Lost Land
Evil Spirits Invade and Everyone Must Survive, but I Have Game CheatsContents
Contents
Biodata
| Feature | Details |
|---|---|
| Name | Lost Land (遗失之地) |
| Alias(es) | Forgotten Land, as rendered in the exit prompt 5 |
| Type | Supernatural world invaded by evil gods 2 3 |
| Connection | Accessible from Blue Star through Blue Star’s blessing 1 2 |
| Inhabitants | Evil spirits, evil beasts, and remnants of a civilization with numerous Transcendent professions 3 137 367 |
| Status | Devastated by invasion; its ruined settlements and resource sites are explored by Blue Star’s inhabitants 158 367 |
| First Appearance | Introduced in Blue Star’s announcement; first visited on-page by Cao Fengqi in the following chapter 1 2 |
Entry, Exit, and Death
| Mechanic | Details |
|---|---|
| Eligibility | Blue Star’s announcement permits people aged fifteen and over to enter 1. |
| Entry method | An entrant wills themselves to enter and confirms a system prompt. Cao Fengqi normally lies down in his shelter beforehand 2. |
| Arrival location | Entrants are sent to random, unknown areas, potentially appearing directly beside hostile creatures 3. |
| Return location | Later visits can resume where the entrant previously exited. Zhang Mo waits at Cao Fengqi’s departure point and identifies it from his lingering aura 119. |
| Exit delay | Leaving takes twenty seconds. The prompt recommends remaining still until the body has completely dissipated, preventing an immediate escape from danger 5. |
| Initial life allowance | Blue Star’s blessing grants ten chances, described initially as chances to enter and later clarified as revivals. These are not simply ten ordinary visits 2 52. |
| Additional revivals | Becoming a Transcendent grants five more revival chances 52. |
| Death penalty | Death costs a life and drops every carried item, including equipped weapons 2 170. |
| Permanent death | Once the allowance is exhausted, dying on a subsequent visit is permanent 2. |
| Resource transfer | Equipment can be brought in, while gathered food, materials, and treasures can be carried back to Blue Star 2 8 10. |
History
Civilization Before the Invasion
The Lost Land’s human civilization is far older than Blue Star’s. Its strongman techniques were refined over more than ten thousand years, with manuals capable of teaching ranked combat skills even to people without Transcendent power 32.
Its political and religious powers included dynasties, sects, clans, churches, and empires. Empire-level factions stood among its strongest powers; major organizations such as the Twin Star Sect and Fate Witch Grand Church ranked below them 389 396.
Evil God Invasion
When the evil gods invaded, some factions built defensive castles and powerful shelters to defend their territories. More chose to leave along the Road of Dawn, taking their Transcendent Shelters and accumulated wealth while abandoning ordinary residents. Other nobles were destroyed before they could escape, leaving their treasures behind 367.
Evil energy also corrupted exotic beasts into evil beasts. This devastated Beast Shepherd traditions by making suitable battle pets scarce, including among the nomadic people of Myriad Beasts Pasture 137 388.
Connection to Blue Star
As an evil god’s invasion approached Blue Star, a worldwide announcement declared that humanity could enter the already-invaded Lost Land. Its resources offered a means to build shelters, resist the evil god’s offspring, and obtain Transcendent power 1.
By the main story, Great Xia had spent ten years exploring the Lost Land. The state had established mining operations, accumulated maps and intelligence, and used recovered materials to support its Transcendent weapons industry 158 348 352.
Environment and Hazards
- Perpetual darkness: The sky is continuously dim, and day and night have ceased to exist. During Cao Fengqi’s first visit, he can see reasonably clearly for only five meters 2 8 410.
- Difficult navigation: Darkness makes directions hard to distinguish, and the lack of usable roads can turn a small navigational error into a detour of hundreds of kilometers 5 260.
- Poison miasma: Inhalation can cause dizziness and weakness or kill outright. Wind can carry it toward nearby explorers 5.
- Roaming enemies: Evil spirits and evil beasts move freely through the world, making even ordinary gathering dangerous 3.
- Ruined settlements: Former human settlements often contain abundant supplies and possible Sequence Runes, but also harbor stronger enemies 12.
- Resource-guarding creatures: Concentrations of quality metal emit an aura that attracts evil spirits and beasts. Powerful creatures occupy some high-level mines 22 158.
- Large danger zones: During an overland journey, Cao Fengqi encounters a warning area so extensive that avoiding it requires a detour of dozens of kilometers 168.
