The main menu is slightly more complex.
The menu includes single-player mode, multiplayer mode, a replay of the opening animation, and some miscellaneous options.
Due to processor limitations, offline mode can only support very small-scale battles of up to 5v5.
Consequently, only small-scale maps can be selected.
Simulating an AI requires a significant amount of resources, especially for large maps like Battlefield with multiple unit types and vehicles.
If we really have to adapt each AI individually, we can't rely on either ARM or i486.
Rendering and graphics issues can be addressed by utilizing the graphics card.
AI has become the most significant bottleneck in this area.
However, considering that this work is part of an internet strategy, this regret is not necessarily a bad thing.
At the very least, it has made people more aware of the importance of a good network.
"Let's play multiplayer, Mom. We have internet now, don't we?"
When they bought the computer, they also took care of the network issue. Although they haven't tried it in games yet, the thousands of times faster internet speed brought by ADSL has already greatly benefited Emma and her husband.
Because of World Wide Web!
With the new broadband, the speed of accessing World Wide Web has improved dramatically.
No more webpages taking several minutes to load, or images taking an entire afternoon to load.
Click on it, and then boom!
In the Kung-Fu Master takes to drink a glass of water or go to the bathroom, everything is loaded.
This smooth and seamless web experience greatly enhances the connectivity of the World Wide Web.
Never again will your flow state be interrupted by annoyingly long loading times.
And when applied to video games, the experience is certainly not much worse.
Battlefield 1991 offers players a variety of online multiplayer modes, allowing players with different conditions and needs to choose freely.
The most classic one is, of course, the local area network (LAN) model.
You can either create a local area network (LAN) server using your current host or run it directly on a dedicated machine using the officially released digital files. Through small LANs, such as internet cafes, dormitories, or universities, players can enjoy ultra-low latency face-to-face online gaming.
Similarly, Battlefield 1991 also offers an option for those who need internet access.
Connecting your own dedicated server directly to the official lobby, queuing to play in the official lobby's preset rooms, or even paying to rent a partner's server for one-click deployment are all good options.
Although it has only just been released, the list of official servers is already incredibly long and overflowing.
To play, you have to keep refreshing and rely on luck to choose a room.
After all, a room can only accommodate a maximum of 32 people. Even if Gamenova prepared enough servers in advance, it would be impossible to accommodate so many players rushing in at once.
Once more private servers become available and players start logging in at off-peak times, the experience will likely improve significantly.
As for now?
Then we'll just have to rely on our own abilities!
The battle had already begun long before the match even started!
Seeing that there were so many players, George started muttering to himself again.
To him, their enthusiasm felt like being pricked with needles. Annoying!
It's so uncomfortable, my whole body is itchy!
What's wrong with this world?
Is everyone else crazy, or am I the one who's gone mad?
A few minutes later, seeing the loading window pop up on the screen, Emma finally breathed a sigh of relief and excitedly high -Vincent.
Pi came in.
This is a standard 16v16 map with 32 players, making it one of the largest in Battlefield 1991.
Depending on the host's custom server settings, it can even host small-scale battles of 8v8 and 5v5, somewhat like the arena-style gameplay of Quake.
[Loading - Operation Desert Tomahawk ]
Apart from the loading progress bar in the lower right corner, the entire interface is designed as a unique "battle map" style.
On the left is a top-down satellite image of the battlefield, with strategic deployments marked by arrows and icons of different colors. Several key strategic points are clearly visible on the map.
[Task Objective]
Be brave, comrades! If we fight the Iraqi army while holding at least half of the outposts, we can win this war.
[briefing]
Kuwait has already...
Drawing on the project experience from the Need for Speed era, Gamenova has further refined its "magazine-style" design this time.
Loading such a vast battlefield into the cache is no easy task.
Even on a high-end computer, it takes several minutes for the drawing to load slowly.
In the midst of such a long and tedious loading process, designing such a battle map not only enhances the sense of immersion but also helps players pass the time.
The entire briefing was not written by Gamenova itself, but rather by Lucas's professional scripting team and a CNN reporter.
After much polishing and revision, a few press release-style briefings were finally produced.
The entire story of the Gulf War is narrated in a concise and engaging manner. Instead of a lengthy account of the entire campaign, it swiftly focuses on the current battle after a brief overview. The roles played by both sides, their objectives and plans, will vary depending on the player's chosen faction.
