The Third Era of the Astral Realm
Chapter 450

The three troop types, departure, the structure and territories of the Astral Realm

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With the help of the "Eye of Insight," Logo easily completed the analysis of the Nirvana Tower and uploaded all the information to the Higher-Dimensional Information Space.

After completing this task, Logo mobilized his forces and gathered a massive amount of resources to send into the Nirvana Tower.

He's going to mass produce troops!

The Nirvana Tower, designed primarily for its spatial characteristics, may appear to be only a kilometer tall, but its internal space is actually extremely vast, enough to accommodate a terrifying number of combat troops.

More importantly, since Nirvana Tower became Logo's physical body, Nirvana Tower energy core is the Fire of Birth.

This means that the Nirvana Tower, which uses the Fire of Birth as its energy source, will be blessed by the two secondary talents [Power of Legend] and [Power of Immortality] when producing alchemical units, giving it a certain probability of producing units of Legend or Immortal quality.

In short, the units produced by other alchemists' alchemy towers are just ordinary minions.

The Nirvana Tower can mass-produce "Legend Elite Soldiers" and "Immortal Leader Soldiers"!

The former can fight ten times as strong, while the latter can fight a hundred times as strong!

Just imagine that scene: the Nirvana Tower passage opens, an overwhelming flood of Legend and Immortal- quality alchemical warriors surge forth, slaying gods and demons alike—they're practically invincible!

Most importantly, the materials used to mass produce troops have not increased, which is equivalent to increasing the cost-effectiveness by tens or even hundreds of times, saving a huge amount of resources. No, to be precise, it is a way to make a profit of tens of times the resources.

"Abandoning the physical body and merging with the Nirvana Tower was definitely the right choice!" Logo was secretly excited. Otherwise, the Nirvana Tower would not have been able to enjoy the blessing of the Fire of Birth.

Of course, the key to achieving this lies in the [Soul Informatization] talent, which comes from Space-Time travel and was born by chance under the influence of the Eye of Insight. It is a combination of many unexpected events and is something that can only be encountered by chance.

It was the convergence of these many factors that created the near- Miracle phenomenon of Logo and Nirvana Tower merging.

This makes the Nirvana Tower so powerful and precious that it can be considered the pinnacle even among Miracle Creation of the same tier.

Time slips through our fingers like sand, and three months have passed in the blink of an eye.

The situation in the plane continues to change rapidly, with signs of chaos becoming increasingly apparent, and ambitious individuals gradually baring their fangs.

While building up his army, Logo observed the situation with a cold eye. He was in no hurry to enter the fray, but instead was accumulating strength. When the time was right, he would strike with full force and sweep everything aside!

Let's return our gaze to the Nirvana Tower.

Mass troop level!

Mushroom-shaped buildings are evenly distributed across the spacious area.

Their name is "Brood Nest," a transliteration of the Aslant language, and its true meaning is "mother hive." They are building units specifically designed for massing troops and were created by the Aslant Civilization in imitation of the Void Insect Clan.

In fact, there are only a few types of buildings used for massing troops in the Astral Realm.

Zerg Hive Series, Mechanical Fortress Series, Angel Pool Series...

In short, if you become powerful, others will naturally emulate you.

The Aslant Civilization's "mother nest" is divided into three major categories: mechanical, biochemical, and special, each with different production functions.

The "mother nests" within the Nirvana Tower's troop-producing layers are mostly mechanical, followed by biochemical, with only one special type.

Looking up, one sees a network of transport channels running through the neatly arranged mother nests.

A large number of "Maker" series alchemy assistants, driving transport vehicles that resemble canine creatures, continuously deliver various supplies needed for troop production into the "Mother Nest," most of which are metal materials.

The transport vehicle driven by the Maker is named "C105 Model Transport Robot"—a common bionic robot in the Aslant Civilization. It is a low-intelligence transport model with strong biochemical tendons and engineering mechanical components, magnetic adsorption devices, and simple self-defense weapons. It is often used for ground transportation. In critical moments, it can also be used as a combat unit. Even ordinary Transcendent will die if hit by its machine gun.

Due to its extremely high cost-performance ratio, the C105 Model Transport Robot has also acquired a nickname among the Aslant: "Dog Vehicle." The word "dog" symbolizes loyalty and reliability and is by no means a derogatory term, which shows its importance.

A steady stream of supplies was being transported into the "mother hive" by the "Dog Vehicle." Strangely, no soldiers emerged from the mother hive, which was consuming massive amounts of supplies, a situation that was quite intriguing.

In reality, the "troop production layer" is only responsible for producing combat troops, while the "barracks layer" is where combat troops are stored.

