Following the arrow, Pauly quickly found the car.
The task requires you to park it in the gang's garage.
Helpless, he could only temporarily park his beloved car (which had its head twisted) on the side of the road and get into this car.
This feeling... is very strange.
He simply changed to a car that was almost identical to his old one.
But it gave Pauly a strange and indescribable sense of freedom.
It's as if video games shouldn't be like this.
The vehicle can drive...
In any case, we have prior experience.
This time, Pauly to drive the car to the destination in relatively good condition.
This is a high-rise building along the street.
The garage was located in the lower-level annex. As I parked my car at the garage entrance, the garage door actually slowly rose, opening a passageway.
That's pretty cool.
Reason told him that this was definitely a dynamic effect specifically designed by the game for this mission.
But his emotional side made Pauly even more excited.
These skyscrapers are not just for show.
They all do have interactive capabilities.
Even if this interaction is very simple.
Hey Jimmy needs a driver. Call him at the Park Southwest subway station and see if he'll talk to you.
"Um..."
The tasks were interconnected, one after another.
Clearly, I'm going to have to delve deeper into Jimmy's mess again.
It's probably something like driving again. But Pauly is facing a very troublesome problem now.
How do I get there?
I'm currently at the north end of the park, and getting back is a long way off.
Logically speaking, having a car means you just need to drive it a little longer.
But that's where the problem lies.
Damn it, my car is still sitting on the side of the road, way out!
Wasn't this left aside to help Jimmy drive his beat-up car?
What should we do now?
Do we really have to walk there?
While pondering, Pauly had already moved his character to the middle of the road, unsure of what to do next.
"Bang!"
Clearly, the NPCs weren't as reckless as the players. Upon seeing someone standing there, the person promptly slammed on the brakes to avoid them.
When they noticed that Pauly was lingering, the other party kindly honked their car horn to remind them.
but...
This served as a stark reminder to Pauly.
"Hiss... Huh?"
Who says you can only drive your own car?
If Jimmy Liao can drive his own car, why can't he drive this random person's car?
Look at this beautiful sports car, it looks like a Pontiac Firebird. Its flamboyant design is much more stylish than my Camaro.
"Sir, I may need to requisition your car."
Pauly muttered to himself as he silently pressed the boarding button.
Sure enough, his character walked to the driver's seat, pulled open the door, dragged the driver out, and then got in himself.
[Pontiac Firebird] It really is the Pontiac Firebird!
Another performance car brand under General Motors, a standard United States Dream product targeting young people.
Pauly immediately noticed a significant difference upon getting his hands on it.
When I was driving the two cars just now, because they were similar models, I didn't really feel any difference.
But once you switch to a performance car, the difference in handling becomes immediately noticeable.
Steering effort, vehicle power, tire grip...
These things, which are usually very abstract and difficult to perceive in video games, were perfectly presented.
I was involved in the Need for Speed project.
Gamenova has indeed accumulated a lot of experience in vehicle performance tuning.
At this moment, Pauly finally grasped the true essence of the game, or rather, its true rules.
The rule of this game is... there are no rules!
"Damn it, why should I work for this lousy gang?" Go to Bing search for the latest chapter!
He suddenly realized what was happening.
Because of the inertia of linear game thinking, he had been feeling that he should have done it this way.
But that's not actually the case at all.
From the very beginning, I was free to do whatever I wanted.
Whether it's a sedan, sports car, motorcycle, bus, tank, fire truck, or police car...
As long as I don't get caught by the police, I can live without any restraint.
This is a giant playground designed for United States!
You can even acquire various weapons in the game, from pistols to rocket launchers, and even flamethrowers!
Imagine wielding a flamethrower and wiping out a gang of thugs in an alley – how exhilarating would that be?
During the game, Pauly noticed some interesting things.
The string of numbers in the upper right corner that I couldn't understand before now has a clear meaning. They are fractions.
It's like the scores in an arcade game.
Well... more accurately, it should be "reputation".
Pauly once tried driving his car across the bridge to explore different cities.
But the game will tell him that he is not yet skilled enough to go to those places.
And that's where its brilliance lies.
Players don't necessarily need to complete the main storyline to earn points.
He could wander around the city and do whatever he wanted.
This process itself can accumulate a large number of points.
In other words, if one wants to, one can grow into a powerful figure even without following the family's lead.
[I am the law] [wait, you don't know what this means?]
[Special Report from Electronic Games]
The magazine cover prominently featured a line of bold, capital letters, as if afraid the readers wouldn't notice.
[I believe everyone has already played Gamenova's new game released this year for Independence Day.]
