America: The Godfather of Game Development
Chapter 613

A pioneering work of minimalism!

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October.

The new game has finally arrived as scheduled, much to the delight of players.

As an arcade machine, with the cooperation of Sega, Gamenova was able to add many interesting peripherals to it.

However, considering the distribution volume, the final frame size will still be medium.

It's only slightly larger than a typical arcade machine.

The majority of its volume is allocated to the large CRT monitor and the movable platform beneath it.

This time, the film is finally not R-rated like "Mortal Kombat," allowing Lin Lixin and his team to fully leverage their Hollywood advantages.

Go shoot a decent promotional video.

Perfect timing, it also allows us to wait for the translation team to finish compiling the language packs for the other initial release regions.

If we were to find the most suitable regions for "Mirror's Edge," then Hong Kong, where Jackie Chan action movies are most Hong Kong, and France, the birthplace of parkour culture, would undoubtedly be the top choices.

Since Ubisoft didn't have much to do these days, they directly put them in charge of distribution throughout Europe.

... France, Paris, northern suburbs of Lisses area.

"Call!"

Belle jumped off the wall.

Upon landing, roll forward to absorb most of the impact and avoid injury.

Then, his body stood up with incredible speed, almost without slowing down at all.

The suburbs of Paris are filled with low-rise houses.

For David Belle, the dense city, interspersed with parks and streets, was a natural playground.

His figure moved swiftly between buildings, sometimes even leaping from the rooftops and landing directly on a neighboring building through narrow alleys.

At 18, one's physical functions are at their peak.

He mastered these routes through daily challenges.

They moved about almost entirely out of instinct.

"Merde!" Belle suddenly stopped and cried out in surprise.

He immediately lunged backward, saving the videotape that was about to fall to the ground.

I just rented this from the store; if it gets dropped, who knows if it will break completely.

Looking at the picture of Asian Hawk Jackie on the cover, Belle chuckled and carefully tucked it into his inner pocket, making sure it wouldn't fall out again.

He really liked the movies Jackie made.

Although the core of their culture differs significantly from that of France, their gestures and body language are common.

Especially this plate in my hand.

Asian Hawk Jackie's ability to scale walls and leap across rooftops truly impressed him.

Perhaps because he is a natural expert at climbing buildings, he always feels a unique sense of immersion when watching these movies.

I always want to try out those flashy moves myself.

However, Belle's approach differed somewhat from Jackie's.

He preferred to study "routes," which is the obstacle course training method most admired by the France. Whether going to and from school or wandering between shops in the neighborhood, he always had his own unique routes.

They either walked on the rooftops or climbed over the fences.

He's excited about any road, as long as it's not a main road.

Most of the time, thanks to this unique mobility, he can even get there faster than people driving cars.

After all, in a city, skilled runners don't need to wait for Red Green.

They truly believe that "the shortest distance between two points is a straight line."

After a whirlwind of speed, he came to a gentle stop in front of his house.

Close the door and change your clothes.

He grabbed a bottle of drink and a handful of candy, then nimbly walked to the television and turned it on.

Actually, he had already watched this movie several times.

But for audiences of this era, it's perfectly normal to watch a movie repeatedly.

After all, the information explosion hasn't even begun yet, and the internet is still in its infancy. So, besides playing games and listening to music, the only other form of entertainment is watching television.

However, today's situation is slightly different.

Before it could even retrieve its VHS player, the content broadcast on television caught its attention.

France television stations are not part of the same system as those in the United States.

However, for fully commercial private channels like TF1, you can access them simply by paying a fee.

In addition, Ubisoft has been deeply rooted in France for many years and has more or less its own network of contacts there.

The global rollout of this PV didn't actually require much Kung-Fu Master.

[May contain content unsuitable for children]

[Visit the official ESRB website for rating information]

[This video is for promotional purposes only]

[May not be sold, rented, or reproduced by any party]

[According to relevant laws and regulations, any unauthorized use of this video is strictly prohibited.] "oh..."

Belle raised an eyebrow slightly.

Is it possible to watch something this exciting on TV now?

Normally, if he wanted to watch it, he would have to go to the video rental store's special section to find it.

After a brief black screen...

A mottled, cracked white concrete road appears in the frame.

Before he could even react...

A foot slammed down on it, leaving a bright red footprint, before disappearing from the frame.

The footprint reveals a highly recognizable logo.

