[t]
The two capital letters, one blue and one red, were personally designed by Saul master designer, making them exceptionally stylish.
The entire letter was simplified into an arc and a vertical bar.
The two symbols actually formed the shape of a dashboard.
This kind of design, which uses static graphics to express a sense of speed, is something Saul Bass excels at.
The blue "T" has its left half removed, shifting the overall visual center of gravity to the right.
Firstly, it looks like a gear lever, which fits the theme; secondly, the forward tilt of the center of gravity adds a sense of speed to the overall structure.
This doesn't even look like the quality you'd expect from a game from the 90s.
This is especially true for a racing game.
As a racing game, the design of this "l" is rather conservative.
Minimalism + symbolic design.
The control is exceptionally good, especially the forward-leaning visual center of gravity design, which is simply a stroke of genius. With just a few strokes, it perfectly conveys a sense of speed.
However, for the viewers watching on television at this moment...
The situation is a little different.
t?
Why 't'?
With such a large production scale, everyone assumed the new game would definitely be a sequel to Need for Speed.
Lin Lixin, who couldn't even count to 3, now can't even count to 2?
The sequel to Wolfenstein 3 became M, and the sequel to M became Quake.
This is a situation that everyone can understand.
Because they are indeed completely next-generation works in essence, a new IP is indeed very suitable in order to differentiate them and create a broader IP universe.
But why abandon the fan base of Need for Speed and create a completely different IP?
Tukhachevsky? [ran trism]
If you look closely, you'll find that its full name is actually written below the letter 'l'.
This is an Italy phrase.
A direct translation would be "a great journey".
It can also be viewed as a comfort-oriented performance car, also known as a turbocharged car.
The name itself clearly indicates how this game differs from Need for Speed.
The name of Need for Speed is "nee fr see," which means the desire for speed.
This name is much simpler and more direct in comparison.
We adapted a classic line from " Top Gun " to tell everyone bluntly that we are going to take the sense of speed to the extreme!
But what about rantrism?
How can this be explained for a racing game?
The answer is actually written on the letter 'l' as well. Right below rantrism, there's a smaller subtitle.
[te real rivin simlatr]
(Real driving simulator)
Those lines were absolutely brilliant.
If it were any other manufacturer, and they included such a line in their promotional video, people probably wouldn't even care.
After all, with current technology, how realistic can it really be?
But this is Amenva's game.
This is still the most ambitious work of the year so far.
Judging from the scene of various car companies gathering together to celebrate the occasion, this event is definitely not ordinary.
"Buzz--"
As the music gradually intensifies and the drumbeats become more frequent, with high notes constantly assaulting the audience's senses, the roar of an engine shatters the crescendo harmony of the music.
"Buzz--" Another roar.
The black background then gradually faded away.
The Chevrolet, with its extremely exaggerated modifications, was parked in one of the starting positions on the track.
The camera zooms out, revealing that there was more than one vehicle there.
Audi, BMW, Mercedes- Mercedes-Benz, Ford, Porsche, and other major brands are all on high alert.
The "main force" mentioned here does not refer to the main force in the sense of the track.
Just like how the car representing General Motors wasn't the proud Corvette.
Each company sent out its most Volkswagen or most iconic vehicles from its own brand.
If it's in the style of Need for Speed.
What's parked here right now must be supercars from various car companies or concept cars that will never go into mass production.
"Squeak--"
The sound of tires screeching against the road filled the air, accompanied by the roar of several cars' engines. The previously rousing background music was instantly drowned out.
Instead, it has become a pleasant sound that is hard for any car enthusiast, or rather, any man, to resist.
Several cars drove off almost simultaneously.
After a brief period of slippage and friction at the beginning, the surging power quickly gained enough grip to be converted into horsepower to propel these heavy metal machines forward.
The culmination of a century of human automotive industry development is on full display at this moment.
Drifting through corners, a spectacular tail-slide.
Even when cornering, the tilt angle of the car's suspension is clearly visible.
It's less like watching a game trailer and more like watching a thrilling and exciting modified car race.
Especially on some sharp bends, you can even see aggressive drivers using the curb to their limit to overtake on the inside of the bend.
Driving like that at such extreme speeds is practically suicidal.
It's safe to say that Amenva really went all out to film this PV.
Jeff Gordon stared blankly at the screen in front of the television.
As a professional NASCAR driver and the youngest driver in the SAC Silver Crown series, he is also a big fan of Need for Speed.
