America: The Godfather of Game Development
Chapter 563

A Fighting Game Tailored to Europe and America

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The development of 3D technology has now reached a bottleneck.

This is a fact that Lin Lixin has to admit.

Despite the exaggerated presentation of Battlefield 1991, which seems to be a product that transcends an era.

But that's because he went to great lengths to cram in all the mature optimization solutions that would be available in the future.

In addition, there's the unique nature of the desert map itself, and the extremely close-range sandstorms that, while others don't seem to care, he finds very annoying.

That's how the horrific work, Battlefield 1991, came about.

But that's all there is to it.

Want to break through to a higher level?

This is no longer a problem that can be solved at the architecture and software level.

Even though Novaradeon was already incredibly ahead of its time, bringing the concept of GPU back from the future.

However, limitations in manufacturing processes cannot be overcome by architectural design alone.

No matter how advanced the optimization, the 1-micron process of the Athena chip can't beat the 800-nanometer Intel Pentium. In terms of chip technology accumulation, Gamenova is not the true leader in the world.

Intel has been deeply involved in the x86 architecture for a long time, and once the manufacturing process breaks through to the nanometer level, it can easily multiply the number of transistors several times over.

In two more years, when the process technology reaches the 200-nanometer level, or even the 180-nanometer level, the Pentium II and Pentium III will be industrial miracles with tens of millions of transistors.

In comparison, the most mainstream Intel i486 processor has only just broken the million-level mark.

"What a problem! It's true what they say, an industrial base is more important than anything else."

Thinking of this, Lin Lixin sighed helplessly.

Gamenova does not have a photolithography business, at least not for a long time to come.

This thing is not something a cheater could just whip up in a garage with a soldering torch and a soldering iron.

The machines that Micro-Nova Semiconductor is currently using were bought from his friend David K. Lam.

Lam Research in this, but their limit is only 0.8 micrometers.

If Lin Lixin were to do it himself, with the help of a cheat code, he wouldn't doubt his ability to actually succeed.

However, the investment and time required behind the scenes are simply unacceptable. The golden age is filled with precious opportunities every month and every day.

Rather than wasting time on these things, Lin Lixin preferred to use this time to work on projects that were less demanding on graphics performance as a transition.

"Buzz--"

The sound of an electric motor driving a propeller rose from the side in the distance.

"Oh, it's just like speaking of Cao Cao and Liu Bei appearing."

Lin Lixin stretched, stood up from the beach chair, and looked at the small pier not far away.

The visitor was not Governor Arnold, but rather a long-lost friend.

Brandon Lee, holding onto the edge of the speedboat, nimbly leaped and landed steadily on the wooden boardwalk.

Besides Arnold, Brandon Lee, his good friend from the early days of Street Fighter, was also called in.

"Be careful, that side hasn't been secured yet. Don't blame me if you fall."

"Hey, stop with the nonsense, is what you said on the phone true? You're making a fighting game?"

Brandon Lee excitedly ran a few steps and rushed up the steps to the higher ground. It was impossible for him not to be excited.

Fighting games, a term that has become somewhat unfamiliar to Gamenova.

However, it was also the foundation upon which Gamenova initially built its success.

There's no game genre more suited to arcades than this.

Even today, Street Fighter and the King of Fighters remain the mainstays of esports events.

It is also a popular machine in various arcades.

Once players tire of the massive, intense battles, they'll eventually return to this machine to enjoy the purest form of competition.

Especially after the changing times, Nova Arcade has long since completed the porting of the new storage media.

Modern arcade games no longer require the tedious process of using different floppy disk packs to play different characters, as was the case in the past.

If there's anything to regret, it's probably that neither Street Fighter nor the King of Fighters has had a sequel in all these years.

Although they were all arcade games, their visual presentation was ahead of its time.

But after all these years, in an era where Moore's Law still applies, both titles are now complete relics. "Of course, we've run into some problems with 3D, so I'm planning to look for a breakthrough in 2D. Fighting games are a good option, don't you think?"

"Yeah, yeah, I thought so too."

Brandon Lee nodded repeatedly.

To be honest, personally speaking, he'd love for Gamenova to focus entirely on fighting games.

He can boost the popularity of martial arts films, and even if he never acts in new films again, he can still get better resources in Hollywood.

Considering the relationship between the two, it's truly unknown how much of his current numerous action film contracts are actually related to this person.

I won't talk about it.

If you really had to lift him up, wouldn't Arnold have had Lin pulling the strings behind him?

Did Harrison get help? Did Tom Cruise get help? What about Keanu?

The answer is obvious.

