America: The Godfather of Game Development
Chapter 628

"Hell March"

1,682 words6 min read0 views8h ago
Next

"Knock knock"

Deputy Commander Stavros ( Schwarzenegger) walks into the office and presents a report to the Supreme Allied Commander ( Harrison ).

Arnold handed over the documents, removed his hat, and sat down next to Harrison.

Harrison glanced at the report in his hand, his expression becoming slightly serious.

"Commander, is this the last communication?"

"It's exactly nine o'clock, and that's all."

"Perhaps Einstein escaped."

"The chances are slim, General. Otherwise, he would have contacted us by now."

The amount of information hidden in just a few lines of dialogue is truly extraordinary.

Lin Lixin sat down in front of Lucas, flipping through the script in his hands.

They're filming the opening animation for the Allied forces right now.

The plot of * Red Alert 1 * wasn't as complex as that of Red Alert 2, telling an "what if" storyline. In this timeline, Dr. Einstein successfully invented a time machine, traveling back to 1933 to nip a failed art student in the bud.

The purpose of this move is very simple: to avoid ww2.

But clearly, this attempt failed.

Due to the shift in the timeline, the two sides in WW2 have become the Allies and the Russians, and the Cold War has evolved into a hot war.

The game's main storyline begins at this point.

It is divided into two versions: the Russian storyline and the Allied storyline.

As the starting point of the Allied campaign, players must first break through the Russian lines and rescue Einstein, who is being held captive in the experimental base.

Just then, a dashing figure dressed in smart military trousers and a short sports top walked out from backstage and pushed open the door of the prop room.

This outfit makes her look exactly like Sarah Connor.

This is, of course, Linda Hamilton.

To be precise, it's the Allied hero she portrayed— Tanya Adams.

According to the character design, Tanya is an Allied special forces captain, skilled in 15 methods of hand-to-hand combat and freestyle abilities. She is adept at using C4 for demolitions and is equipped with dual pistols as her primary weapons. She embodies the typical American special forces configuration, somewhat reminiscent of Natasha Romanoff from American comics.

Having already worked with Sonya Blade in Mortal Kombat, Linda was clearly much more skilled this time, easily immersing herself in the role.

Rather, you'd say this guy's starting to resemble a character actor.

Just like Arnold is Gamenova's go-to male lead, nowadays, whenever there's a film or television project involving female agents, they'll probably cast her in the role.

"It suits me better than I imagined."

Lin Lixin nodded in satisfaction.

Tanya is considered a childhood goddess for countless gamers.

Both Red Alert 1 and Red Alert 2 even feature complete defeat animations, with almost every defeat having its own separate cutscene, which is quite a unique feature.

According to rumors, the inspiration for this character actually came from action movies directed by John Woo.

Lin Lixin nudged Lucas was standing in front of him.

"Where are the Russian actors I requested?"

"We found them a long time ago, and they're currently filming simultaneously in Europe." These days, finding authentic Slavs to make a film isn't difficult at all.

Even if there aren't any suitable candidates, you can find some white people from places like the United Kingdom or Germany and do some simple makeup and styling.

It's not very noticeable on low-resolution screens.

What's needed is style and flair.

"That's fine then. Let's leave it at that for now. There's Kojima keeping an eye on things here. I'll go talk to Hans about the music."

Although both " Red Alert " and " Battlefield 1991 " are war-themed works, their musical styles are completely different.

What is the most representative song from the " Red Alert " IP?

Nothing beats the majestic " Hell March ".

Especially that iconic opening line, "Golden Fertilizer, give it to him!"

That one sentence is enough to transport players back to the days when they played Red Alert tirelessly.

But the creation of this piece of music... wasn't actually that complicated. In particular, the rumors circulating that it was composed "for political purposes" are completely unfounded.

The game's storyline does have a mainstream feel to it.

The theme song for later games like Command & Conquer: Red Alert 3 also developed its own style due to changes in style and the addition of lyrics.

But this piece of music is a different story...

The original composer of " Hell March " is Frankklepacki, a composer from Westwood Studios.

He skillfully captured the hard-hitting style of the Russian camp's steel torrent, using a lot of snare drums and industrial noise.

Overall, it has a very strong synthesizer style.

This is why Lin Lixin decided without hesitation to have Hans Zimmer Studio do these things.

Because the music in " Red Alert " is never the kind of heroic war film soundtrack with a large amount of orchestral music in the traditional sense.

It's actually a very peculiar style of rock.

As for the opening line of the song, "Golden Fertilizer, give it to him"...

