitting.

The next moment. "Ahh... fresh meat!"

An extremely eerie and terrifying sound suddenly emanated from the speakers, shattering the dark and oppressive atmosphere that had just been there.

Instead, there is a momentary, instantaneous fear.

Wynn didn't even have time to react; her whole body trembled slightly uncontrollably before she immediately forced herself to sit up calmly.

He remained seated, but the main character in his story couldn't sit still.

That the Butcher ran incredibly fast.

Almost the instant he pushed open the door, he began to pupate like a giant maggot, moving at high speed toward Wynn.

As it ran, it also had to swing its meat cleaver a couple of times.

"Shit!"

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