[gamenova]

The name Gamenova is familiar to gamers worldwide. It's an United States company that makes very successful games.

The novapocket game console and the recently popular pokepal pet machine are their products.

So that means...

Belle pursed his lips in slight disappointment.

It turned out to be a video game.

But since they had run into each other, Belle returned to the sofa.

Let's check out the PV first, no matter what.

[The following are all in-game screenshots; please do not imitate them.]

What kind of benevolent company would include such a line in a game promotional video?

How confident is this in their visual presentation?

Can't you tell the difference between video games and reality? But Belle soon realized he had spoken a little too soon.

The white background gradually fades away, revealing the game screen.

The sky was a deep blue, with white clouds obscuring the Skylines in the distance.

Sunlight streamed down from the left, enveloping the equally pristine white city.

The sunlight, reflected off the solar panels and the stark white concrete, made the entire view appear so bright.

Especially when combined with the gradually fading white background, the whole picture has a dreamlike, floating feel.

This is a city from the future!

The architecture features minimalism, paired with a restrained yet almost frenzied use of color.

The moment the image appears, the boundary between reality and virtuality blurs.

It looks real, yet it feels so Unreal.

Judging from the hands on either side of the screen, this is actually presented from a first-person perspective.

The protagonist stood on the edge of the rooftop. After a brief acceleration, he suddenly leaped into the air.

The sense of immersion offered by a first-person perspective is difficult to achieve with other viewpoints.

Seeing her leap directly from the rooftop like that, even Belle, who is used to parkour, felt his palms sweating.

Judging from the surrounding environment, the buildings here are far too tall.

He had never encountered such towering modern buildings in the suburbs of Paris.

Jumping around in this kind of place is a completely different experience from jumping on a low building.

However, the game's protagonist is clearly a skilled player as well.

Her goal wasn't to perform a trapeze act, but rather to cross to the rooftop of another, slightly shorter building.

Before she even landed, she had already adjusted her posture.

The moment my feet touched the rooftop, my hands followed suit, bracing themselves against the ground.

He deftly rolled forward to dissipate the force, and then stood up immediately.

The entire sequence of movements flowed smoothly, without the slightest interruption. "Huh?"

Belle was taken aback.

What the hell?

He had done that action about ten minutes ago.

Although not as exaggerated as in the PV, it is still a set of action techniques that he is proud of.

Gamenova actually incorporated it into their game?

On the screen.

After getting up, the protagonist continued running forward without any hesitation.

The entire scene has realistic shaking, making it feel like you're actually running.

This image is probably quite torturous for those suffering from 3D motion sickness.

But for others, the sense of immersion is incredibly strong.

Behind several pairs of solar panels stood a wire fence. Directly in front was a gate.

The game's protagonist Faith, ran faster and faster, and was soon at the door.

But in the next moment, she suddenly took a heavy step, her whole body rising into the air, grabbing the top of the door and flipping over.

An unexpected contrast, yet not unexpected at all.

Somehow, when that fence appeared in the frame, Belle already had a premonition.

You have to jump over it!

Never use the door!

He didn't know why; perhaps it was his parkour genes, or some rebellious streak at work.

Throughout the entire promotional video, Gamenova didn't provide a single word of narration.

Everything revolves around the protagonist Faith, running through the city. She leaps over buildings, slides across ropes, and even walks a tightrope on a narrow pipe between two buildings.

In the most outrageous scene, she leaped directly from the edge of the rooftop and barely managed to grab onto a drainage pipe on the opposite building.

If she made even the slightest mistake, she would fall to her death.

With a short running start, she can run fast in relays against the wall.

Although it didn't involve real wall-running and wire work like in action movies, it was precisely this sense of realism that excited Belle even more.

Because most of the actions depicted can be replicated in reality.

He even found 99% of the movements very familiar, giving him a strong sense of déjà vu.

Suddenly, Belle had a thought and grabbed the videotape he had forgotten on the table.

Asian Hawk Jackie!

No wonder.

These actions clearly show Jackie's influence.

Although Gamenova made many modifications to suit the game's protagonist, making it more visually stunning and exaggerated, the core action symbols remain unchanged.

The PV clips slowly came to an end.

Music composed by Hans Zimmer himself then began to play.

After a period of complete and utter silence, release all your emotions at once.

The bright red game logo finally appeared against the pure white background at this moment.

[mirror's]

[edge]

The Mirror's Edge

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