Miyagi
Basketball: I, a Delinquent, Sweep Through KanagawaContents
- 1Biodata
- 2Background / History
- 3Appearance
- 4Personality
- 5Abilities & Skills
- 5.1Speed and Explosiveness
- 5.2Ball Handling and Finishing
- 5.3Jelly Layup
- 5.4Perimeter Defense
- 5.5Passing and Offensive Judgment
- 5.6Leadership and Mentoring
- 5.7Limitations
- 5.8Fighting
- 6Power Progression
- 7Story Role / Major Arcs
- 7.1Return to Shohoku
- 7.2Practice Games
- 7.3Friendship with Sakuragi and Romance with Rena
- 7.4Gym Invasion and Reconciliation
- 7.5Prefectural Tournament
- 7.6Summer National Tournament
- 7.7Appointment as Captain
- 7.8Number 7 and Sota’s Return
- 7.9Four Nations Youth Invitational Tournament
- 7.10Later Shohoku and Kanagawa Competition
- 8Relationships
- 9Notable Quotes
Contents
- 1Biodata
- 2Background / History
- 3Appearance
- 4Personality
- 5Abilities & Skills
- 5.1Speed and Explosiveness
- 5.2Ball Handling and Finishing
- 5.3Jelly Layup
- 5.4Perimeter Defense
- 5.5Passing and Offensive Judgment
- 5.6Leadership and Mentoring
- 5.7Limitations
- 5.8Fighting
- 6Power Progression
- 7Story Role / Major Arcs
- 7.1Return to Shohoku
- 7.2Practice Games
- 7.3Friendship with Sakuragi and Romance with Rena
- 7.4Gym Invasion and Reconciliation
- 7.5Prefectural Tournament
- 7.6Summer National Tournament
- 7.7Appointment as Captain
- 7.8Number 7 and Sota’s Return
- 7.9Four Nations Youth Invitational Tournament
- 7.10Later Shohoku and Kanagawa Competition
- 8Relationships
- 9Notable Quotes
Biodata
| Feature | Value |
|---|---|
| Name | Ryota Miyagi (宫城) 18 |
| Gender | Male |
| Affiliation | Shohoku High School Basketball Team; later represents Kanagawa in National Sports Festival competition 18 20 349 |
| Occupation/Role | Second-year student at introduction; Shohoku’s ace guard, transitioning from point guard to shooting guard; later appointed team captain and also continues organizing the offense 18 20 242 308 311 |
| Height | 168 cm; initially described as under 170 cm 23 221 |
| Jersey Number | 7, chosen for its connection to his older brother 19 249 250 |
| Nickname | “Red Ghost”; also called “Ghost” for his speed and disruptive steals 221 256 257 |
| Family | Sota Miyagi — older brother, basketball mentor, and eventual Shohoku teammate 249 250 270 |
| Place of Origin | Okinawa 249 |
| Status | Recovered from hospitalization; actively playing and later serving as Shohoku’s captain 20 49 242 249 |
| First Appearance | Mentioned 7; appears in person 18 |
Background / History
Miyagi’s family lived in Okinawa during his childhood. His older brother, Sota Miyagi, introduced him to basketball and became a celebrated junior high prodigy. Sota dreamed of defeating Sannoh Industrial High School, an ambition Ryota heard repeatedly and firmly believed his brother could achieve. Despite admiring him, Ryota wanted recognition through his own ability rather than as Sota’s younger brother, sometimes denying their relationship to other people 249 250.
After Sota’s first-year junior high championship and MVP achievement, he disappeared in a maritime accident. Police concluded that everyone aboard had died, although Ryota continued inwardly hoping that his brother was alive. His number 7 jersey and old wristband became enduring connections to Sota. By the time Ryota explains their significance, he has already helped defeat Sannoh, fulfilling the goal his brother had spoken about throughout their childhood 249 250.
Miyagi attracted Moichi Taoka’s attention during the junior high tournament. Taoka prepared several recruitment pitches to bring him to Ryonan, but Miyagi rejected the offer in favor of Shohoku. He specifically wanted to play under Coach Anzai, considering instruction from a former national team player more valuable than playing under Taoka 31.
At Shohoku, Miyagi became an important guard and a well-known delinquent. Before Shirasawa’s arrival, Akagi and the other players regarded him as their main hope for improving the team. However, repeated school-imposed playing suspensions disrupted his participation 18.
