"As its name suggests, we aim to provide creators with a faster and more powerful 'creative software'."
This name was given to me by Lin Lixin.
According to the gentleman himself, the original text is as follows:
"Hey? Since its main selling point is speed, I'd say we should just bring in FLARS for collaboration. I've spent so much money on this IP, wouldn't it be a waste not to use it?"
No, no, the original text after modification should be:
"FLAS's speed can be divided into two dimensions."
David stood on the stage, facing a group of bewildered reporters, and slowly began to introduce himself.
"The first level is the speed at which an idea is transformed into a finished product."
As he spoke, he connected the projector to the pre-recorded film.
It was a workstation clearly designed for artists.
It's a standard PC, but it's equipped with an external graphics tablet for drawing and a Trinitron TV.
An artist sits in front of a computer. This is Blizzard's lead artist, Brom, who previously served as the art director for the Diablo series and has extensive knowledge of dark fantasy gothic style.
The camera captured a perfect angle.
You can see what he's doing with his hands, and you can also see what's happening on the screen.
As his brushstrokes slid, simple yet vivid shapes quickly took shape on the canvas.
He drew a circle on the left side of the canvas.
Then, with a light tap on the keyboard, the software automatically switched to the next frame.
So he drew a slightly flattened oval in the middle.
The next frame shows a perfect circle on the right.
Just look at what he clicked on in the software.
After a brief processing, it automatically transformed into a complete animation.
Yes, the software automatically generates interpolation tweening animations for intermediate transitions!
The three originally separate spheres were seamlessly joined together after being interlaced. The spheres landed on the ground, deformed slightly, and then bounced back up quickly.
What would normally require animators to draw frame by frame for a long time was completed by him in just a few minutes.
However, this was only the beginning.
The camera then cuts to a short montage.
It's fairly obvious that he added several different animation effects to the ball in the software.
Some roll over, some bounce over, and some are directly launched high.
Finally, he dragged out a few buttons, slapped them onto the screen, and drew different icons for them.
Finally, the montage ends, and the camera directly cuts to the transcription of the screen image.
It looks like they're planning to show the finished product directly.
The scene is simple: a stick figure with a lively expression stands on the left side of the screen, holding a basketball in its hands.
On the right is a standard basketball hoop.
Several different buttons were arranged on the screen. The cursor moved slowly, and the first one was clicked.
The little figure leaped into the air and accurately tossed the ball into the basket.
Then came the second one.
The little man threw the ball forward with great force.
The basketball bounced off the ground and bounced high into the air.
After circling the rim once, it barely made it into the basket.
Each movement is designed in a similar way.
After some fancy maneuvers, the basketball eventually landed in the hoop in all sorts of unexpected ways.
To be honest...
The animation itself isn't particularly sophisticated.
Today, the film industry has made rapid progress under the influence of the butterfly effect.
Industrial Light & Magic, in particular, is a second-party studio that, while not a direct subsidiary, is practically a direct subsidiary, boasting unparalleled strength in Hollywood and beyond. Compared to those dazzling special effects bombardments, this animation makes extensive use of vector graphics and tweening, giving it a completely minimalist, line-drawing style.
but...
The impact it had on the reporters on site far surpassed that of promotional videos for blockbuster movies.
Because it was too fast.
The drawing speed is incredible!
Kuku took a few pictures, and in a flash, an animation was generated.
Kuku has a few buttons there, and you can interact with them with a click.
Amenva, do you want to ruin the animation industry?!
"As you can see, we've developed a one-click feature to generate tween animations for the software."
"If needed, animators can also adjust various parameters such as anchor points, segments, frame rate, and scale."
"Our goal is to create a dream-making tool that allows anyone to quickly turn their dreams into reality."
"I mean, anyone! Even a child who knows absolutely nothing about computers." "After the press conference, we've prepared a trial session so everyone can try it out for themselves."
Seeing the surprised and uncertain expressions on the faces of the audience, David's smile widened.
"And the second aspect of speed is its operating speed."
"As is well known, Amenva has been committed to the maintenance of NvaScript and the promotion of World Wide Web."
"As you might have guessed, yes, all content produced by FLAS is based on canvas and vector graphics."
This means that everyone can create a large number of animations with very little space.
"This also means..."
"Anyone can develop a game with absolutely no code."
This time, David maintained his original narrative rhythm, but the audience remained silent.
Everyone was holding their breath, watching the scene on stage.
