America: The Godfather of Game Development
Chapter 530

An Industrial-Grade Color Grading Console (Thanks to Alliance Leader Suanjin De at Dianmiao!)

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"Story in a game is like a story in a porn movie. it's expected to be there, but it's not that important"

In the original timeline, this line was actually spoken by Carmack.

It will always be there, but it's not important.

Is this statement correct?

Judging from the current state of the gaming industry, there are clearly many problems.

Too subjective, too arbitrary, and somewhat... arrogant.

But considering that the person who said that was Carmack, it's not really unacceptable.

He really is that kind of person.

An absolute engine enthusiast, technologist, and gameplay enthusiast, who believes these things are above all else.

And "Quake" and "Doom" certainly lived up to his vision.

For id Software and its followers, this is the golden rule.

This design approach, which would later be considered "old school," is actually quite bold and avant-garde in today's world, resembling a punk aesthetic. A design that ignores its historical context is utterly meaningless.

Designers in this era don't care whether players will "get bored after a few days," or how to retain players and get them to invest dozens or hundreds of hours in their work, thus protecting retention rates and daily active users.

To be honest, Lin Lixin originally thought that Hideo Kojima might present a lot of unique designs with a strong "island flavor".

And it seems that Kojima had indeed made this preparation in his heart.

However, he was able to forcefully suppress these expressive desires, carefully consider the tone of the work, and provide the most suitable solution for it.

This way of handling things is truly commendable.

A producer or a director often has a very strong desire to express themselves.

Like a detective who has internalized the Inland Empire.

This also proves that Hideo Kojima has gradually grown into an outstanding producer capable of standing tall and standing firm during his years of study in Hollywood.

Put the work first, not yourself.

Lin Lixin wiped away his tears.

Wow, is this what it feels like to reap the rewards? My heart Nikki. Just three short years.

Though time flies by in the blink of an eye, the brothers around me have all grown up dramatically.

Just like the Straw Hat Pirates in that anime who got slapped away by a bear.

The rebellious and delinquent teenager Carmack has now become a capable leader of the team, capable of tackling tough challenges.

While it's a bit unrealistic to expect him to be fully in charge of such a large-scale project as NG, at least he's doing something decent.

Will has been working with Bullfrog Studio and Activision for a long time, and his technical skills are far from those of the unemployed developer who was so desperate that his wife was about to kick him out of the house.

Hideo Kojima has gone from leaving Konami to becoming a "veteran Hollywood director," and has developed considerable directing skills.

Even someone like Sid Meier, who was basically a max-level player, received comprehensive and thorough enhancement during their time working together.

"Ahem... Not bad, let's do it this way then."

Lin Lixin pulled his thoughts back, looking at his class, which had grown from kindergarten to a top-performing class.

"Even so... well, I've actually prepared a gift for this project, or rather, for you."

He smiled and looked at Mark Cerny, who was sitting at the end of the table. After all, it was a brainstorming meeting for the development department, Mark Cerny, as the head of the hardware department, was practically slacking off in this meeting.

Seeing Lin Lixin looking at him, Cerny nodded slightly and stood up.

"I thought it was for Lucas."

"Hey, let him wait a bit. This kind of good stuff should be used by our own people first. Let's make do with what we have, buddy."

Lin Lixin laughed heartily.

Just like last time when he specially prepared a music workstation for Hans Zimmer, he also prepared a professional device this time.

Gamenova has always been in a class of its own in the field of computer graphics.

Even the major Hollywood studios and broadcasting companies can't compare to Gamenova in this respect.

This can be said to be the true foundation of Gamenova.

Semiconductors provide the material foundation, while graphics technology provides the technological foundation.

"What? Is this some kind of riddle?"

Kojima listened to their riddle-like conversation, his eyes slightly dazed. "Trust me, it's definitely something good, but it's a bit heavy and not easy to move. If you want to see it, you'll have to go upstairs yourself."

Lin Lixin waved his hand and looked at Sid Meier, who had not yet been assigned a task.

Sid nodded knowingly.

"I know, I'll handle the gameplay design and game loop."

See, this is the professionalism of a seasoned game developer.

As expected of a max-level account, it's so easy to use.

Since everything was arranged, Lin Lixin simply went upstairs with Cerny and the Kojima.

"So what exactly is it? Is it a new camera? An infrared imaging device? A motion capture device?"

Before even arriving at their destination, Kojima couldn't contain his excitement and asked a question.

It's very heavy and not easy to move.

Such a evaluation is something Lucas's side would likely use.

It's most likely photographic equipment. Probably some kind of photographic device capable of scanning 3D space?

Something like infrared reflection.

"None of those."

Lin Lixin smiled and shook his head.

During the conversation, the three of them arrived at their destination.

The three arrived at the door of one of the rooms, gently pushed it open, and the object's true form was revealed to Hideo Kojima.

That was a machine... about the size of a bed.

It looks like some kind of scientific research equipment used in NASA's space center.

This is an extra-large workstation.

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