About a month before Shirasawa visited him, Miyagi was surrounded by roughly a dozen members of Hisashi Mitsui’s group. Unable to escape, he concentrated on attacking Mitsui and refused to let go despite the others beating him. Both Miyagi and Mitsui lost consciousness and required hospitalization 18.
The attackers paid Miyagi’s hospital bills to keep him from reporting the incident. Although he recovered well, he prolonged his stay by claiming to be in pain, partly to spend their money and partly to avoid another ambush. He nevertheless intended to return to basketball before the prefectural tournament 18.
Sota is subsequently revealed to have survived his disappearance and returned after seven years. He eventually joins Shohoku, bringing the brothers onto the same team despite Taoka’s efforts to recruit him to Ryonan 257 269 270.
Appearance
- Hair: A distinctive bowl cut, also described as a mushroom haircut 18 19.
- Build: Short, standing 168 cm; his athletic ability becomes much more apparent when he moves 20 23 221.
- Accessory: An earring that catches the light 19.
- Wristband: Wears a heavily worn, sweat-darkened wristband embroidered with the number 7. Its connection to his brother makes him unwilling to replace it despite its shabby condition 249.
- Uniform: Shohoku’s number 7 jersey 19.
Personality
Miyagi is confident, competitive, and quick to retaliate against insults. When Sakuragi mocked his height, he immediately confronted him; during their subsequent scrimmage, he deliberately beat Sakuragi off the dribble more than necessary to embarrass him. Despite his delinquent reputation, he is popular with Shohoku’s veteran players, who enthusiastically welcome his return 19 20.
His pride does not prevent him from recognizing superior ability. After experiencing Shirasawa’s playmaking, he willingly relinquishes the point guard position rather than insisting on controlling the offense himself 20 23.
Miyagi also places the team above his personal grievances. During Mitsui’s invasion of the gym, he tries to endure the confrontation alone to prevent the basketball club from being punished. Once Mitsui rejoins Shohoku, Miyagi accepts him as a teammate and considers their feud finished 36 39.
His competitiveness is supported by considerable private effort. Anzai is surprised to discover that Miyagi has secretly developed a Jelly Layup, regarding the technique as evidence that he has refined the skills within his control rather than relying solely on speed. During the national final, Miyagi also openly challenges the reputation of the nation’s top player by scoring against Sawakita and taunting him afterward 221 222.
Although usually irreverent, Miyagi is deeply sensitive about his brother. Sakuragi’s mockery of his worn wristband genuinely upsets him, and even Kogure’s private inquiry does not persuade him to explain its meaning. Remembering Sota makes his eyes redden despite his having endured serious beatings without crying 249.
As captain, Miyagi is less stern than Akagi, and team discipline relaxes somewhat under him. He nevertheless takes the position seriously, attempts to study a team-management book, and worries about training intensity and his teammates’ mental state. By this stage, he values his Shohoku companions and their shared experiences more than outside approval 249 261.
Abilities & Skills
Speed and Explosiveness
Miyagi’s acceleration is his most conspicuous athletic strength, allowing him to overwhelm opponents without elaborate dribbling moves 20.
- Steals from Kogure and then beats him with a low stance and explosive first step during their one-on-one 20.
- Repeatedly drives past Sakuragi in practice 20.
- Sprints ahead of opposing defenses to receive Shirasawa’s long passes 23 31.
- Outruns Rukawa while carrying the ball during a fast break against Ryonan 121.
- Beats Sawakita in a national-final fast break, using an additional burst during his layup steps to release the ball before Sawakita can pin it against the backboard 221.
- Exploits a switch against Masashi Kawata by driving past the center from the perimeter 228 229.
- Races past two Chariot Team defenders after a steal, although Hoffmann’s recovery and reach allow him to block the eventual layup 256 257.
Ball Handling and Finishing
Originally a point guard, Miyagi combines secure ball control with quick drives and close-range scoring 17 20.
- Uses a between-the-legs dribble before accelerating past Kogure for a layup 20.
- Scores Shohoku’s first four points against Takezono from consecutive Shirasawa assists 23.
- Converts both a fast-break layup and a reverse layup during the opening exchanges against Ryonan 31.
- Regularly uses shot and pass fakes to compensate for his height when attacking the basket 121.
- Scores consecutive fast-break baskets against Aiwa Academy, including a finish over Fukumori Suzuki, after stealing from Dai Moroboshi twice 188.
- Combines speed and shooting touch sufficiently well to be described as one of the country’s top twenty guards after the national tournament 251.