As for the location of the barracks level, it is located directly below the troop production level.

After the mother hive produces soldiers, it will send them directly to the barracks through the connecting passages.

The barracks have three main functions.

Storage, maintenance, and repair.

Since the Nirvana Tower has been newly built and has not yet been put into use on the battlefield, the maintenance function of the barracks is not yet needed.

At this moment, after three months of non-stop troop production and the consumption of massive resources, the barracks have begun to take shape.

As far as the eye could see, rows of mechanical soldiers were neatly and imposingly arranged, exuding a chilling aura of steel. Their sharply defined armor was covered with grooved energy matrices, and indicator lights on their chests lit up periodically, indicating that these soldiers were in standby mode and ready to engage in battle at any time.

In the barracks, the three types of soldiers are the most numerous, serving as the main combat troops.

1-- Dark Energy Wolf Beast, powered by a dark energy reactor, excels in close and mid-range combat and can teleport short distances.

Weapon modules: Negative ion plasma beam, electromagnetic kinetic energy machine gun, heat-seeking missile array, Cutter Type II Battle Claws, Guardian Type II Energy Shield...

Power source: Miniature dark energy reactor, miniature warp drive, miniature warp drive...

This is a mecha soldier shaped like a wolf, primarily engaged in melee combat. Its external armor uses 5th generation "Mountain King Alloy," a mature technology that can neutralize most kinetic and energy attacks. Once the "Dark Energy Wolf Beast" gets close, it signifies the arrival of a nightmare, as its indestructible wolf claws will tear apart any enemy in its path.

2-- Space-Rending Knight, powered by the [Heavenly Rune] series of Elemental Pool, specializes in mid-range combat.

Weapon modules: Wavebreaker Model Ship-Slaying Blade, concentrated particle cannon, ion cutting ray...

Power Modules: Heavenly Talisman Type III Elemental Pool, Miniature Warp Engine, Miniature Warp Engine...

As the name suggests, this is a humanoid soldier, about twelve meters tall, wielding a ship-slaying sword whose blade can unleash energy beams hundreds of meters long for close combat.

However, the Space-Rending Knight excels at mid-range combat, unleashing high-precision energy strikes and kiting enemies.

The main armor of the Space-Rending Knight is made of "Aslant Alloy," an extremely versatile material used in everything from one-star equipment to eight-star motherships. It is considered the culmination of Aslant Civilization's materials science, with extremely reliable performance, exceptional stability, and a very high cost-performance ratio.

Dark Energy Wolf Beast and Space-Rending Knight can combine. These two types of units were created to cooperate with each other, and once combined, their individual combat power will increase significantly.

3-- Wings of the Firmament, powered by a primary Void Energy reactor, excels at long-range attacks.

Weapon Modules: Storm Roar Annihilation Cannon, Antimatter Sky-Piercing Annihilation Bomb...

Power modules: Flying Light series long-distance warp drive, Angel series mobility devices...

This is a unit that looks like a butterfly. Its two pairs of wings are bright gold, very thin, and have serrated and extremely sharp edges. Each steel feather is engraved with energy-gathering runes, which can absorb energy to the maximum extent, digest and absorb it in the energy furnace, and turn it into its own use.

As a long-range attack unit, the Wings of the Firmament's attack methods are almost all ranged strikes. Given time to charge up, each attack has the ability to fold space and strike beyond visual range.

For this reason, among the three main combat units, the Wings of the Firmament are the fewest in number but cost the most, since space materials are notoriously expensive.

The above three types of soldiers total 3,215.

The combat strength is divided into five levels.

High-Rank Transcendent, three-star common to Rare quality, 3025 units.

Ordinary Legendary, 4-star Normal to Fine quality, 110 units.

Veteran Legendary, a four-star boutique item, Rare quality, 60 units available.

Legendary Peak, 4-Star Rare ~ 16 Legend Quality Units

Ordinary Epic, 4-Star Legend ~ Immortal quality, 4 units.

The quantity decreases sequentially, while the combat strength increases sequentially.

The four most powerful Epic warriors.

Two Dark Energy Wolf Beast, two Space-Rending Knight.

Because the number of Wings of the Firmament is too small, I didn't get the guaranteed drop. The most powerful Wings of the Firmament only Legendary Peak power.

However, the combat power mentioned above refers to overall combat power.

As a unit with high attack but low defense, the Wings of the Firmament pose a threat no less than Epic units if you keep your distance from them; they are somewhat similar to Gunners.

In addition to the three main combat branches mentioned above, the barracks also contain a considerable number of various weapons of war, as well as some branches of service with special functions.

In short, once Logo deploys his troops, he can, if not sweep away, almost completely dominate anything below the Demigod.

