[Special Thanks]:
[ Department of Defense Entertainment Media Office ]
Lockheed
United States Cable News Network
[And you too]
The three of them gathered around the newly bought computer, looking at the content on the screen.
As with any project like this, Lin Lixin naturally obtained the rights to Dod along the way.
Firstly, it can more easily solve the copyright issue of equipment models in the game, and secondly, it can also get the official support to endorse it.
It had the same amazing military propaganda effect as the previous " Ace Combat " era.
Watching Gamenova on DoD these days is like watching... a loudspeaker.
If the foreman shouts out, countless players will get carried away and immediately join the army.
For the U. S. military, still shrouded in the shadow of the Vietnam War, this is undoubtedly an excellent way to change its image. Unlike absolutely patriotic films like " Top Gun."
While Battlefield 1991 has a significantly narrower audience than the film, it correspondingly enhances the depth and engagement of the story.
According to the version they received from the Department of Defense...
For them, having Dod's name on their site is absolutely beneficial.
For Emma Vincent, this family addicted to the internet, this scene was undoubtedly extremely exciting.
But George still looked on with obvious displeasure.
His expression was filled with dissatisfaction with Gamenova and with the game itself.
And... a tiny, faint expectation.
"I swear, if this is just a shoddy copy of Quake, I'll kick Mr. Lin's ass with Grandma Vincent's old boots! Yes, I definitely will."
"Oh, you even know Mr. Lin."
"That's not important. What I'm saying is, Quake 2 was just released not long ago, and to release a new FPS game so hastily is just exploiting the war and riding the coattails of the Gulf Crisis!"
"Um... Dad, I have this feeling... you know quite a lot!" Thump thump thump! Thump thump!!
Before the two could argue again, a burst of exciting drumbeats suddenly came from the speakers.
The intro is exactly the same as in the PV.
The piece, adapted from a marching song, is absolutely unique in its ability to create atmosphere.
Several accelerating syllables followed, each one like a heavy hammer blow to George's heart.
For a moment, he even felt his heartbeat synchronize with the music.
"Crackling and snapping..."
The sound of tracks grinding through sand.
The sound of the wind blowing.
The sound of fierce sandstorms pounding against solid armor plating.
Before the screen even lights up, these high-precision sampled sound effects already sketch out a battlefield in the desert.
Under the scorching sun, accompanied by gradually melodious yet melancholic music, an endless desert appears on the screen.
Gravel, withered grass, Dune on the Skylines, and clouds so sparse they are almost invisible on the sky.
The intense sunlight made the ground appear distorted, constantly rippling under the scorching haze, like the surface of the sea under a storm.
The camera focuses on a clump of withered grass in the foreground.
Even in such a desolate place, there are still occasionally one or two small grasses that tenaciously take root.
"Crack... crack... crack..."
The sound of tracks came from behind, getting closer and louder.
Stereo is truly a great invention.
With its extensive audio technology accumulated from works such as " Michael Jack's Moonwalk" and " Rocksmith," Gamenova never disappoints in terms of sound field processing.
The sensation of a tank actually approaching from behind, growing ever closer, intensely assaulted the three's senses.
As if to echo this feeling, the music also took a sharp turn downwards.
The previously melodious atmosphere was abruptly shattered. As the key dropped, the drumbeats grew stronger, pulling up the entire rhythmic sequence.
At this moment, the tank finally revealed its true form.
The M1 Abrams main battle tank is the pride of America military technology.
"Click--"
The tracks rolled mercilessly over the withered grass, heading towards the boundless desert Skylines.
Its appearance, however, was only the beginning of this march.
As the camera rotates, more and more armored units begin to appear on screen.
Listening to the rousing music in my ears, watching the torrent of steel in the desert.
There really is a sense of pride that says, "No matter how hard life is, seeing this scene will make me stand tall with pride."
After the Army comes the Navy.
From the HMS USS Saratoga, which I'm referring to, to HMS Ark Royal, the British "prisoner," the coalition deployed a total of nine aircraft carriers throughout the Gulf War —a truly extravagant lineup.
In addition, there are 247 other ships, including reactivated old battleships and various other warships. The entire naval portion was actually filmed using a combination of live-action footage and composite images.
The film features a wealth of firsthand footage shot by CNN, as well as parts licensed from DOD, along with high-precision model rendering animations supervised by Industrial Light & Magic.
The aircraft carrier battle group, sailing the high seas, has demonstrated its deterrent power in all its glory.
