America: The Godfather of Game Development
Chapter 539

The world's unrivaled "multimedia machine"

1,825 words6 min read1 view1d agoSource
Next

For gamers, this Black Friday is definitely the most exciting one ever.

Each manufacturer took turns showcasing their big projects that they had been holding back for a year.

Nintendo has unveiled its long-awaited new Mario IP title, "Dr. Mario," aiming to compete with Gamenova's "Tetris," seemingly intending to grab a share of the casual gaming market.

Thanks to the Mario IP and the fact that Tetris is indeed getting a bit old.

This new work, as the successor, immediately caused quite a stir in Japan upon its release.

However, in North America, the promotion of "Dr. Mario" was not particularly smooth due to the presence of NovaPocket.

Including Super Mario World, another SFC exclusive first-party title released this year, Nintendo is coming on strong this time.

Centered around the core IP of Mario, a host of masterpieces such as F-Zero, Final Fantasy III, Pilotwings, Dragon Quest, and Bomberman are also making their debut.

It's easy to see that Nintendo chose a completely different path from Game Nova.

Although Lin Lixin secretly poached many of Nintendo's valuable assets, at first glance, Nintendo's core R&D capabilities were not damaged in the slightest. On the contrary, it had the momentum of a do-or-die battle.

This lineup is more than enough to prepare for this year's Christmas season.

Looking at North America, the teams are equally formidable this year.

OriginSystems' "WingCommander" is vying for the title of best Wing Commander of the year.

Although it's obvious to everyone that Gamenova will once again be crowned the title of this year's Game of the Year.

However, when discussing a game's achievements, people usually choose to exclude GAMENOVA, that damned outsider, first.

Otherwise, the final result will be of little reference value, and it will all be GAMENOVA.

Anyway.

OriginSystems' WingCommander is also a rare gem.

It must be said that this company, which created Ultima, does have a unique advantage in storytelling ability.

A cinematic space simulation with extensive dramatic performances and voice acting.

Despite being limited by the hardware conditions of the time, its visual presentation was still relatively primitive.

But for gamers, this is absolutely a must-buy gem!

Not to mention it's natively compatible with the NX platform, so you don't even need to buy an additional game console.

That's one of the good things about OriginSystems; it accepts all platforms, no matter what they're on.

Lin Lixin didn't demand exclusive rights from them, and 0riginSystems didn't stand on ceremony with them either, providing native multi-platform support directly.

From NX and Hermes to C64 and Apple II, they worked on every platform that was possible, with the only difference being the varying levels of image quality.

In a sense, this can also be considered a marketing strategy.

This multi-platform approach is actually more frightening than exclusivity.

Anyone can play it, but only ours can run it at full power. What do you say? Want to buy it or not?

Unfortunately, due to Mr. Lin's shady dealings, Lucasfilm is still in the planning stages, and many excellent works that were originally scheduled to be released this year have vanished into thin air.

Lucas Arts's "Loom" is also considered a representative work of cinematic storytelling.

Not to mention the Secret of Monkey Island, the pinnacle of American Adventure games.

In Europe, Britain and France continue their long-standing rivalry, with game developers seemingly competing by releasing their latest titles in an attempt to intimidate each other.

Both regions saw the release of some excellent works, adding even more enjoyment to an already lively year.

It's easy to see that the three major video game consuming regions— the United States, Europe, and Japan —each have their own unique style when it comes to video games.

Needless to say, the United States, the home of Gamenova, is home to California, an empire of semiconductors and video games, whose Fallout throughout the continent, driving a frenzy of hardware technology and PC development.

Numerous emerging 3D technologies are subtly permeating various industries, not just video games, but even the film industry is experimenting with using these new technologies.

The fierce competition in the arcade scene has also brought players a constant stream of new and exciting things.

The "Game Experience School," spearheaded by GAMENOVA, advocates a design philosophy that uses motion sensing to enhance gameplay and increase immersion.

Sega, leading the motion-sensing camp, advocates pushing motion sensing to its limits, using top-notch mechanical engineering to make games transcend the virtual.

And Namco and Konami, who inherited Atari's mantle and focused on pachinko and various small, inexpensive arcade machines.

As for Japan, it places greater emphasis on the home console market and strengthens its ecosystem in the consumer electronics sector.

With Nintendo at the forefront and a host of third-party manufacturers as supporting players, this "star-studded" approach has allowed Nintendo to continuously absorb resources from across the country and cultivate its long-term brand.

Europe as a whole is more of a creative market compared to the United States.

No other studio possesses the same dominant unity as Gamenova or Nintendo.

Besides purchasing imported game consoles, players often choose home computers, such as the Commodore Amiga or Atari ST, mid-to-high-end models, seeking breakthroughs in gameplay.