Take the White-Robed Knight Jarvan from the Golden Star as an example. With Logo's current strength, he could definitely surround and kill him!

Although the battle would result in the loss of a large number of soldiers, for Logo, anything that could be solved with money was no big deal.

Starting today, Logo Campbell has finally stood up!

The completion of the Nirvana Tower was a pivotal transformation for Logo; it's no exaggeration to say that his overall combat power increased a hundredfold.

It was at this moment that Logo surpassed his previous life, and the power of a professional alchemist gradually began to reveal its ferocious side!

After spending three months ensuring his survival and improving his strength, Logo sent a message to his teacher, Madison, and set off for the Astral Realm three days later.

After sending the message, Logo used his blood essence to create several Tier One spare bodies for handling daily administrative affairs.

The extra bodies were mainly for dealing with assassinations, to prevent panic if they were killed. Although the possibility of this was not high after the Nitavie Clan incident, it's better to be safe than sorry.

For Logo now, creating clones is a piece of cake, requiring no effort at all.

After settling things at home, Logo shrank the Nirvana Tower, placed it into the heart of his bloodline clone, took control of the clone, and then, along with Crassus, Caesar, and the Dark Twin Stars, embarked on a journey to the Astral Realm.

Inside Madison's pyramid, the teacher and student stood side by side, gazing at the vast Starry Sky through the porthole, their expressions different: the former was wistful, the latter expectant.

After a long silence, Madison spoke, "The Astral Realm is complex, and there are some things you may not be aware of. Let me explain."

Upon hearing this, Logo did not refuse. Although he had traveled in the Astral Realm for a period of time in his previous life, it was in a distant territory where the situation was completely different. Listening to the advice of elders would never hurt.

Seeing the students eagerly awaiting his arrival, Madison stroked his beard with satisfaction and began, "First, I'll talk about the composition of the Astral Realm."

As he spoke, Madison waved his hand, and the view through the porthole immediately changed, projecting a three-dimensional image.

In this image, Endless Stars twinkle with their own Radiance, giving rise to an ancient and enduring aura.

The mysterious and distant Astral Realm unfolded slowly like a scroll in the old man's voice.

Astral Realm!

As the name suggests, it is the realm of Stars.

The stars here do not refer to the stars within a plane, but rather to 'universes' (universe = plane).

Therefore, the Astral Realm is also known as the "Finite Cosmic Sea" or the "Known Cosmic Sea".

The two terms above refer to the most extensive celestial system that has been discovered and included in the Astral Realm rules system.

It's similar to the concept of an 'observable universe,' but more rigorous, because the Known Cosmic Sea is constrained by the Astral Realm rules; in other words, it's controllable.

Unlike the former, which can only be seen but not touched, like Mirror Flower, Water Moon.

From macro to micro.

The structure of the Astral Realm is broadly divided into three dimensions, or three levels.

At the very bottom, the Energy Dimension.

In the middle, the Material Dimension.

The top level, the Fantasy Dimension, also known as the Spiritual Dimension.

The so-called material world actually refers to the Material Dimension.

In the conventional sense, the cradle that nurtures and allows life to grow is mostly a material plane, existing in the Material Dimension.

Therefore, the Material Dimension is considered the foundation of the Astral Realm. The reason why the Goddess of the Earth is recognized as the strongest among the nine Eternal is that her authority can affect all material planes.

The term "earth" should more accurately be called "matter."

What is the Mother of the Stars?

"Stars" refers to the universe.

The Mother of the Stars, or the Mother of the Universe!

Such a high-level title could only be earned with absolute strength.

Do you really think the Earth Guardian are called the world's police just because they can fight?

In this world, you need connections!

The powerful figure they've latched onto is arguably the most powerful in the Astral Realm!

Three dimensions constitute the cyclical system of the Astral Realm: [Energy rises and condenses into matter. Life is born and thrives on this abundant material foundation. The thoughts, wisdom, and emotions of intelligent beings construct a dazzling array of Fantasy Dimension. This is the Abyss of the Astral Realm, swallowing chaos, encompassing all things, and transforming everything into pure and harmless primordial energy, which settles at the very bottom of the Astral Realm! The three dimensions form a flawless cyclical system, providing the entire Astral Realm with an excellent foundation for prosperity!]

Between these three dimensions, there is a supreme rule called [balance] that serves as a bridge, allowing all parties to maintain stability.

The material plane, the elemental/energy plane/dark universe, and the Fantasy Plane (containing all sorts of magical worlds) are three dimensions, existing in different spatial dimensions, and forming a structure that resembles an equilateral triangle. They are not parallel universes in a superimposed state.