Jelly Layup
Miyagi secretly practices a wrist-powered Jelly Layup and unveils it against Sannoh’s defensive specialist Satoshi Ichinokura. Under tight pressure and without a high jump, he continues past the basket and uses a deceptive release and spin to send the ball off the backboard and into the hoop 222.
The technique is especially difficult to block against similarly sized defenders. Anzai praises both the execution and the unseen practice behind it, emphasizing that Miyagi’s usefulness is not limited to running fast 222.
Perimeter Defense
Miyagi uses a low defensive stance, quick hands, and strong jumping ability to pressure ball handlers and shooters 20 24.
- Strips Kogure during their recovery-check one-on-one 20.
- Contests a Takezono three-pointer despite his short stature 24.
- Intercepts a Miuradai pass during Shohoku’s comeback 42.
- Approaches a player occupied by Mitsui’s defense from behind and knocks the ball loose, creating another fast break 43.
- Intercepts Ikegami’s pass toward Rukawa, then recovers from Rukawa’s disruption of his own attack by sprinting back and blocking Koshino at the rim. His leap carries him more than half a head above Koshino, surprising even Mitsui 121.
- Strips Moroboshi on consecutive Aiwa possessions and turns both steals into baskets 188.
- Opens the national final with a successful diving interception of Fukatsu’s pass. The play illustrates his willingness to gamble on a read, since failure would leave him out of position 221.
- Disrupts the Chariot Team’s offense by reaching between two players, knocking the ball free, and diving to secure possession before accelerating upcourt 256.
Passing and Offensive Judgment
Miyagi remains capable of initiating attacks after shifting away from the primary playmaking role 24 49.
- Collects a loose ball and starts a fast break against Takezono, then passes to Shirasawa when the defense recovers 24.
- Draws Kakuno’s trailing guard toward his apparent layup before lofting an alley-oop for Shirasawa 49.
- Recognizes that Shirasawa’s precision and timing exceed what he could reproduce himself 23.
- Drives past Hasegawa and lobs the ball for Shirasawa’s dunk against Shoyo 70.
- Uses a sudden stop and renewed acceleration to evade Nagano before setting up Sakuragi’s two-handed dunk 77.
- Steals from Yokota’s guard, draws an interior defender, and passes backward to Mitsui for an open three-pointer 147.
- Passes out of Fukatsu’s help defense after beating Masashi Kawata, beginning the sequence that produces Kogure’s three-pointer 229.
- Remains composed when Fukatsu blocks a direct passing lane and throws the ball against the backboard for the trailing Shirasawa, who redirects it to Mitsui. Maki praises the instantaneous decision 230.
- Uses screens to escape Sannoh’s full-court press and passes to Rukawa for a dunk in a later national-tournament game 332.
Leadership and Mentoring
Akagi selects Miyagi as his successor because he can unite veteran players, develop newcomers, and follow the coach’s instructions. The appointment is based on leadership suitability rather than being Shohoku’s strongest individual player 242.
- Encourages Kuwata to earn the opportunity to wear number 7 through serious practice, while explaining that he will retain the number as long as he remains on the team 249.
- Takes responsibility for monitoring training intensity and teammates’ state of mind after becoming captain 249.
- Teaches Sakuragi a shot fake that Sakuragi later uses to beat Akiyama off the dribble 309.
- Shares scouting knowledge of Jousei and Mikoshiba with Kanagawa’s representatives before National Sports Festival competition 349.
Limitations
Miyagi’s height makes direct finishes against taller defenders difficult and gives opponents opportunities to shoot over him. His long-range shooting is specifically identified as a weakness in Sannoh’s scouting, even though his close-range touch and finishing later receive praise 121 215 251 308.
Passing is not his strongest specialty compared with Shirasawa’s court vision and delivery. He can recognize when a passing window is too dangerous, but cannot necessarily manufacture the pass Shirasawa could make from the same position 23 121.
His fakes are also less effective against disciplined defenders who refuse to leave their feet. During the Takezato game, Aoki strips him without reacting to a shot fake, while Imamura follows instructions to remain stationary with his hands raised, forcing Miyagi to pass rather than finish 308.
Fighting
Miyagi is an experienced delinquent whose physical ability makes him dangerous despite his size 18.
- Seriously injures Mitsui while being attacked by a much larger group 18.
- Fights alongside Shirasawa and Sakuragi during the gym invasion, but is knocked down by Ryu’s surprise club strike and beaten while surrounded 37.
- Seizes Kishimoto’s wrist and forces him to release Kogure during the train confrontation, despite their nearly twenty-centimeter height difference 161.