It's a model for creating high-quality games with a small budget, a cradle for incubating creativity, and a paradise for independent game developers.

Judging from the different tendencies of the three major regions, it is not difficult to deduce the future development path of games.

So many things were laid during this period.

Amidst this lively atmosphere, one group of people finally couldn't sit still any longer.

EA Electronic Arts)

[3D0 Company CEO Trip Hawkins will hold the first 3D Robotics press conference today]

According to sources, the REAL-3D0 may become the most powerful multimedia player in the next five years.

[Gimmense or a New Era? Reviews from Early Access Users]

This competitor, which had been lying low for so long, has finally jumped out again.

Lin Lixin raised an eyebrow as he read the article in the magazine.

"Hey, you got here so fast?"

Because EA almost ruined itself, the entire 3D0 project was also brought forward by two years.

The resulting chain reaction was far greater than I had imagined.

Judging from the timeline, many of the hardware components used in the original REAL-3D0 should still be in the laboratory stage at this time.

To be honest, even Lin Lixin, a time traveler, couldn't guess what configuration this machine actually had.

However, based on the information that EA has proactively revealed so far, it seems that the 3D0's direction has not changed.

They intend to challenge both Gamenova's authority in the gaming industry and Sony's authority in the consumer electronics industry.

"So arrogant? You think you're like me?"

Lin Lixin laughed heartily.

It is foreseeable that the configuration of the 3D0 will be even more extravagant than the previous one.

But the more extreme Trip goes in this regard, the more 3D0 will fall.

Of all the 3D0 teams, only EA has actually made games.

Why would they get a bunch of companies that have never even made games to team up and make a game console?

Then we can already prepare to see them make a fool of themselves.

Although Lin Lixin could roughly guess the ending of 3D0, he still had to take it seriously.

Tactically, we must take the enemy seriously; otherwise, if we really capsize in EA's ditch, we'll be utterly humiliated.

The reason I was able to dominate EA was entirely due to my overwhelming early-game advantage, coupled with the perfectly timed attacks that hit the nail on the head.

If we really look at Trip Hawkins as a person, he is very capable.

"EA? That's the company that used to make sports games and compete with us?"

Although Vivian has been getting into gaming quite a bit thanks to Lin Lixin, her biggest advantage is that she doesn't mingle in any particular circles.

Those who are interested will give it a try; those who aren't won't even look at it.

In addition, she was usually busy with matters related to Micro-Nova Semiconductor, so she wasn't really familiar with EA, a relatively unknown company.

"Yes, it's almost time anyway. Let's see what tricks EA has up its sleeve this time."

Lin Lixin glanced at his watch, then simply switched the TV to the appropriate channel and waited for the time to pass second by second.

The program started promptly at 6 p. m.

The camera first focuses on a venue where preparations are still underway, then quickly cuts to the stage.

The stage lights were off, but the light coming from the audience seats made it possible to vaguely make out what was happening on stage.

It was a small booth.

Just like other companies' product launches, the things we're going to show today are displayed here.

It's just covered by a layer of black velvet, and its true appearance hasn't been revealed yet.

"This must be REAL-3DO, right? It's huge."

"It looks like it's the right one."

Lin Lixin nodded, his eyes gleaming.

He saw the names 3D0 and Panasonic Electric on the backdrop.

This REAL-3DO is, unsurprisingly, still manufactured by Panasonic.

Judging from the dimensions, the overall design doesn't deviate too much from what I remember.

It's bulky, dark, and crude, with absolutely no industrial design in it.

"Click"

A spotlight was turned on, enveloping the exhibition stand.

The black velvet fabric was quite well-chosen; the fine, short fibers Close-Up particularly striking in close-up shots, reflecting the light from the overhead spotlights.

Dust motes were faintly visible floating in the illuminated air.

For a moment, the entire scene did indeed have a solemn and dignified feel, giving Lin Lixin the illusion that he was watching a major national project launch event.

"Click"

Another spotlight came on, this time shining its light on the entrance on the side of the stage.

A figure emerged from behind the curtain, dressed in a suit and tie, with a signature confident smile on his face. He was in his thirties, a typical Silicon Valley newcomer.

The person who appeared was Trip Hawkins.

The founder of EA Electronic Arts) and 3D, former head of marketing at Apple, and holds an MBA from Stanford University.

He can be considered a formidable figure with an impressive resume.

The spotlight followed him, taking him step by step to the front of the booth and standing in the center of the stage.

The audience was already filled with reporters, all waiting quietly for his next move.

Good evening, ladies and gentlemen.

End of Chapter
Prev
NovelSummaries
Next

Comments