The so-called parallel universe theory refers to the existence of a multiverse located in different Space-Time and spaces. Perhaps only the Lord of Time can fully understand this. Many gods and scientists hold a negative attitude towards this, believing that the so-called multiverse is just another name for Fantasy Dimension, all of which comes from the evolution of the Divine Power of living beings.

Of course, there are also people who hold a positive view, believing that parallel universes are incomplete, just a segment of Space-Time. If the main Cosmic Sea is likened to Infinity extended straight line, then parallel universes are line segments!

There are many similar theories, and the debate has continued from the beginning of time to the Third Age.

However, there is one thing that no one argues about: the Astral Realm is vast!

Countless planes rise and fall in the Astral Realm, their territories are Infinity vast, and they are expanding every moment.

The establishment of order also includes the division of natural territories.

End of the Second Era, Beginning of the Third Era.

With the formation of the three behemoth organizations— the Holy Alliance, the Civilization Council, and the Hell Alliance — the Astral Realm landscape became largely peaceful due to this tripartite balance of power.

The three organizations jointly established a series of order frameworks.

This includes the establishment of the [Astral Realm Council], which encompasses 95% of the powerful forces in the entire Astral Realm.

Issue a unified currency [Star Wheel].

And to demarcate the boundaries of the Astral Realm.

Overall

From largest to smallest, the Astral Realm realms are broadly divided into the following six categories:

1. Boundless Space-Time / Endless Infinity Multi-Cosmic Sea / River of Space-Time

Second, the Known Cosmic Sea (Astral Realm).

Three, universe domain

IV. Cosmic Clusters

Fifth, the Cosmic System

VI. Planes/ Void Celestial Bodies

These six levels of territory are further subdivided, making them extremely complex.

Just like planes, they are also divided into major planes and ordinary planes.

And the three universally recognized super planes in the entire Astral Realm — the Abyss, the World Tree Universe, and the Divine Realm.

Void bodies are a special type of celestial body that has the same structure as a plane but a different structure.

Dimensions, also known as the universe, mostly exist in the form of Starry Sky, containing celestial bodies such as planets, stars, Black Hole, and neutron stars.

Void celestial bodies and cosmic celestial bodies are two completely different forms and concepts.

It could be a mountain, a tree, a river, a continent...

In fact, the universe itself is also a type of Void body, only the most common one.

After the division of the Astral Realm realm was completed, the level of civilization was naturally determined based on the occupied territories and the overall level of other civilizations.

In the Astral Realm, civilizations are also divided into six levels: super civilization, peak Astral Realm- level civilization, advanced Astral Realm- level civilization, intermediate Astral Realm- level civilization, low Astral Realm- level civilization, and plane-level civilization.

The various divisions in the Elven Plane, such as empires and kingdoms, are collectively called plane-level at the Astral Realm level. In short, they're not even in the mainstream!

Civilizations of different levels occupy vastly different territories and hold vastly different statuses.

Only those civilizations at the lower-level Astral Realm or above can hold some status; if they are in a normal civilization form, they will be eligible to join the [Civilization Council].

If it is a force or organization that does not exist in a civilized form, such as the [Spellcaster Association] or the [Barrier Mage Association], then by registering with the [Astral Realm Council], it possesses a corresponding status no less than that of a civilized entity.

Typical similar organizations include the [Spellcaster Association], [Star Sea Bank], [Void Colosseum], and so on.

As the saying goes, the strong enjoy rights.

Either the entire civilization possesses weapons powerful enough to confront a God Level individual, or a God Level powerhouse emerges; otherwise, it can only be trampled upon.

Civilizations/factions without God Level power have no standing in the Astral Realm, and any powerful individual who kills beings from these civilizations will not be punished.

Conversely, if a civilization has reached the level of God Level or Astral Realm, even an ordinary member of that civilization/faction would theoretically be protected by legal provisions such as the "Astral Realm Civilization Council Joint Agreement" or the "Astral Realm Council Peace Declaration." Slaughter a member of the Civilization Council would result in being wanted by the authorities, and in severe cases, one might even be hunted down by the armies of a higher civilization.

The Astral Realm is wonderful; the strong can find everything they desire here.

The Astral Realm is also cruel; the weak struggle to even guarantee their basic right to survival.

To give a common real-world example, a plane without God Level is easily attacked by space pirates. Some vicious space pirates even have plane-decomposing devices that can directly split an entire plane, package all its resources, and sell them off, driven by extreme greed.

Civilizations without the protection of God Level powerhouses are like plump, delicious rabbits walking among wolves in the Astral Realm plane.

Before long, if the Elven Plane fails to produce a god, it will suffer the same fate, because the legacy of the previous god, Elven, will soon be exhausted!

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