America: The Godfather of Game Development
Chapter 666

Rockstar Games

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Sometimes, Lin Lixin really felt that Gamenova had a bit too many futuristic projects.

Now I have another entropy, but who knows when it will really come in handy.

However, this incident gave him an idea.

In later generations, game companies will definitely be among the groups most affected by hackers.

The ultimate weapon that had been secretly brewing for years was completely exposed by hackers overnight, before the promotional video could even be released.

Especially after technologies like blockchain and Bitcoin matured, these individuals active in the dark side of the internet have become increasingly unscrupulous.

There are plenty of people who use stolen data to blackmail game companies.

After all, leaks mean the loss of novelty, and sometimes they can even subjectively and directly affect a player's first impression of a game.

This applies not only to video games, but also to movies and novels.

After J. K. Rowling's new book was released, Tom Holland, a spoiler kingpin who frequently leaked spoilers in interviews, was everywhere...

Information leaks have always been a serious problem.

"Speaking of which... if we're talking about the gaming industry that's most closely monitored by hackers, this is probably it." There are a few of the highest mountains in the gaming world.

Among them, the one with the greatest influence in the United States is undoubtedly Rockstar and their " Morality and Rule of Law ".

Right now, the fifth-generation aircraft is under intensive development.

Once the new machine is released, with its 3D capabilities, it might actually be able to run third-generation games or even Vice City.

"Hmm... how about... we do a pre-release hype event with the original?"

Although the current technology isn't quite up to par, Grand Theft Auto wasn't always a 3D game.

Before the third generation, the first two generations, including several DLCs, were actually top-down 2D games.

Indeed, Grand Theft Auto III and Vice City officially began Grand Theft Auto Auto's decades-long reign over the gaming world.

However, the first two 2D versions were by no means ordinary either.

Although neither game received particularly high ratings, the graphics were a major drawback.

Because they were both created in the late 1990s.

At that time, the trend of 3D was sweeping the entire gaming industry, and all the developers were desperately trying to get into 3D. However, these two games were still top-down 2D.

This significantly lowered its ratings among gaming media outlets.

However, surprisingly, it has received very positive reviews among gamers.

Players generally think this game is very fun, with a high degree of freedom, a huge map, and tons of quests.

Aside from the graphics, this game is indeed very well-developed.

It's quite interesting how this situation has led to such polarized opinions from the media and the actual player community.

Taking this opportunity, Lin Lixin can do something he should have done a long time ago but has never done.

Remove restricted content from Gamenova headquarters.

Establish a dedicated independent studio to handle this type of subject matter.

Works like Mortal Kombat would be best moved entirely to the bottom.

However, instead of building a new team from scratch, there is an existing team that can be taken directly from here.

... Europe, United Kingdom, Scotland, Dundee.

" Jones, hand me that sign; that's where the money should be spent."

Russell climbed the A-frame ladder and laboriously removed the old sign hanging on the wall.

This isn't theirs, because they just rented the office.

This was left behind by the previous owner.

As for their signboard...

Russell looked down at the bottom of the ladder, at the brand-new signboard placed to the side.

[Dma design]

This is the name of their company... or rather, their studio.

There are countless game companies like theirs in Europe.

After all, this is a paradise for PC games.

Compared to the United States, where arcade culture is prevalent, and Japan, where Japan culture is dominant, this is undoubtedly the heartland of PCs. Consequently, the number of independent PC game developers is countless.

It's like Ubisoft in France and Bullfrog Studio, which is also based in the United Kingdom.

Those two are now key members of Gamenova's team.

I don't think this sign is better than the one I designed.

At the bottom of the ladder, David Jones fiddled with his new signboard for a moment, then tiptoed up and handed it to him.

This isn't the first time they've changed their logo.

This is the third time the logo has been changed since 1989.

Russell insisted that this would make their company look more professional and insisted on allocating funds to design a new logo.

Fortunately, dma-design isn't actually short of money right now.

Not long ago, their signature IP, "lemmings," achieved tremendous success, bringing a substantial profit to dma-design, a small studio.

That's an Amiga game!

Works published on Amiga computers.

Even works created on a platform with such a limited market share, confined to parts of Europe, are enough to earn them such a substantial income.

This was undoubtedly a huge morale boost for them.

However, aside from the spiritual improvement, the material improvement is the most significant.