Gordon was in front of the TV almost immediately, so much so that he didn't even have time to run on the track today.
And Amenva did not disappoint him.
The promotional video for t is truly stunning.
Especially the scene of a bunch of modified cars speeding along the Nürburgring Nordschleife.
For a NASCAR driver, it's truly irresistible.
But with his keen insight as a professional driver, Gordon vaguely sensed that something was amiss, though he couldn't quite put his finger on it.
until...
Several cars crossed the finish line one after another.
[Recorded by nvafsin]
[April 11, 1993] [amenva]
[ran trism]
"Ait!"
Gordon's eyes widened, and he rushed to the television, grabbing both ends and staring intently at the screen.
But it was too late; the promotional video ended, and the program returned to its regular time slot.
He quickly turned the dial a few times, trying to switch to another TV station.
According to the usual practice, PVs for official first-party new works are usually first released on ameline99.
Other TV stations may experience some delays.
Switching to the next channel, I finally found a version that hadn't finished airing yet.
This time, Gordon didn't dare blink, staring intently at every pixel on the screen.
"This... is actual gameplay footage from Nvafsin?"
This is outrageous! Gordon has been waiting since the very beginning.
Waiting for the actual gameplay footage to be shown.
Because Amenva is very good at doing this kind of thing.
Benefiting from the accumulated film and television resources of Hollywood and the strong production capabilities of Lucasfilm.
Amenva's promotional videos often use a combination of real and virtual elements.
This is how it should be.
There shouldn't have been any surprises this time either.
The video features extensive footage of the Nürburgring Nordschleife races, culminating in gameplay footage that showcases the game's high degree of realism in its recreation of the actual racing cars.
Then reap the audience's shock once again.
This had already created path dependence.
but...
This time is different. If he hasn't misunderstood the meaning of the last part [recorded by nvafsin]...
The entire promotional video was filmed without using any real footage!
The entire recording was made using actual gameplay footage from the game console.
How is that possible?
The Nürburgring Nordschleife track was incredibly well-reproduced.
The details of the vehicle are also very well done.
Even the suspension performance clearly matches the characteristics of each model.
Especially that Chevrolet Camaro.
Gordon drives Camaro; he couldn't possibly be mistaken about that.
He stared intently at every detail on the screen.
At this moment, Gordon finally realized what was happening.
Why did he feel a subtle sense of unease while watching, yet he couldn't quite put his finger on it? The root of the problem was right here!
This is not footage from a real recording at all!
After all, the resolution of the television was really limited, and it was a CRT television with serious flooding.
With the precision of " T Racing " and the new lighting module of the new engine, such visuals can truly be mistaken for reality.
Especially the Nürburgring Nordschleife, which was entirely scanned and recorded using Liar laser radar.
Unless it's someone like Sabine, a queen of the Nürburgring Nordschleife Nürburgring who grew up there, it's really hard to tell the truth from the falsehood.
Gordon had his doubts about whether this part was actual gameplay footage.
But the car's dynamics were so good that they completely dispelled his doubts.
He's a hardcore Need for Need for Speed fan and knows what Amenva's past racing was like.
While Need for Speed achieved visual excellence at the time, its exaggerated sense of speed kept Gordon feeling disconnected from reality.
This cannot be considered a drawback.
Rather, this is precisely the strength of Need for Speed. Its unique sense of speed remains unmatched in the industry to this day.
For gamers seeking an exhilarating and fast-paced racing experience, this is the best game currently available.
In particular, it was one of the earliest works to port nvafsin.
But " The Gran Turismo " gave him a completely different feeling.
Real cars... are really like that.
Their acceleration curves show how the kinetic energy from the tires drives changes in the vehicle's posture during acceleration...
The car's forward and backward tilt during acceleration and braking, the suspension's lateral pressure when cornering, and the car's reaction when driving over curbs...
A stiff suspension provides more feedback, while a soft suspension can noticeably absorb the vibrations caused by this height difference.
Every detail was done meticulously.
If these are all actual machines...
What kind of game will this be?
Gordon swallowed hard, staggered back a few steps, and collapsed onto the sofa, utterly shocked. If all of this was fake, then what about that extravagantly painted Chevrolet?
What's with that incredibly realistic Nürburgring Nordschleife track?
How do you explain these incredibly realistic dynamic details?
All the answers are hidden in the last line of text at the end of the film.
[April 11, 1993]
Easter!
It's tomorrow!
Gordon glanced at the calendar on the wall.
Tomorrow's training... let's switch to a digital simulation.