Power Progression
| Stage | Development |
|---|---|
| Return from hospitalization | Demonstrates that his speed, ball control, and explosive first step are intact by stealing from and scoring against Kogure 20. |
| Partnership with Shirasawa | Shifts from primary point guard toward a scoring role, using his acceleration to finish Shirasawa’s precisely timed passes 20 23. |
| Ryonan prefectural matchup | Displays an exceptional vertical leap with a chase-down block on Koshino after his own fast-break attempt is stopped 121. |
| Aiwa Academy matchup | Produces consecutive steals and fast-break scores against national-level opposition 188. |
| National final: speed | Successfully intercepts Fukatsu’s pass and defeats Sawakita’s pursuit with a rapid layup release 221. |
| National final: technical finishing | Reveals his secretly practiced Jelly Layup against Ichinokura, demonstrating a deceptive finishing option beyond straight-line speed 222. |
| National final: decision-making | Exploits switches against Masashi Kawata and makes composed passes under help defense, including a backboard feed praised by Maki 229 230. |
| Post-national recognition | Described as having entered the country’s top twenty guards, with a projected top-five national guard ranking for the following season rather than an already confirmed placement 251. |
| Later national-tournament experience | His play is described as considerably steadier after being tested at nationals, although Fujima’s speed and agility still prevent him from finding an easy driving opening 340. |
Story Role / Major Arcs
Return to Shohoku
Shirasawa visits Miyagi in Room 302 of Kanagawa Prefectural Hospital and brings Tetsuo Hotta to apologize for the earlier attack. Asked directly to leave the hospital and play basketball, Miyagi agrees to return the following day 18 19.
Back at practice, Miyagi apologizes to Anzai and demonstrates his recovery by decisively outplaying Kogure. Anzai then places him alongside Shirasawa in a scrimmage, intending to move Miyagi to shooting guard. Absorbed in Shirasawa’s offense, Miyagi naturally becomes a scoring option rather than its organizer 20.
Practice Games
| Opponent | Contribution |
|---|---|
| Takezono | Starts alongside Shirasawa, Sakuragi, Akagi, and Kogure. Scores two immediate layups to establish a 4–0 lead and contributes further transition offense 22 23 24. |
| Ryonan | Scores Shohoku’s opening basket on a fast break and later finishes a reverse layup beneath the basket, demonstrating his developing partnership with Shirasawa 31. |
| Yokota | Steals from the opposing point guard before half court and creates an open three-pointer for Mitsui with a backward pass after drawing help defense 147. |
| Tsukubu | Intercepts a pass forced by Sakuragi’s improved defense, scores on the fast break, and praises Sakuragi’s work 294. |
Friendship with Sakuragi and Romance with Rena
After the Takezono game, Miyagi recognizes Sakuragi’s dejection as romantic trouble. Their histories of rejection—fifty times for Sakuragi and twenty for Miyagi—turn their earlier hostility into friendship. Miyagi decides to ask Shirasawa for advice about Rena 27.
By this point, Miyagi has let go of his feelings for Ayako and is focused on Rena. Shirasawa subsequently accompanies him to the hospital, where Miyagi confesses to Rena and she accepts him 27 28.
Following Shohoku’s victory over Shoyo, Miyagi brings Sakuragi along to visit Rena at the prefectural hospital, presenting the outing as an opportunity to exchange dating advice. Their friendship continues through teasing about romantic rewards and their respective basketball shortcomings 79 140 176.
Gym Invasion and Reconciliation
When Mitsui’s group enters Shohoku’s gym, Miyagi tries to prevent a fight that could endanger the club. Even after Mitsui kicks him down, he stops Sakuragi from retaliating and insists on handling the matter himself 36.
The confrontation nevertheless becomes a brawl after Shirasawa intervenes. Miyagi is injured during the fighting, and the Sakuragi Gang’s arrival helps turn the situation in Shohoku’s favor. After Mitsui admits that he wants to play basketball again and rejoins the team, Miyagi openly puts their conflict behind him 37 38 39.