From now on, they will no longer be "garage developers" who stay in their garages to develop projects.

Starting today, they finally have their own office and have become "professional" developers.

"You don't understand, Jones. Our brand is our reputation. I guarantee you, the reason Bullfrog Studio won the bid is most likely because Mr. Lin likes their black Bullfrog logo! Mr. Lin must be a frog enthusiast!"

"I think there's something wrong with your head..."

"Stop talking nonsense and help me hold the ladder steady."

The two were still fiddling with it, and before the logo was fully installed, a hurried figure rushed towards them from the end of the street.

That's Hammond, another member of dma-design. He recently went to the publisher to pick up the reports.

"Guys! You have to see this!" He ran at the fastest speed he'd ever been, and before he even reached it, he was waving an envelope high in the air, shouting loudly.

Ignoring the stomach pain caused by his side stitch, Hammond, without even catching his breath, quickly continued:

"Something terrible has happened!"

"What? Is the publisher going to do free promotion for 'Lemmings'? Or have sales skyrocketed again?"

Russell, who was installing the sign, didn't even turn his head before asking a question.

But Jones immediately spotted the envelope in Hammond's hand.

Because it had an extremely clear logo printed on it, so clear that he could see it from a great distance.

It is also the most recognizable logo in the gaming industry, and even on this planet.

[gamenova]

"Guys! The publisher told me they received notification today that Gamenova intends to acquire dma-design!!!"

Russell stiffly turned his head and met the gaze of Jones, who was equally dumbfounded at the bottom of the ladder. Jones's gaze passed over him, locked onto the new signboard, and then glanced at Russell.

His gaze shifted between the signboard and Russell several times before hesitantly speaking:

"This... it's so effective?"

"Well..."

The flight arrived in California.

A group of about a dozen people walked out of the terminal and remained silent for a moment.

Even now, they still don't really feel what's happening right now.

There are too many game companies on this planet.

There are so many that no one can accurately count them.

And they are just an insignificant drop in the ocean among the vast number of developers.

Aside from a few best-selling PC games, dma-design is really nothing special. Yet, despite their insignificance, they received an invitation from Gamenova.

The person who came to pick me up was a developer from Bullfrog Studio.

After years of immersion, this group of people has started to become somewhat United States.

However, since they were all fellow countrymen from the United Kingdom, there was naturally some sense of kinship.

"Mr. Molyneux, I would like to ask why...?"

"Lin said he got it by drawing lots, do you believe him?"

"Well..."

How can they believe that?

"Actually, Lin's original words were that he noticed the systematic design and unconventional avant-garde thinking you showed in 'Lemmings.' Perhaps it was this rock-and-roll-style way of thinking that appealed to him?"

Magic Bull shrugged.

Lin said, "Your design philosophy is actually very suitable for making other types of games."

Well, this explanation only confused Jones more. "Other game genres?"

"Hmm, for example... crime-themed action games. Lin said the AI system you designed for units in 'Lemmings' was very interesting; the units would operate autonomously after the player assigned them an identity."

The design philosophy of "lemmings" actually has many similarities with that of Bullfrog Studio.

This is one of the reasons why Magic Bull treated this fellow villager so well.

Because dma-design really suited his taste.

However, Bullfrog prefers to do simulations and parodies, while dma focuses on systematic design.

"We've arrived. Lin is waiting for you in the reception room."

Magic Bull directly packed the group up and delivered them to the headquarters building.

"Please come in."

Jones and his group cautiously entered the room, forming a line at the doorway, none of them willing to be the first to step forward. "Sit down, what are you all doing standing at the door?"

"Mr. Lin! Uh, it happened so suddenly, we didn't have time to bring the signboard!"

Lin Lixin scratched his head.

"Signboard? What signboard?"

Before they could continue speaking, he waved his hand, signaling them to sit down quickly.

"You've probably already heard about it. I'm building a new sub-studio development team, and I hope to bring in dma-design as the first team. This will also allow me to test whether your systematic technology can be used by NPCs in an open-world city."

As Lin Lixin spoke, he pushed the documents on the table forward.

The cover features a rounded orange rectangle.

The design contains the black capital letter [r].

The bottom right corner of the letter 'r' curves out and connects to a white star.

" Rockstar Games, a bolder, more adult-oriented new game company, and a brand new brand."

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