The Tramiel father and son naturally had no objection to the price.
They came with the mindset of hoping to recover as much as possible.
Being able to enjoy such a generous premium is already the best possible outcome.
"I don't understand, Lin. Gamenova doesn't need Atari at all. I mean... at least it doesn't need the Atari Corporation."
Old Tramiel fully understands Gamenova's acquisition of Atari Arcade.
Before that, Gamenova was indeed somewhat weak in the arcade game market.
Sega has always been the main player in some of the business.
But Atari?
The Atari of today is not what it used to be.
Aside from a little PC gaming skill, I don't really have anything worth tinkering with in the gaming world.
"Atatarist... there must be over 5000 software apps on it now, right?"
"Uh, yes, Lin, you want ST's ecosystem? For what? Linux?" "Yes, we're considering a full transition from Next-Step to Linux, and we need ecosystem support."
Lin Lixin nodded.
His acquisition of Atari was largely due to his interest in Atari's PC experience.
Gamenova has never actually had the capability to independently produce PCs.
Despite its seemingly professional appearance, Hermes is essentially a rebranded product.
The actual production was entirely handled by Next and Dell.
At most, we can only manufacture some chips as contract manufacturers.
But Atari is different.
Atari has a complete PC design and production chain, from software to hardware, with the entire upstream and downstream connected.
More importantly, they are neither part of Apple's ecosystem nor part of the Wintel Alliance, but rather a rare and valuable independent ecosystem.
In the past, this would have been a completely negative buff.
But now, with the soon-to-be-released open-source Linux kernel, that will soon no longer be a problem. "However, these are all secondary; the most important thing is... the games in Atari's hands."
"Ha?"
Old Tramiel now even wants to complain that this thing is the least important thing.
Atari also has a marketplace game, huh?
If there had been any, Jaguar wouldn't have died such a tragic death.
These days, independent developers would rather make games for PCs than for Atari.
Console game developers have also split up and gone to Gamenova, Nintendo, and Sega.
Lin Lixin smiled and took out a CD.
"This is our self-developed 650nm optical disc, with a single-layer capacity of 1GB. Do you understand what that means?"
1GB, a specification that was unthinkable in the past.
In the 8-bit era, a game would at most use 32kb of flash memory chips.
" The Atari 2600 had a huge number of games, although there were many terrible ones, it's undeniable that there were also many excellent ones," Lin Lixin said.
"But these thousands upon thousands of games can all be crammed onto this thin disc."
Even if each game is calculated at the top-of-the-line specification of 32kb, a thousand games would only amount to a little over 30mb.
Let alone new discs, it's a piece of cake even for standard CDs.
"With the capabilities of the Atena-ii, we can easily emulate an 8-bit environment within the game console, mimicking the Atari 2600 environment, making it directly backward compatible with all Atari games."
This also has another significant meaning in acquiring Atari.
Although Atari is gone, their game library can continue to exist in this way.
Fifth-generation aircraft require escort operations.
While the quality of Gamenova's headquarters and subsidiary studios is excellent, the quantity is simply too small.
In this way, they could easily release multiple retro game collections similar to 300-in-1 on the new console.
" Atari is a great company; it was just unlucky to have run into Warner."
Lin Lixin looked at Old Tramiel. This founder of Commodore, a ruthless man who left Commodore with only one goal in mind: to save Atari.
He made many decisions in his life, and the vast majority of them were correct.
But sometimes, that's just how fate is.
You did everything you thought was right, but you couldn't change the course of events.
No matter how hard Tramiel tries, he can never be a match for Gamenova, Wintel, and Apple.
However, it cannot be denied that Tramiel was indeed a wise ruler.
Otherwise, Commodore wouldn't have been able to sell the C64 all over the world.
"If you haven't yet prepared your retirement plans, I'd be happy to rehire you as president of Atari, and of course, you, Vice President Sam Tramiel."
The job is still the same, except now there are no more shares; I've gone from being the boss to an employee.
But for the Tramiel father and son, this was exactly what they wanted.
Get out of this damn mess that's driving me crazy.
... Go to Bing search to see the latest chapter!
[A historic reconciliation! Gamenova officially acquires Atari!]
[Two Sides of Gaming History: The Love-Hate Relationship Between Former Overlords and Current Emperors]
[The End of an Era: The Rise and Fall of Atari ]
Has the Atari era ended...?
[Sales tracking: Jaguar sales have slightly rebounded today. The author believes that Gamenova's acquisition of Atari may lead to an increase in the collectible value of Jaguar...]
Despite Atari's decline today, it's still Nishiyama.
However, it was once a dominant force that ruled an entire era, and its influence on society should not be underestimated.
Although this acquisition is not small in scale, it is a bigger deal than ever before for outsiders.
But on the other side of the distant Pacific Ocean, in Japan...
