America: The Godfather of Game Development
Chapter 492

True wireless and an optional rumble pack

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Late May.

It's the best time of year in Tokyo.

For many people who know how to enjoy life, this kind of weather is even more comfortable than cherry blossom season.

The rainy season hasn't arrived yet, the temperature is just right, and it's a sunny and refreshing time of year.

On such ordinary days, people naturally want to stroll around the shopping street.

The same goes for Furukawa.

He really needs to relax.

Furukawa walked down the street, carrying his schoolbag, looking worried.

It's been over a month since school started, and to be honest, he still hasn't learned to adapt to the completely new environment.

New school, new circles, new clubs.

Everything felt like it had been reset; it was completely different from what I was used to.

This kind of thing is nothing to those young men who like to run around and play; they might even be excited about it.

But this was not the case for the introverted Furukawa.

Because he's too shy to speak up, he hasn't made many friends at school to this day.

Who in their right mind would stroll alone through a shopping street on such a beautiful day?

If someone sees you alone, who knows what kind of gossip will spread.

In Japan's cultural system, being alone is basically equivalent to being declared socially dead.

"Wow----that's really lame."

He stood in front of the glass display window, carefully examining his face, which was somewhat swollen from lack of rest, through the reflection.

I have completely missed my only social opportunity.

It seems that I'll be living like this for the next three years.

It's often said that these three years should be when the story of youth truly begins.

But why does it change when it comes to me?

Through the shop window, a game cartridge box suddenly came into his view.

Tokimeki Memorial

On the cover, several girls dressed in standard sailor school uniforms are leaning against a low wall, exuding youthful energy.

Around the card box, there were also many game posters and character illustrations.

The moment Furukawa saw Shiori Fujisaki in the center, he felt as if his heart had been struck by a hammer. He staggered back a few steps and accidentally fell to the ground.

He then came to his senses and looked up at the signboard on the top of the shop.

It turned out to be a game store, which was exactly the purpose of my trip.

"Furukawa -kun?"

Just as Furukawa was staring blankly at the card box in the shop window, a voice suddenly rang in his ear.

In a daze, he even thought it was Shiori Fujisaki speaking to him.

Are you alright?

"N-nothing, I just tripped."

Furukawa scrambled to his feet, recognizing the person before him. "What are you doing here, Yaguchi- kun?"

The person who came was Nami Yaguchi, one of the few people Furukawa knew at the new school.

You could say they were childhood sweethearts.

"Me? Uh----"

Yaguchi's eyes darted around a few times before landing on a dessert shop not far away. His eyes lit up. "Oh, I heard they have a seasonal cake that's limited daily, and I wanted to try it. What about you, Furukawa- kun?"

Furukawa opened his mouth, but the words caught in his throat as he couldn't find the right words.

Claiming to be there to buy games?

Please, it's embarrassing enough that I fell here, and I haven't even brushed the dirt off my butt yet. If I get labeled an otaku on top of that, my whole life will be ruined.

He took a step forward without looking up, then suddenly accelerated, running around the Yaguchi and disappearing into the distance.

"Hey, Furukawa- kun!"

Watching Furukawa's retreating figure, which seemed to be fleeing into the distance, Yaguchi sighed helplessly.

evening.

Furukawa, who had returned, cautiously peeked his head out of the alley, looking around furtively.

After finally confirming that there were no familiar faces, he quietly slipped into the game store.

Tokimeki Memorial section.

Besides the card box and related merchandise, there was something else he hadn't noticed before.

That's a handle.

[ELITE CONTROLLER]

The Elite Controller costs over 10,000 yen.

Converted to US dollars, that's roughly 80 dollars.

This is more expensive than a game.

You know, the controllers from Nintendo next door only cost less than $10 each.

This price is practically robbery.

[Tokimeki Memorial Elite Controller Bundle]

[¥14400]

Wow—this price is insane!

Furukawa patted his pocket.

The price was so high it was as if they had predicted how much money he had with him that day.

[A new generation of game controllers created by GAMENOVA has arrived!]

[Wireless use, supports both wireless and wired dual modes, supports bypass power supply, charge while playing!]

[Rechargeable, 10 hours of continuous use on a single charge!^1 (Data from GAMENOVA Hardware Lab)]

[Select the "Tokimeki Memorial" bundle to receive the vibration pack expansion module]

Feel the heartbeat of your loved one with your own hands!

[Note: Due to battery life limitations, vibration mode is recommended for use in wired mode.]

"Optional vibration pack module----"

Furukawa paused, looking at the thing in the shop window that was almost bigger than the controller itself.

It has a plug-in port on it, and its specifications are very special, clearly indicating that it is custom-made and not universal.

This is clearly the legendary vibration pack.

Simply stick this thing onto the second-generation controller and you can enjoy the vibration experience.

It wasn't that Lin Lixin didn't want to be the DuaIShock of later Sony; it was simply that current industrial technology was limiting.

