America: The Godfather of Game Development
Chapter 725

Now That's Influence

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[Achievement Acquired]

[Collected by: camar]

Just as the Chevrolet Camaro Z28 entered the garage, a notification popped up on the screen.

Gordon shifted slightly, his body sprawled on the sofa, moving his backside which hadn't moved all day.

How should I describe this game?

He stared at the incessant introduction on the screen, deep in thought.

Just like back in the day with Need for Speed.

Amenva made the most of the new format disc capacity.

For any car model, the game includes a complete explanation of the brand's history.

The Camaro is also a classic high-performance car, produced by Chevrolet, a brand under General Motors.

Its history dates back to the 1960s in the United States, the very year muscle cars began to emerge.

For many players, these "little touches" may not mean much. Instead of spending time reading these descriptions in the main menu, it's much more fun to drive the car on the track and experience it for yourself.

But for car enthusiasts who already enjoy car culture, this is simply a stroke of genius.

No game has ever attempted this approach before.

Incorporating RPG elements into racing games.

The vehicle can be continuously upgraded and modified, and the player will also gradually improve.

Accumulate capital to buy better parts and a better car.

Then use a better car to compete in higher-level races and win more prize money.

This is practically a perfect positive cycle.

Sometimes you can even win a vehicle through racing!

Driving his beloved car, every single part of which he personally tuned, on a realistic track map sampled by 1:1 laser radar, he raced against other vehicles with equally outstanding performance...

Every time you overtake another vehicle, the screen provides ample positive feedback.

What Gordon loved most was probably the design that displayed the other car's model when overtaking; it was simply ingenious. Watching those famous cars being overtaken one by one, relying on his superb driving lines, precise braking calculations, and the car's most powerful horsepower, leaving everyone behind...

For Gordon, the NASCAR driver, nothing could be more interesting.

Let's return to the question that has been nagging at Gordon's mind all day.

How should I describe this game?

It's simply...

A love letter to all car enthusiasts, symbolizing car culture.

To be honest, it's not necessarily the "best" racing game for the Volkswagen player.

Because it lacks a sense of speed and the exhilarating feeling of previous racing games.

If you're not careful while driving, the car can crash into the wall due to various problems, thus disrupting the continuity and immersion of the driving experience.

Just like the pursuit of continuity in parkour.

For players, crashing into a wall halfway through driving is definitely the most frustrating situation.

In " Gran Turismo," this situation will inevitably occur even if you turn up the driver assistance levels. Worst of all, it highly replicates the data of real-world car models.

This resulted in many models that were only available in the early stages having very poor performance.

Driving a small hatchback with sluggish power is a completely different experience from driving a luxury supercar.

but...

That's precisely where its fun comes from.

Gordon glanced down at the controller in his hand, a knowing look on his face.

This is exactly the positioning it needs!

This isn't a fast-paced, arcade-style game that he'd get bored of after a few minutes.

Players can hold the controller and enjoy driving and progressing on any leisurely day.

From an unknown driver of a beat-up car to a supercar collector to a Nürburgring Nordschleife champion, this journey of growth is the experience this game aims to create.

Right now, he has been playing all day.

But in reality, this was only the beginning. Because Gordon's goal was very clear: from the very beginning, he was after Chevrolet.

But once he actually bought the Camaro, he realized that his ambitions were far more than that.

The Corvette... is also Chevrolet.

The Pontiac is also a general-purpose vehicle; do you get the idea that it's a broad category of Chevrolet?

Dodge and Ford can also be considered American cars in a broader sense.

Well, since they're all cars anyway, BMW, Mercedes-Benz, and Audi are all pretty good choices.

They've already bought all three, so there's no reason not to buy Porsche, right?

If you already have Porsche, it wouldn't be right not to have a Ferrari, Rolls-Royce, Bentley, Aston Martin, Lotus, or Land Rover... would it?

The little car I bought at the beginning was too lonely, so I might as well get all the Japan cars too.

Collecting, something that strikes at the heart of humanity's most primal desires.

Perhaps he'll only drive this car for a short while after buying it, or maybe he won't even drive it at all, and it'll just stay in the garage forever.

That's the essence of collecting. The value lies in possession.

Why do we need it?

Because it's there.

Whether it's trying to win the race to get the vehicle you want, or working hard to earn enough money to buy it.

Once you've collected the first one, you'll want a second, a third...

Until he acquires all the models and becomes the ultimate collector.