Prefectural Tournament
| Match | Role and Events |
|---|---|
| Miuradai | Initially benched with Shirasawa, Mitsui, and Sakuragi as punishment for fighting. Enters with five minutes left in the first half and contributes steals to Shohoku’s comeback. Shohoku wins 117–54 40 41 42 43 46. |
| Kakuno | Collects Akagi’s forward-directed opening tip and assists Shirasawa’s alley-oop dunk five seconds into the game. Shohoku builds a 43–2 lead within ten minutes 49. |
| Shoyo | Anzai instructs him to push the pace against Shoyo’s taller lineup. Miyagi supplies alley-oops for Shirasawa and Sakuragi, using his speed and changes of pace to penetrate the defense 67 70 77. |
| Kainan | Faces Kiyota’s close defensive attention. Collects the ball after Sakuragi blocks Maki and finishes a fast-break layup to put Shohoku ahead 48–44 88 94. |
| Ryonan | Intercepts Ikegami’s pass intended for Rukawa. After Rukawa stops his fast-break attack, Miyagi races back and blocks Koshino at the rim. Later misses a floater during Ryonan’s late comeback attempt 121 132. |
After the prefectural campaign, Miyagi jokes bitterly about Mitsui’s and Sakuragi’s awards. Kogure responds by acknowledging how much he has sacrificed for the team and suggesting that his own recognition may come at nationals 140.
Summer National Tournament
On the train to Hiroshima, Miyagi intervenes when Toyotama’s Kishimoto grabs Kogure. He forces Kishimoto to let go and confronts him without being intimidated by the difference in height. Shirasawa later prevents the broader incident from escalating into a fight 161.
| Opponent | Role and Events |
|---|---|
| Toyotama | Responds strongly to Toyotama’s rough conduct. With Shohoku leading 64–45 at halftime, he urges the team to keep widening the margin and make the defeat a lesson Toyotama will remember 172. |
| Aiwa Academy | Steals from Moroboshi twice in succession and converts both possessions, extending Shohoku’s lead from 72–57 to 76–57 188. |
| Hakata Shodai Affiliated | Combines with Shirasawa for a dunk sequence that puts Shohoku four points ahead and prompts an opposing timeout 197. |
| Sannoh Industrial | Makes a diving steal and scores ahead of Sawakita’s attempted chase-down block, then unveils a Jelly Layup against Ichinokura as Shohoku moves ahead 7–0. Later exploits a switch against Masashi Kawata and contributes to the passing sequences that create shots for Kogure and Mitsui 221 222 229 230. |
His national-final performance earns particular recognition as an example for short players. Anzai regards his refined technique and hidden practice as proof that he could lead a team even outside Shohoku. After the tournament, Miyagi is described as one of the nation’s top twenty guards and a likely top-five guard in the coming season 221 222 251.
Appointment as Captain
Akagi names Miyagi Shohoku’s next captain after assessing who can bring veterans together, develop newcomers, and listen to Anzai. Miyagi initially reacts with disbelief, while Akagi warns him that he will be held responsible if the team goes wrong 242.
The responsibilities prove demanding. Miyagi tries to learn team management from a book but struggles to sit and read, while training intensity and players’ emotional condition become daily concerns. Yasuda’s limited authority as vice-captain also leaves Miyagi without the same level of support Kogure provided Akagi 249.
Number 7 and Sota’s Return
Kuwata asks about wearing number 7 because he admires its former wearer. Miyagi encourages him to work toward that goal but refuses to surrender the number while he remains on the team. Alone in the locker room, he removes his old wristband and reflects on his brother, revealing the emotional significance of both the number and the accessory 249.
The subsequent account explains Sota’s disappearance and Ryota’s years of grief. Sota later returns alive and joins Shohoku, despite Taoka believing that Ryonan would offer him more opportunities to stand out. The former source of Miyagi’s private grief thus becomes part of his team’s future 250 269 270.
Four Nations Youth Invitational Tournament
Anzai announces Shohoku’s participation in the Four Nations Youth Invitational Tournament after Miyagi’s appointment as captain 242.
Against the Chariot Team, Miyagi remains focused despite a difficult first half and eventually disrupts the opposing offense with a diving steal. He races past two defenders, only for Hoffmann to block his layup. Shirasawa gathers the loose ball and dunks over Hoffmann while drawing a foul, then exchanges a high-five with Miyagi. Shohoku reaches halftime ahead 59–54 256 257.
During this period, Miyagi’s value attracts outside attention, but his attachment to Shohoku rests on his teammates and their shared experiences rather than a need for public validation. Before the final against Cheetah, he joins Shirasawa, Mitsui, and Sakuragi in calling to Akagi as the established lineup prepares for what may be its last game together 261 270.
Later Shohoku and Kanagawa Competition
In the later Takezato matchup, Miyagi resumes the primary ball-handling role. His speed repeatedly beats Hojo, but Takezato’s coordinated help defense limits the results: Aoki strips him, Imamura refuses to bite on his layup fake, and Sakuragi misses the open shot created by Miyagi’s pass. Akagi subsequently urges him to run Shohoku’s offense again as the starters struggle with fatigue 307 308 311.