George sat up slightly, squinting as he carefully examined the words through his reading glasses.
He read it carefully, word by word, almost as if he were reading a newspaper.
Damn, this is really well written!
He had the feeling that he was sitting in the command center, listening to the commander explain the mission to them.
No, that's not right.
Not in the command center, but in the tents, on the troop carriers.
He had already gripped his gun and donned his uniform, and was on a troop transport vehicle speeding towards the front lines.
That progress bar is the countdown to heading to the battlefield.
Be brave, guys!
[Respawn point not selected, please select] "Hey, I haven't finished reading yet. What happened to the 3rd Forward Support Base? Where's the 101st Airborne Division?"
Seeing that the screen had inexplicably switched to the game, George muttered again.
"Dad, everyone else is waiting..."
Emma shook her head helplessly.
In any case, at least my father-in-law seems to be quite interested in this game.
They're sharp-tongued, but they take things more seriously than anyone else.
Even little Vincent, who loves reading so much, was eagerly anticipating the game content with starry eyes.
Emma's attention returned to the game.
As mentioned above, unlike other games where players are directly transported to the spawn point.
In Battlefield 1991, you need to choose your own respawn point.
Multiple locations were marked on the battlefield overhead view.
The distribution of these points is also quite deliberate. According to the battle line map on the loading screen, they correspond precisely to several forward positions.
However, there is a slight difference.
Currently, the only available options are the half of the positions controlled by the coalition forces.
After a quick thought, Emma's FPS instincts kicked in, quickly helping her understand the entire mechanism.
A battle for points!
Why can't we choose the remaining positions?
Of course, it's because they're still under enemy control!
So, if our side manages to capture the enemy's position during a surprise attack, does that mean we can respawn inside their territory?
"Don't rush, Emma."
Emma randomly chose a relatively forward position and was about to start the game when George, who had been muttering incessantly, stopped her.
"I already told you our teammates are waiting, Dad. Can't we talk about this after the game is over?"
"You're so hasty. Look at the left, isn't this one also an option?" "Hmm?"
Emma frowned and looked in the direction of his trembling fingers.
[Scout]
[Assault Soldier]
[Anti-tank soldier]
[Medic]
[Engineer]
There are five functions in total, and the number of each corresponding class on the battlefield is also displayed.
"What... is there a difference? Aren't they both about blowing the enemy's head off?"
"The difference is huge!"
George's eyes widened in disbelief; he didn't even realize he was speaking up for Gamenova.
"The battlefield isn't a place for superheroes. Do you think you can single-handedly control the war?!" "Uh..."
"Listen up, the real battlefield is never about everyone shooting at each other with rifles, or comparing who has better marksmanship or who's tougher."
George swallowed hard, making sure he wouldn't choke on his impassioned speech.
"You and your comrades must cooperate! Tanks are powerful, but they require infantry support and engineers for maintenance. Assault troops have fierce firepower and are crucial for penetrating positions and advancing the front line, but they are physically vulnerable and require support from armored vehicles and medics for treatment."
"Anti-tank infantry's anti-materiel weapons and engineers' mines can effectively limit armored units, but they are easily disrupted by enemy infantry and snipers..."
"The battlefield is not an individual competition, nor a place to show off your personal abilities!"
After a spittle-flecked speech, George suddenly froze.
He turned his head to look at the job selection on the screen.
Suddenly, I realized something.
Battlefield 1991... doesn't seem to be a simple reskin of Quake.
It's not just another Quake game with a modern warfare theme.
Multiplayer collaboration, multi-unit coordination... Gamenova seems to be really trying hard to recreate these elements.
"Uh... okay? Anyway, we have to get started."
Emma nodded reluctantly; she could more or less tell that her father-in-law was probably right.
After some thought, she chose scouts as her starting lineup.
Thanks to her top-notch marksmanship honed over many years, from Wolfenstein to Quake, Emma has absolute confidence in her skills.
Playing with a sniper rifle is the best way to showcase your skills.
Before she could even confirm, George's curses came pouring out again.
"Damn it! You should have chosen assault! Or at least a medic or engineer!"
"Uh... but I'm better at sniping."
"Why don't you look at how many scouts you have now? My God, what... what the hell is this sniper squad? How the hell do you plan to advance your position?"
Sniper, the most beloved profession among French fries.
Come on, sniper rifles are really cool, okay?