By now, Lin Lixin is no longer just a big shot in the gaming industry, but a complete entertainment the Godfather.

With a wave of his hand, a Hollywood newcomer rises. "So... how so? Is it a sequel to Street Fighter? Or a sequel to the King of Fighters?"

Faced with these two works with vastly different styles and positioning, Brandon Lee finds it difficult to choose between them.

In his opinion, it would be best to release sequels for both games now.

"Hmm... neither."

Lin Lixin smiled and shook his head.

"However, the new game will also be part of our fighting game universe; it will be a completely new IP."

Not to mention that both of these fighting games are Gamenova's own products.

Even among fighting games from the original timeline, there have always been numerous cameos and tributes to each other.

Especially after the historic reconciliation between SNK and Action King in 2000, characters from SNK's Fatal Fury, Art of Fighting, and the King of Fighters began to appear in Street Fighter.

It even gave birth to a historic title like " Capcom vs. SNK: Millennium Fighting 2000".

The clash between Chun-Li and Mai Shiranui fulfilled a long-held dream for fighting game fans.

"Wait, a new IP? You mean... like ' The King of Fighters ' back then, making another work with a different focus?" Brandon Lee was taken aback, not expecting the final answer to be neither of the two.

However, along with the surprise, a sense of doubt also arose.

"While I know this is an unnecessary concern, but... besides Street Fighter and the King of Fighters, how else can fighting games differentiate themselves?"

Both Street Fighter and the King of Fighters have reached their peak in their respective areas of expertise.

Trust me, you'll definitely like this new work even more.

Lin Lixin smiled and nodded.

Looking at the fighting game industry, every game that has managed to gain a foothold in the scene has its own unique "core fun".

Otherwise, just endless fighting wouldn't be enough to support so many works.

The most classic Street Fighter is like a game of chess, or rather, rock-paper-scissors, in the world of fighting games.

Every move and every strategy is a game of strategy: controlling distance in the initial position, anticipating and countering moves, testing one's mental fortitude, and playing long games...

The highest level of fighting games, both in terms of competitiveness and entertainment value.

The King of Fighters, on the other hand, is more like a product that specializes in visual appeal and exhilaration. It features an extremely fast game pace, a hyperactive fighting style full of running and jumping, and strong aerial dominance.

Of course, there are also a wide variety of combos.

Each character was designed with the premise of a "superpowered martial artist".

Using the surreal tension of 2D visuals, it created a variety of exaggerated actions.

Although there may be a huge gap in skill due to differences in reflexes and proficiency, the entertainment value is absolutely unparalleled.

So incredibly handsome!

Of course, there are also titles like " Virtua Fighter," " Tekken," and " Guilty Gear," each with its own unique characteristics.

There are also works that specialize in a particular direction, such as " Dead or Alive ".

Marie Rose is a regular in the 3D section.

If we include games in the Smash Bros.. genre, fighting games are indeed a huge category of games.

Among so many works, there is one particularly peculiar one.

It wouldn't be an exaggeration to call it an " America- style" fighting game. Unlike the Japan understanding of fighting games, it has a truly United States heritage, from its mechanics and overall design to its visual style, every detail tells the world:

This is an United States fighting game.

I call it... "Motal Kombat".

"Mortal combat?"

Brandon Lee nodded thoughtfully.

The translation roughly means a life-or-death struggle, a battle to the death.

It certainly fits the name of a fighting game.

"No, no, no, it's not 'combat,' it's 'kombat'!"

It's k, not c.

Lin Lixin deliberately emphasized the 'k', even though they actually sound exactly the same.

"Ah, I get it, this is a popular trend now." Brandon Lee suddenly realized.

This is nothing new.

United States popular culture in the 1990s had a strong affinity for the letter "k".

It looks more "hardcore," harder, and more violent.

People often like to replace the 'c' in a word with a 'k' to create a more aggressive brand name.

Things like "chaos" becoming "khaos" and "cobra" becoming "kobra" are common occurrences.

At the same time, the word "k" can also be used metaphorically to mean "kill," as it inherently carries the connotation of killing.

"I guess so. Anyway, I hope to develop a new fighting game targeting the European and American markets."

How to do it?

"Hey-hey..."

Lin Lixin smiled and was about to say something more when Schwarzenegger, who was late, finally arrived.

Lucas was also on the same ship. He had obviously been summoned by Lin Lixin as well.

He looked towards the pier, watching the two people disembarking, and explained to Brandon Lee beside him:

"That's why I called you all here. If there's anything besides video games that represents United States culture, the answer is definitely... Hollywood."

The new work is Mortal Kombat.

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