Yes, despite having pushed the performance to its limits, Lin Lixin and his team gritted their teeth and completed the naval component.
Although it's a stripped-down version.
Multi-service joint operations have been the absolute core of the Battlefield project from the very beginning.
The army, navy, and air force are all indispensable.
How to build a navy with limited capabilities is a real headache.
Despite the incredibly cool and massive map, which perfectly lives up to the standards expected of Battlefield, the game's overall design is stunning.
But that relies on extreme optimization.
Naval warfare is a completely different matter.
Rendering either the ocean or intricate warship models with numerous details is a huge test for computers. From any perspective, even with a graphics card—a product ahead of its time—it's simply impossible to fit that much space into the system.
However, abandoning the naval component like this made Lin Lixin somewhat unhappy.
Damn it, if you can't even do it, then what's the point of using this cheat?
After a whole afternoon of hard work by the project team, Lin Lixin and others found a perfect solution.
Playback of the video.
Just like during the Myst era, all the images and animations were pre-rendered, replacing the actual modeled naval scenes.
In the context of modern battlefields, especially in the inland desert environment of Battlefield 1991, the role of the navy is vastly different from what it used to be.
It was not a mobile turret that directly aimed cannons at the shore and fired, but rather a long-range Support unit.
Aircraft carrier-based aircraft, cruise missiles, and battleship gunfire are all within the navy's comfort zone.
Since it's beyond visual range, that makes things easier.
It can be made into a direct presentation of footage and a call for Support.
Although the commander function was abandoned due to limitations in personnel size and communication capabilities, creating a Support call function was not difficult. Whether it's "Our bombers have entered the territory" or "↑→↓↓↓", they are essentially the same technology.
Instantiate the attack outside of your field of vision, or even outside the map, and then drop it into the corresponding location.
If the scene is large enough, then add a lively short clip.
In Battlefield 1991, that would be the launch of cruise missiles, the takeoff of carrier-based aircraft, and the turning of battleship turrets.
"Um--"
George drawled out his words, staring at the carrier battle group on the screen, remaining silent for a long time.
"Buzz--"
Following closely behind the navy was the roar of engines overhead.
A formation of fighter jets flew over the base.
The F-117 stealth fighter and F-15E fighter, whose designs resemble those of characters from a science fiction movie, are closely followed by the F-111 supersonic fighter-bomber developed by General Dynamics.
Despite the extensive artistic treatment.
But this level of opening animation is already acceptable for any modern warfare-themed work. After the three armed forces take turns showing off their skills...
The game's logo finally emerged slowly above the desert.
[battlefield]
[1991]
"At least the video playback was done quite well."
George pursed his lips, leaned back slightly annoyed, and reached for a backrest to support his aching lower back.
His back was really sore from holding the position for so long.
This opening animation is so good it could be used by DOD for military propaganda; Gamenova actually used this technology in a video game.
I really don't know whether to call it their highest pursuit of art or a waste of talent.
"I've said it before, how could Gamenova possibly rehash old ideas?"
Although Emma was equally excited, she forced herself to remain calm, adopting a "told you" posture, her nose practically sticking out to the sky.
Vincent sat on his little stool, pursing his lips as he watched the screen, his little eyes blinking. Although his mother wouldn't let him play the Quake series, it was, after all, the most popular FPS game series in the world, and he had at least heard of it before, and had even "experienced" it with the help of friends.
Compared to that game that was purely designed for pure enjoyment, Battlefield gave him a very different feeling.
It's not the kind of feeling that makes you want to go on a killing spree just by watching a trailer.
Although Gamenova is really good at these things.
A game company that wields terrifying, manipulative power is a frightening entity.
Whether it's the Quake series, from Wolfenstein 3D to the current installments, or arcade games like Hotline Miami.
They all take exhilaration to the extreme.
Once you're immersed in it, the urge to ignore everything else and just want to go on a killing spree and tear all the enemies in the game to shreds is completely uncontrollable.
From the music and visual style to the rhythm, every detail in this type of work serves this goal.
Just like in " Hotline Miami ".
The intense, psychedelic electronic synth music draws you in completely, as if you've been drugged.
But... Battlefield gave him a completely different feeling.
It's not incitement, nor is it the kind of light-hearted slaughter; rather, it's a kind of... profound feeling.
The weight of war and the weight of history.
And of course, there's the profound weight of life itself.