Clearly, there's no more cost-effective approach than simply bringing back several designers from the first generation to Gamenova.
However, there is a very small problem with this matter.
Shigeki Morimoto, the designer of the Mew and Pokémon, is now about the same age as Carmack...
While Ken Sugimori, the main illustrator and designer of many Pokémon, is better off, he is only 19 years old.
Why would someone travel all the way to Japan to pick up two Little Cyan who aren't even twenty years old?
That would probably land them on the front page of the news as a middleman.
But regardless, this trip to Japan is still worthwhile.
That morning.
While waiting for his visa to be processed, Lin Lixin held several Japan dictionaries and mumbled incoherently under the sun.
As he read, the experience points in the progress bar gradually accumulated to the maximum.
[Your reading of " Japan Language Dictionary" has earned you +1 experience point.]
[bite!]
[Acquired Skill]:
[ The Art of Language) ]: [A basic understanding of the Japan language can reduce barriers in communication]
As the long-unheard system notification sound rang out, the fragmented and disorganized fifty sounds in my mind suddenly became clear.
Although I haven't reached the level of a native speaker yet, I've certainly made it into the basics.
But before Lin Lixin could stop, the system notification sounded again.
[bite!]
[[ The Art of Language ] x [ The Art of Language) ] Synergy Effect Activated]
[Skill Synthesis]:
[ The Art of Language) ]: [Language learning efficiency ↑↑↑ (Including natural language and machine language)]
"Eh? There's such a saying?"
This was the first time Lin Lixin had triggered the so-called skill synthesis mechanism.
That's true, they're all languages. Talking to a machine is talking, and talking to a person is also talking.
However, judging from the skill description, its boost should be stronger than the two scattered skills.
"Not bad, I've learned another trick."
It seems that it's always worthwhile to practice more skills when you have free time.
Turning around and walking into the apartment, I heard the same Japan- language moans coming from Sam's room.
Of course, it was Sam himself reading aloud.
After all, it's a business trip overseas, and without Sam by my side, many things would be very troublesome to handle.
So Sam, who was handling contracts with three RPG studios, was once again called upon to take on this important role.
"@#¥%..." Sam muttered a couple of sentences in a very heavy accent, then finally couldn't hold back any longer and threw the textbook aside. "I said... can't we just hire a translator?"
"No one can do it better than yourself. What if the person we hire rips us off?"
"Whatever, I can't learn it anyway, just kill me."
Sam simply lay down sprawled out, adopting a nonchalant attitude and accepting whatever treatment he received.
Language is indeed something that heavily relies on talent.
"Alright, stop worrying about that. Instead, focus on figuring out how to resolve what I'm talking about."
In order to create a pretext, Lin Lixin told Sam that he wanted to take advantage of the booming Japan animation industry to recruit several outstanding animators.
"What about the language barrier?"
"I've almost mastered it."
"Clam?"
In short...
Before Lin Lixin could finish speaking, the doorbell suddenly rang.
Could it be that Vivian's team has finished developing the graphics chip by contacting me at this time?
Pushing open the door, I saw a completely unfamiliar face.
The visitor had a mournful face and was carrying a bottle of wine that looked quite expensive.
"Hello, Mr. Lin!"
"Hello, may I ask who you are?"
Lin Lixin looked at the person in front of him with some wariness; he had not received any prior notice that someone would come looking for him.
"I am Steve, the founder of Electronic Games magazine."
"Holy crap?"
Lin Lixin couldn't help but blurt out a national treasure, waving at Sam was still slacking off in the room.
" Sam, the challengers have arrived! It's Electronic Games."
Damn it, Electronic Games was the very company that started the pessimistic predictions when Story of Seasons was first released.
It's fair to say that without their influence, the reversal of Story of Seasons ' reputation wouldn't have taken so long.
Stockpiling tens of thousands of cartridges would incur costs.
Now, things have gotten even better; the mastermind behind it all has come knocking on our door!
This is downright provocative!
Utter disgrace!
Seeing two men rolling up their sleeves and closing in on him from both sides, Steve quickly began to explain.
"No, no, Mr. Lin, I've come here to apologize to you and GAMENOVA!"
He raised the wine in his hand to show his goodwill.
Lin Lixin then stopped what he was doing and looked Steve up and down with a puzzled expression.
But Sam's movements were so fast that he couldn't retract his fist in time, and a fist the size of a sandbag came crashing down on his face.
"Bang!"
Steve, with bruises under his eyes, sat on one side of the single sofa, chuckling awkwardly as he sat opposite the two men.
Sam's expression also turned somewhat awkward, and the atmosphere suddenly became extremely strange.
"Ahem," Steve cleared his throat, deciding to break the ice, "Mr. Lin, Story of Seasons is absolutely a groundbreaking work, and I sincerely apologize for my previous misjudgment."
As the saying goes, one cannot hit a smiling face. Since Steve came to visit with such a sincere attitude, Lin Lixin could not afford to make a scene.
In fact, GAMENOVA and Electronic Games had a good relationship in the past, even though they were complete strangers.
Almost every game received high praise from this media outlet.
Electronic Games' reviews of those traditional game genres were indeed incredibly objective.
They were the vanguard in GAMENOVA's marketing and promotion.
"Well, at least the players have good judgment, and the negative impact of the reports has been largely eliminated."
Lin Lixin shrugged, deciding to give Steve a way out.
"That's understandable. After all, even Sam didn't believe this design could succeed when it was first proposed."
"Ha ha..."
Steve chuckled twice in agreement.
"I had only played for less than half an hour when I wrote that report..."
"I thought it was like any other game; if it couldn't retain players in the first few golden minutes, then it was worthless."
"But I was wrong, terribly wrong."
His head drooped unconsciously, and a deep sense of shame welled up inside him.
From its inception, Electronic Games was founded with the aim of providing the most objective evaluations of games and bringing readers and players the best first-hand information.
However, he made such a basic mistake, considering himself a seasoned player and judging the game with a perspective detached from the average person, and approaching its design with an impatient mindset.
"After that, the whole magazine team and I picked it up again and played around with it for a few days."
So I came to apologize in person.