Enemy Strength by Location
| Location type | Documented threat level |
|---|---|
| Ordinary main cities | Their strongest evil spirits and beasts are generally level 10 441. |
| Fate Witch Grand Church | Contains enemies stronger than those of ordinary main cities, including a Withered Bone Knight Cao Fengqi suspects is a level 11 Fifth Sequence existence 324 441. |
| Imperial capitals | Can contain level 11 beings and stronger enemies; the Mechanical Empire’s imperial capital contains enemies up to level 12 441 449. |
| Land of Dawn | Stronger enemies are suspected to have moved there, but their presence is not confirmed in the supplied account 449. |
Resources and Transcendent Legacies
| Resource | Uses and examples |
|---|---|
| Food | Calamity Rat meat, Rotten Crow wings, and Earth Abundance Fruits can be brought back to alleviate famine. Finding and hunting food remains difficult for most explorers 6 10. |
| Constitution-enhancing treasures | The level 4 Abyssal Blood Flower adds four constitution points and improves poison resistance; level 3 Blood Ganoderma adds two constitution points 8 14. |
| Medicines | Bone Spirit Paste rapidly heals Cao Fengqi’s fractured arm 1. |
| Metals and construction materials | Used for weapons and shelters. Great Xia’s highest-level state-controlled metal mine is level 7 when Cao Jianjun explains its operations 13 158. |
| Souls | Transcendents can absorb souls to improve cultivation or use them to craft Transcendent items 10. |
| Transcendent Sequence Runes | Allow users to enter Transcendent professions. They are especially rare finds during ordinary exploration 2 3. |
| Weapons and equipment | Recoverable items include the level 4 Arcane Musket, whose six flaming bullets regenerate at one per hour 8. |
| Technique manuals | Preserve ranked martial techniques, some of which remain useful to Transcendents 32. |
| Source Metal | A rare material required to construct Transcendent Shelters 137. |
| Navigation instruments | The level 7 Transcendent Map Pointer guides its user toward a selected fixed destination 368. |
- Common professions: Artifact Refiners, alchemists, Gloom Ruins Night Watchmen, Pact Blade Shield Guards, Bone Blade Warriors, Blood Pact Hunters, Dark Night Executioners, Sword Bearers, and Arcane Mages collectively account for roughly eighty percent of Transcendents, according to Feng Qinglan 137.
- Shelter advancement: The documented shelter sequence is Stronghold → Camp → Bulwark → Citadel → Fortress → Super City → Heavenly Edifice → Holy City → Eternity 440.
- Technological traditions: The Lost Land developed Transcendent firearms, artillery, and machinery alongside other supernatural disciplines 267 389.
Notable Regions and Sites
| Location | Significance |
|---|---|
| Desolate Town / Cao Family Town | Cao Fengqi’s early exploration area, later claimed by him as his home and exclusive territory 12 118. |
| Desolate Town’s surrounding territories | Mystic Devouring Beasts occupy the south, Nightmares the north, and Water Ghost Monkeys the west. Cao Fengqi identifies no evil-beast groups to the east 59. |
| Wood Spirit King Main City | Contains Wood Spirit Valley, which occupies a quarter of the city, with spirit fields near its edge 287. |
| Radiant Mystic Gold vein | Becomes a major mining site for Cao Fengqi’s battle pets and a source of metal for shelter upgrades 304. |
| Nine Witches Domain | An empire-level faction containing Greater Witch Cities and Myriad Beasts City 367 389. |
| Myriad Beasts City | A beast-breeding and cavalry-training city whose records reveal Divine Blood Potions and secret plans connected to the Forbidden Secret Covenant Society 389 392. |
| Myriad Beasts Pasture | Territory roamed by a powerful Beast Shepherd nomadic tribe. Its people carry their treasures rather than maintaining a fixed settlement 388. |
| Twin Star Sect | A first-rate sect in the Star Empire, situated around two immense peaks. Great Xia’s Capital controls its territory when Cao Fengqi arrives 395 396. |
| Sky-Supporting Imperial Capital | The Mechanical Empire’s ruined capital. Beneath its surface lies an illuminated tunnel network reached through a shaft descending three kilometers 410. |
| Fate Witch Grand Church | An evil faction within the Divine Tower Empire. Its ruins contain powerful enemies, an inheritance ground, and a Road of Dawn route crystal 324 389 449. |
Cao Fengqi’s Exploration
Cao Fengqi’s first expedition with his cheats immediately overturns his expectations of scarcity: his one-kilometer scan detects five level 1 supplies, two level 2 supplies, and one level 3 supply. Guided resource searches provide food, equipment, and strengthening treasures for his struggling family 2 8 10.
He subsequently explores Desolate Town, hunts its surrounding beast populations, and claims the settlement as Cao Family Town. Its northern Nightmare territory contains high-level metal and evil-warding items; Cao Fengqi reasons that the Nightmares have already consumed the edible treasures 59 103 118.
His later expeditions expand into mines, main cities, sect grounds, and imperial ruins. He retreats from the Fate Witch Grand Church after encountering the Withered Bone Knight, but eventually returns and clears the site, obtaining a route to the Land of Dawn 304 324 396 410 449.
Road of Dawn and the Land of Dawn
- Refuge from the invasion: Powerful factions and Transcendents departed along the Road of Dawn in search of the Land of Dawn 367.
- Restricted location: Lost Land records did not publicly disclose the refuge’s location, specifically to prevent large numbers of people from entering 367.
- Uncertain discovery: Even after Blue Star’s own Land of Dawn appears, its authorities and factions have not located the Lost Land’s counterpart. They suspect Transcendent arts concealed the information 392.
- Incomplete route map: Cao Fengqi finds a map showing land, sea, and a coastal marking reading “sever the road,” but cannot identify its destination 392.
- Confirmed route item: The level 11 Road of Dawn route crystal, recovered from the Fate Witch Grand Church, records a route leading to the Land of Dawn. Only Fifth Sequence Transcendents can examine it 449.
- Unconfirmed survivors: Cao Fengqi considers it possible that powerful human Transcendents still live there; their survival is not established 392 441.
- Possible connection to Blue Star’s future: Prophets predict either the emergence of a Land of Dawn on Blue Star or a merger with the Lost Land that would force humanity to follow its earlier inhabitants’ escape route 240.