Ken Kutaragi oblivious to what had happened during this period, focusing intently on advancing the PlayStation project.
Atari Jaguar's defeat brought him another storm of criticism at the board meeting. If he hadn't secured the support of Sony Music, Sony Entertainment, and the boss Norio Ohga, he would likely have suffered another heavy blow.
Nevertheless, this time, Ken Kutaragi faced unprecedented pressure.
"Ken, you've seen the situation at Atari."
Sony Music President Shigeo Maruyama began.
The Americas Leopard's complete defeat truly made him break out in a cold sweat.
Because Sony's situation is indeed not much better than Jaguar's.
To date, Sony has no first-party R&D capabilities whatsoever, and its third-party lineup is completely nonexistent.
If things continue like this, PlayStation will only be repeating the mistakes of Atari Americas Leopard.
"Yes, senior, we need to bring together a third-party team as soon as possible. In fact... I've already found a suitable candidate."
Ken Kutaragi replied respectfully.
For days, he had indeed been trying to find a breakthrough, but the matter was far from as simple as it seemed.
Nintendo's dominance in Japan is so solid that other manufacturers simply dare not trust it, nor are they willing to attempt even a single act of betrayal. The Gamenova group, in particular, is united and as stable as a mountain.
Trying to poach Gamenova's talent? They're dreaming.
"I can see that those manufacturers are all waiting for an opportunity, I mean... Nintendo's third-party developers."
Although none of them have agreed to join Sony's game platform yet.
But he could sense the resentment born of years of oppression.
All that's needed now is a broken window effect.
Once the first person takes the lead, the rest will flock to join in.
"They'll help whoever wins; Ken, PlayStation doesn't have Nintendo's user base."
Shigeo Maruyama saw this very clearly.
P. S. This is only the first generation, lacking any foundation, and it serves as a cautionary tale with 3do and Jaguar as two previous examples.
Convincing these manufacturers that Photoshop is reliable is no easy task.
But the reverse is also true; as long as they can be convinced that Photoshop is reliable and can surpass SNES, they will not hesitate to betray Nintendo. "Unless... SNES can't make what they want."
Ken Kutaragi, his words carrying a newfound certainty and expectation.
"Without considering the capacity of a cartridge, it can never compare to our optical discs. What if a company wanted to make a large-scale game?"
The answer is obvious.
They either have to side with Gamenova or with Sony.
Gamenova is great, but it's the dominant force in the United States. In Japan, many of its flagship games struggle to sell tickets.
Conversely, many JRPGs, while selling very little in the United States, are incredibly popular in Japan.
These are the manufacturers he needs to pay special attention to.
" Square, and... Final Fantasy, if we could get them, Nintendo's dominance would collapse overnight."
Today, Square has long been Nintendo's right-hand man and one of its most trusted confidants.
With Enix and their Dragon Quest JRPG empire, Nintendo's legacy is enough to ensure its continued existence forever.
Square has pushed cartridges to their absolute limits, and if Nintendo's next-generation console still uses cartridges... Square will never be able to make what they want. This year's new FF title, * Final Fantasy V *, is still in development.
However, judging from various rumors and intelligence from corporate spies, Square has truly been cornered.
Any revolutionary improvement will inevitably touch upon existing hardware and storage bottlenecks.
But Square's ambitions go far beyond that.
"They want 3D, they want more exaggerated and modern things, they want games like Gamenova, Nintendo can't give them that."
"But we can."
The answer to what Nintendo will use for its next-generation storage is actually quite obvious.
It will inevitably be a cassette tape.
It is possible to achieve disc-level capacity in a cassette tape.
But the cost could even be higher than that of a game console.
"We have a better development platform, more tolerant cooperation terms, more generous revenue sharing, lower costs, and... stronger 3D performance and greater capacity."
"So... Maruyama -senpai, I hope SMEJ, I hope Sony Music, can personally step in and have a proper talk with Square." Ken Kutaragi looked earnestly at Shigeo Maruyama in front of him and bowed deeply.
Shigeo Maruyama nodded slightly, which was taken as his agreement.
If Photoshop succeeds, Nintendo's irreplaceable status will vanish.
The proverb goes, "A thousand-mile dike can be breached by an ant hole."
"Jian, what you need is a formal company, an independent department with greater autonomy, free from the constraints of headquarters."
" Maruyama -senpai..."
"$200 million. This is the figure I agreed upon after discussing with President Norio Ohga. Sony headquarters will hold 80% of the shares, Sony Music will hold 20%, and you, Ken Kutaragi, will be the Executive Vice President of SCE ( Sony Computer Entertainment), fully responsible for the PlayStation project."
Ken Kutaragi's eyes suddenly widened.
Shigeo Maruyama -senpai is really going all out.
If SCE fails, not only will I be implicated, but also Maruyama- senpai and President Norio Ohga will be held responsible.
"I will not fail in my mission!"