Even the most oblivious person should realize by now just how terrifyingly valuable this thing truly is.
"Yes, everyone, Flas is not just an animation tool, but also a game development tool!" "Furthermore, Flas has a built-in complete NVAScript interpreter, which means that if you have programming experience, you can have a much higher degree of freedom in your animations."
"Of course, even if you have absolutely no programming knowledge, you can quickly create decent effects using our pre-built buttons and other modules."
"Once you've finished polishing your work, you can use the software's built-in publishing tool to send it to Activision's publishing department with a single click."
"Once it passes review, we will publish it on ames. cm and connect you to Google's revenue sharing service."
"As I said before."
"This is... a tool to turn dreams into reality!"
How long does it take to turn a dream story into reality?
Perhaps a few years? Or maybe a few months?
But FLAS offers a completely new answer.
Purchase the Flash Community Edition now for just $30! For enterprise use, you can also choose FLAS Enterprise, which offers more complex and comprehensive technical support. It's significantly more expensive, but supports multi-device licensing, making it ideal for studio deployments.
And of course, don't forget our [All-in-one audio and video package - vcalixflas Super Creator Pack]!
Vcali, used for audio production, and FLAS, used for animation production, will be sold as a bundle.
Of course, there's also native compatibility support.
The output of vcali can be seamlessly imported into FLAS for use.
Once the tone is adjusted, there's no need to even find a voice actor; just have Shiori Fujisaki do it.
For any dreamer bursting with creative energy but lacking the opportunity to unleash it, this is an irresistible product.
However, for Lin Lixin, advancing the FLAS project was actually entirely to lay the foundation for future deployments.
Ever since the time of " Bloons Tower Defense," he has been working with Activision to develop an extremely important streaming technology.
In order to enable multiple maps in " Bloons Tower Defense ", loading speed must also be ensured.
Lin Lixin and his team developed a specialized network model.
Only load the necessary resources. Any missing resources will be retrieved from the server via a direct request.
Resources can be discarded after use.
This model appears to be tailor-made for " Bloons Tower Defense ".
But both David and his team, as well as Lin Lixin, were well aware of the true potential of this system.
What if we could preload a few frames of the video and play them out, then unload the rest after playback?
What if we also used this streaming loading method for audio?
In the world of World Wide Web, anything is possible.
Perhaps in the near future, people will no longer need to go to video stores to rent VS videotapes.
There's no longer a need to buy records and tapes.
As long as your device is connected to the internet, you can play anything through your browser.
Games, books, music, videos...
When all these things can be achieved through the Internet. When the Internet becomes an indispensable part of human life.
When computers become human "organs"...
It remains to be seen what kind of giant NEXS will grow into.
By then, the attention economy model will be fully mature.
GG will occupy every corner of the internet world and become the cornerstone of commercial internet operations.
Nexs's perception-based GG business will become Amenva's most profitable business ever.
Even surpassing semiconductors.
But...
The idea is wonderful, but it will remain just an idea in the short term.
Currently, streaming media is still an impossible triangle.
Without encoding and compression, the existing bandwidth simply cannot support real-time playback.
Encoding and compression are implemented, but current Volkswagen hardware cannot perform real-time decoding. A compromise is then made, but the video bitrate and resolution remain uncontrollable.
The only viable option is vector animation, a product with unique technical specifications.
Therefore, as a transition, bringing back the flag that we had prematurely eliminated becomes a viable option.
However, there is already a modern architecture like nvascript.
Lin Lixin wouldn't be so foolish as to go and create a new specification from scratch.
This version of Flas is entirely based on a canvas wrapper.
It's more like packaging various modules commonly used by animators into ready-to-use functions.
Just like a game engine.
It's more accurate to describe it as a game engine.
Just as FLAS was gradually infiltrating the Volkswagen eye through the media.
A new game, *R Growth Valley *, has quietly been released on ames. cm.
Luo Nan sat in front of the computer, looking at the game with its cute, simple cartoon-style icon.
Web game players are different from console game players.
They have plenty of time and opportunities to try out different kinds of works.
Instead of spending time reading descriptions and slowly choosing your favorite games, why not try them out for yourself?
Therefore, regularly checking the new release charts every day has become a popular activity.
I could hear my dad's thunderous snoring as he took a nap in the direction of the living room.
Luo Nan turned his gaze back to the screen.
What really bothered him was the word "lin" written in the producer's signature.