Miyagi also makes cautious entry-pass decisions when Aoki denies Akagi position, instead finding Rukawa or Sakuragi. Sakuragi uses a fake learned from Miyagi to get past Akiyama during the game 309 313.
In a later Sannoh game, Shohoku uses screens to free Miyagi from the full-court press, allowing him to pass to Rukawa for a dunk. Shohoku ultimately wins 79–78 on Sakuragi’s last-second shot 332.
During preparations involving Kanagawa’s leading players, Miyagi’s national experience is reflected in steadier play, although Fujima’s speed and agility still prevent him from finding an easy opening. He later accompanies Kanagawa to National Sports Festival competition and briefs the group on Jousei’s balanced team and Mikoshiba’s interior attacks 340 349.
Relationships
- Shirasawa — Teammate who persuades him to leave the hospital. Miyagi willingly yields the point guard role to him and becomes an effective recipient of his passes; Shirasawa also helps him approach Rena. Their offensive partnership continues through the national final and international competition, including Shirasawa’s follow-up dunk after Hoffmann blocks Miyagi 19 20 23 28 229 230 257.
- Hanamichi Sakuragi — Initially a rival who mocks his height. Shared romantic disappointments make them close friends, though Miyagi continues teasing him about his basketball weaknesses. Miyagi supplies him with alley-oops, offers dating advice, and teaches him a useful shot fake; Sakuragi’s mockery of the treasured wristband is one subject that genuinely angers him 20 27 39 77 79 176 249 309.
- Rena — Nurse Miyagi meets during his hospital stay and later successfully confesses to. He continues visiting her after returning to competition 18 27 28 79.
- Ayako — Former romantic interest. He is initially awkward around her after returning, but later feels at ease with her and moves on emotionally 20 27.
- Takenori Akagi — Captain whose hopes are repeatedly frustrated by Miyagi’s disciplinary problems. Akagi nevertheless recognizes his ability as a point guard and carefully assesses his recovery. He later chooses Miyagi as his successor because of his ability to unite and develop the team 17 18 20 242.
- Coach Anzai — The reason Miyagi chose Shohoku over Ryonan. Anzai retains faith in his potential and arranges his transition to shooting guard. His surprise and praise at Miyagi’s Jelly Layup reflect his confidence in Miyagi’s work ethic and ability to lead 17 20 31 222.
- Kiminobu Kogure — Supportive veteran teammate who welcomes him back and volunteers for a one-on-one to check his recovery. Kogure acknowledges Miyagi’s sacrifices for Shohoku, while Miyagi protects him during the confrontation with Kishimoto 20 140 161.
- Hisashi Mitsui — Former enemy whose group hospitalized him. Miyagi accepts him without lingering hostility once he returns to basketball. Their later teasing takes place within a close bond strengthened by fighting and competing together 18 36 39 140.
- Sota Miyagi — Older brother who teaches him basketball and inspires his attachment to number 7. Ryota initially resists being defined by their relationship, but Sota’s disappearance leaves him deeply affected. Sota later returns alive and joins Shohoku 249 250 269 270.
- Kuwata — Junior teammate who admires Sota’s number 7 and hopes to wear it. Miyagi encourages him to practice seriously but retains the jersey because of its personal significance 249.
- Yasuda — Teammate and later vice-captain. His comparatively limited seniority makes it difficult for him to support Miyagi with the authority Kogure once exercised 249.
- Kaede Rukawa — Initially a Ryonan opponent who disrupts Miyagi’s fast break. In later Shohoku competition, Miyagi feeds him the ball and helps create scoring opportunities against pressure defense 121 309 313 332.
- Hikoichi Aida — Enthusiastic observer who praises Miyagi’s speed and becomes especially excited by his Jelly Layup, declaring him his master 222 256 257.
- Moichi Taoka — Coach whose junior high recruitment Miyagi rejects. Taoka later explains Miyagi’s advanced finishing technique to observers and separately attempts to recruit Sota 31 222 257 270.
Notable Quotes
“Let me handle this myself. I caused this mess in the first place.” 36
“That was before. We’re teammates now. That’s over.” 39
“Thanks for the effort, number one in the nation.” 221
“But as long as I’m on the team, number 7 has to be mine.” 249
“After all, number 7 is a source of strength for me too.” 249