According to an interview with Frankklepacki himself, Frank said, "I don't understand it either, but it sounds pretty cool to me." Please bookmark the only official website: www. deqixs. org. This is the only website; other websites may be discontinued at any time.

He simply felt that the material had a certain vibe, so he sampled it and added it to the music.

This sentence isn't even in Russian; the author himself didn't know what it meant.

According to rumors circulating among the public, there are two relatively convincing explanations.

One theory is that the phrase comes from the German word "die waffen, legt an," meaning "to prepare for battle."

However, research suggests that this phrasing does not appear to exist in German.

Another interpretation leans towards it being an English phrase, a training slogan used by the Canada Army.

That is, "reform the line, quick march".

The exact source material is completely unverifiable, as the author simply added it randomly.

But one thing is certain: this lyric has absolutely nothing to do with Russia...

That's just how it is sometimes; game development is always full of coincidences.

This timeless classic was actually a piece that Frank sang by hand over a day after an impromptu guitar performance. But this small, unintentional act created an eternal mystery.

Especially for Hans Zimmer, who received the request.

"... Why include a Canada army slogan in the Russian theme song?"

"Because it's really cool, don't you think?"

Well, after a brief moment of confusion, Hans Zimmer quickly recovered.

This kind of thing is actually very common in composition, especially in their industrialized digital composition.

Composers are usually more concerned with the sound itself than with understanding the true meaning of a piece of material.

The most important thing is what kind of message this material can convey through sound.

The exact meaning of "Golden Fertilizer, Give It to Him" is unknown to most players.

But this did not prevent it from becoming a classic marching slogan.

So much so that just hearing it evokes the image of a massive, steel torrent marching triumphantly into battle. It's incredibly fitting as the theme song for the " Red Alert " series.

"So what we really need is a sense of depth, right? Let me think..."

Hans Zimmer arrived at the workstation, pondered for a moment, and began writing a simple demo.

First and foremost, as the foundation, a sufficient number of drum sets, with the snare drum at the head, must be provided.

The louder the drumming, the stronger the sense of military spirit and the more intense the rhythm.

"Don't need to worry about the class?"

"It's acceptable, but it's best not to make it a primary component."

Lin Lixin stroked his chin, stepped forward, and worked on it for a few moments, helping him to create the base of a synthetic copper tube.

"Let's incorporate more rock elements. I'll think about it; we need some guitars and bass."

He slung his bass over his shoulder, fiddling with the effects pedals, pushing the distortion to its maximum.

"Oh... interesting."

Hans Zimmer replayed the previously recorded sample and grouped it with the demo. It was a very peculiar style.

It was completely different from the style of "war movie soundtracks" in his memory.

It's somewhat like industrial rock, but deviates a bit from that style.

Despite employing a large amount of electronic elements and incorporating numerous synthesizers, it doesn't affect the core message it's meant to convey; in fact, it makes it even stronger.

"Ta-da-ta-da-ta-da-ta-da-ta-da-ta-da--"

"Da, da, da, da"

The footsteps accompanied the short but powerful baseline, one after the other.

The base of the cymbals and drum kit was mixed in during this period.

After several cycles, that sense of weight and depth has been well-developed.

It was at this moment that Lin Lixin switched to his guitar and silently counted the beats in his mind.

"Da da da da"

"Golden Fertilizer--Give--to-him!" Powerful electric guitar melody

"Holy... moly!"

Hans Zimmer, like a child who had found some treasure, was excitedly adjusting the workstation with his eyes shining.

If just now he only had a vague feeling about the piece of music in his mind...

Now all of this has become a reality.

This is it!

Compared to the heavy historical feel of brass-based music, this rebellious yet powerful rock and electronic vibe is surprisingly more in line with the Command & Conquer IP.

Because it's so cool!

Command & Conquer is such a game.

It is not a work that focuses on realistic historical military themes.

On the contrary, it is an extremely exaggerated, crazy, thoroughly entertaining, and unrestrained game.

The visual and audio feedback are both top-notch for this era. From the very beginning, Westwood never intended to create a "war simulator".

It has always remained the same, a pure popcorn-style fun game, only now it's been given a trendy theme.

As the Kirov Airship slowly ascended, it used its devastating bombs to utterly destroy the enemy base.

When the Samsung Prism Tank annihilated the enemy base with a single burst of fire.

Nobody cares whether this game is actually a form of authentication.

I just feel...

Holy crap, that's so cool!

Holy crap, this is fucking hilarious!

End of Chapter
Prev
NovelSummaries
Next

Explore the wiki

Comments