Being able to bring a vibration pack to market so many years ahead of its time is already a testament to their immense efforts.

Keep in mind that this result was only achieved because he rushed back to the United States in advance and followed up on the entire process.

The prototype of the Elite Controller is, of course, the N64 Trident controller, which Nintendo developed in 1997.

That is, the predecessor of Sony DualShock.

Limited by the manufacturing process, its specifications are pitiful by modern standards.

But in the 1990s, they certainly deserved the title of "elite".

Weighing only one pound, including the battery and vibration pack, it showcases the industrial marvel of GAMENOVA!

Digital frequency modulation communication is based on remote control car technology directly from Mattel, with some frequency band modifications.

According to test results from GAMENOVA laboratory, under ideal conditions, if the venue is completely open and there is no electronic signal interference, the effective communication distance can even reach as far as 8 meters!

In the most ideal scenario, the latency is compressed to less than 50ms.

While it's not quite ready for use in FPS and fighting games yet, it's perfectly adequate for the current market situation.

It features a built-in GAMENOVA-developed lithium-ion battery pack, jointly manufactured by MicroNova and several partner companies.

With a capacity of over 1000mAh, coupled with an energy-saving communication algorithm specially tuned by Lin Lixin, it is sufficient to guarantee more than 10 hours of battery life without using a vibration pack (when the input frequency is low).

It only takes a short 3 hours to fully charge from empty.

Furthermore, according to test results from the energy laboratory, this battery uses a brand-new lithium-ion architecture, and it almost does not have the memory effect of nickel-cadmium and nickel-metal hydride batteries, with very little capacity decay.

Just like its slogan says.

[Break free from cables and embrace a free gaming experience]

[GAMEN0VA - A Pioneer of Innovative Gaming Experiences - GN1990]

This is GAMENOVA's real trump card this time.

While Sony was still focused on its idol-making venture with Gamenova, Gamenova had already quietly launched its own project.

It has not only passed laboratory verification, but has also been successfully commercialized and mass-produced.

Whether it's patents, materials, technology, processes, or equipment—

All of these represent successful completion of the entire self-developed process in various senses.

From this moment on, it can be said that the lithium-ion battery project in Sony's laboratories will no longer pose any threat to GAMENOVA.

Perhaps they will react quickly, adjust the formula, and try other ways to circumvent GAMENOVA's patent wall.

Regardless, GAMENOVA now enjoys a smooth path in the lithium battery field.

As for idols?

It's time to show Sony who the real the Idolmaster is.

Furukawa couldn't remember exactly what happened to him back then.

Before I knew it, I had already made a huge purchase.

Furukawa has a Gamenova NX game console.

To be honest, he doesn't really care about the big talk about the power struggles within the industry.

There are claims that people who play Nintendo look down on people who play Sega, and people who play Game Nova look down on people who play Atari, and so on.

Atari, NEC, Sega, Konami, Nintendo, Gamenova--

Now Sony has joined the fray with its high-profile announcement of its entry into the industry.

A large group of players divided themselves into factions and fought amongst themselves.

Almost every day, you can hear people arguing about how amazing Nintendo's gameplay and creativity are, and how rich their RPG lineup is.

Some people will also rave about how powerful Sega's hardware was, and how exhilarating the arcade-style gameplay of its near-32-bit console was.

Every faction has its own group of devoted followers, who could even be described as die-hards.

There have even been bizarre situations where people who play Sega look down on Gamenova, and Sega, leading to internal conflicts and infighting.

It's as if this kind of differentiation is inherently destined to trigger a major war.

After all, not everyone has the ability to buy every single console.

For gamers who may have saved up for a long time before finally gritting their teeth and buying one, they naturally have a strong sense of belonging.

Not to mention the saying that there is a kind of "Showa-era man's spirit" circulating among the people now.

The gist of it is that we should unite against external forces and completely drive Gamenova out of the Japan market—the kind of outrageous rhetoric.

But to be honest, Furukawa doesn't really care about these things.

Furukawa is a complete omnivore.

If Gamenova releases a new game today, he'll give it a try.

Sega is porting a new arcade machine to the Genesis tomorrow, and he'll consider buying one.

He naturally had the Famicom and the NP.

Um--

In other words, Furukawa is actually a very thorough and typical otaku.

This latest work is, for the first time in a long time, an exclusive to the NX platform.

Perhaps it's because of its astonishing capacity, which almost fills the entire disc, or perhaps it's because of the demands its detailed picture places on the display chip.

Furukawa took the disc out of the box and placed it into the machine.

The television flickered, displaying the GAMENOVA logo, followed by the game's title.

Tokimeki Memorial

[Forever with you~]

[loading----]

On one side of the title stands a beautiful woman with hair and eyes as red as rubies.

Her casual clothes and her long, slender, white legs made Furukawa swallow hard.

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