In a sense, " Gran Turismo " can also be considered a broad version of " Pokémon ".

Discover rare and powerful vehicles in the wild, capture them, train them, and then take your new car to conquer even greater challenges.

How can this not be considered a Pokémon?

That's just how it is sometimes.

Many games may seem to have a variety of features, but their core concepts are highly consistent.

What players want, what players like, has always been there, and has never been artificially concealed from the beginning.

What designers really need to do is simply to carefully refine a gameplay style that the target audience can like and accept as a shell.

The positioning of " Gran Turismo " is very clear.

We're designed for hardcore car culture enthusiasts.

Can...

The United States is where car culture is most prevalent.

Since its release on Easter, sales have quickly surpassed one million sets in just one week.

This number is still climbing at a frenzied and unrestrained pace.

It's worth noting that " Gran Turismo " didn't undergo any large-scale promotion.

All the good stuff is concentrated in the final promotional video.

If it weren't for the media leaking the earlier details of the game's location scouting trips across various racetracks, players probably wouldn't have known about it until the very end. Compared to the massive, nationwide celebration-style marketing for Half-Life, the marketing for Gran Turismo was incredibly bland.

The loudest voices came from the car manufacturers that kept announcing their official participation.

Especially the Germany Big Three: Volkswagen, BMW, and Mercedes-Benz.

Before this, the gaming industry had never seen such a formidable production team.

It's unbelievable that a racing game, a simple video game, could require such an outrageous system configuration.

But aside from that, that's about all the pre-release publicity for " Gran Turismo " has to offer.

Especially considering that it's not a major holiday right now.

In previous years, the biggest promotional periods were the President's Day sale at the beginning of the year, the Independence Day sale during the summer, and the Christmas shopping season starting with Black Friday.

While Easter is a major traditional holiday, it's not a particularly special occasion for the gaming community.

Under such conditions, " Gran Turismo " managed to sell a million copies on weekdays.

What's most frightening is that this game is extremely addictive and has an excellent reputation.

This makes its long-tail effect exceptionally remarkable. It's likely that throughout Nvafsin's future lifespan, this game will remain a top seller, consistently achieving even higher sales figures.

Of course, as an exclusive title for nvafsin, it also performed its role in driving sales very well.

NF, whose growth rate had already begun to slow down, has shown signs of recovery in recent days and has started to surge again.

Because accurate statistics are not available, we can only judge the effectiveness of " T Racing " based on the approximate rise and fall.

Conservative estimates suggest that at least hundreds of thousands of new cars were added due to " T Racing ".

Those gamers who were originally waiting and watching for games they were interested in bought the new consoles without hesitation after seeing the trailer.

However, compared to game consoles, the real influence of " T Racing " is actually in the racing world.

Financial reports from the automotive industry indicate a significant recovery in market confidence, with the second quarter potentially seeing the largest increase in several years.

Due to the impact of the Japan economic bubble and the financial crisis in the United States a few years ago, the global auto market has been experiencing a significant downward trend in recent years.

The most obvious change is that the choices of the new generation of car owners are gradually shifting from performance cars to small family cars.

While this may not be able to completely change the world's mindset, it will definitely inject enough fresh blood into the automotive market in the long run, boosting domestic demand and market confidence.

The immediate benefits are concentrated in the increased sales of several key models within the game. In the long run, however, this is entirely beneficial for the entire automotive market.

Amenva headquarters.

Russell, then president of General Motors, drove Camaro and circled the Lin Lixin Corvette a few times on a closed track.

He was in a really good mood during this period.

Who would have thought that the solution GM had been searching for would actually be in the gaming industry?

With a wave of his hand, Sage Lin directly revived domestic demand and confidence in the auto market.

That's what you call influence!

Then Uncle Maikou will give you a huge shock, and if you just casually mention it during the tour, GM will truly become the king of United States cars.

He wished he could just pack his bags and move into Amenva's headquarters, stay there from now on, and call them if anything came up.

As the saying goes, those who are near the water get the moon first.

Thanks to the capital accumulated during the early stages of the collaboration, GM has made a fortune from its partnership with Amenva.

He's even starting to regret not negotiating more generations of the car model license he granted when he was working on " Morality and Rule of Law." Just look at the social influence and sales figures of " Morality and Rule of Law " now!

If future sequels don't renew their contracts, how much will GM have to spend to get on board?

I wouldn't even dare to think about it.

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