[I wonder if any players have gotten annoyed by those tireless police officers?]
[The author is the same.]
All I want is to ride my beloved motorcycle (don't ask me where I got it) on the highways of Los Angeles.
[But those police officers, they're really annoying, aren't they?]
We were simply enjoying our lives, yet they relentlessly pursued and hunted us.
[The author asked the editor-in-chief to send a letter and make a phone call to Mr. Lin overnight to inquire if there was a solution.]
[And Mr. Lin also gave us a big surprise.]
[He said on the phone, "I am the law."] [At first, we thought Mr. Lin was just introducing himself.]
[But soon, I realized this might be a hint.]
So I decided to connect the keyboard and try typing it out.
[Guess how it is?]
[The police are completely ignoring me; I mean, there will be no more warrants or pursuit!]
[In fact, we found that a gamepad can also be used as a substitute for input.]
[Try this: b right left right a left left x y]
[Our infiltration of the development team revealed that at least 10 usable cheat codes are hidden within the game.]
[Discoverers can submit their findings via our email address, and we'll give away a limited-edition Hot Wheels blind box as a prize!]
[ New York Daily ]
[This report] [Recently, I noticed a group of young people spending tens of dollars to buy a... entertainment product.]
This is not a music record, not a classic novel, nor anything that should exist in a Civilization society.
[But it's... a video game that promotes theft and violent crime!]
[I personally witnessed a young man who was originally filial and kind, change his attitude in just half an hour.]
[I mean, within ten minutes!]
He's become a terrifying car thief!
[Special Report by J. Jonah Jameson]
[P. S.: If you think this game is truly "healthy," then please, convince me! I mean, I'd like to invite you to give me a copy so I can play it critically.]
"Happy."
Lin Lixin looked at the several black drafts in his hand and couldn't help but laugh out loud.
The positive image I built up over half a year of developing high-quality indie games has been completely ruined by this one game.
But that's okay. A game company should really care about the opinions of its players, not the media.
Unfortunately, the handheld console's capabilities were simply insufficient to run this game.
Otherwise, its sales would definitely have increased several times over.
To put it bluntly, these smear articles are practically freebies.
Today's young people, especially the new generation who grew up at the end of the Cold War.
They are a generation that uses rebellious culture as a weapon, a generation that grew up in the winds of rebellion and liberalism.
The outside world praises its gameplay, elevating its status.
The criticisms leveled against its intentions ironically became a form of publicity for the company.
For the haters, this is a double whammy – going from being single-minded to having their minds blocked.
Now it's a situation where you can't criticize or praise.
We could only watch helplessly as its sales soared, directly locking into the annual best-selling list.
"As the last console game before the end of the fourth generation, I hope players are satisfied with this result." Lin Lixin silently tossed the magazine aside.
Everything is progressing smoothly and steadily.
Whether it's on our side or on Sony's side.
Oh, and of course, there's Atari, which quietly died out.
" Atari Jaguar..."
His gaze fell on the black machine sitting on the table not far away.
As an old friend, gamenova naturally obtained the actual device immediately and completed the reverse engineering.
To be honest, this machine is actually quite good in terms of hardware configuration.
At least for Atari's engineering team, they have done their best.
Whether it's Tramiel or all the other engineers.
There aren't many major design flaws; the biggest drawback, the handle, has become a unique selling point because of the plastic cover card.
The real cause of death was actually Atari's old problem. There were no games.
Since its release, the only truly playable game on Jaguar is still Cybermorph.
A 3D flight shooting game.
Its functionality is very good, but that's about it.
In terms of sheer numbers, Jaguar doesn't even have as many games as 3do.
At least 3DO has a ton of remastered sports games and a huge number of live-action video (FMV) productions.
Even if you just buy it and watch it as a movie, it can at least help pass the time.
As for jaguar, it's really just for show; there's nothing to play with it.
"Alright, Sam, contact Tramiel and prepare for the acquisition. It's time to fully absorb Atari's legacy."
Atari arcade machines, and Atari Games.
This former king of the North America video game industry has finally come to the end of its historical mission.
From 1972 to the present, a span of 20 years. There was the golden age of the 1970s when it led the game industry into every household, and there was also the trough of the great collapse in the 1980s.
It has created countless classic games, and also countless terrible ones.
Looking back on history, Atari has both merits and demerits, but it is indeed a pioneer with both tragic and comedic aspects.
Born in Silicon Valley, it has changed hands multiple times and moved around the world.
Ultimately, it returned to Silicon Valley, a place where fallen leaves return to their roots.