Dungeons for All: I Can Create the Eighty-One Tribulations
Chapter 124

The Fifteenth Wave, a Dividing Line

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Su Mu's Dungeon Space.

The eleventh wave of cracks is being torn open.

The two bosses walked out side by side. One was an eleventh-level Ironclad Warlord, clad in heavy armor and wielding a giant shield; the other was an eleventh-level Shadow Priest, whose figure was elusive and whose body was shrouded in dark green poisonous mist.

Su Mu unleashed his Appraisal, simultaneously sharing it with Little Drill Wind and White Bone Spirit via Soul Link. The stats of the two bosses appeared in his mind.

Ironclad Warlord, Level 11, 32,000 HP, 1,200 Attack, 900 Defense, 180 Agility. Skills are Shield Wall Block and Iron Armor Charge.

Shadow Priest, Level 11, 28,000 HP, 900 Attack, 400 Defense, 320 Agility. Skills are Pervasive Poison Mist and Shadow Healing.

Su Mu narrowed his eyes.

The two bosses work together in a clear way. The Ironclad Warlord tanks the damage from the front, while the Shadow Priest provides support, poisons, heals, and wears down the enemy from behind. One is the tank, and the other is the support.

But what really caught Su Mu's attention was their fighting style.

After emerging from the rift, the armored warlord did not charge directly like the previous bosses.

It advanced steadily with its shield raised, the shield slightly tilted to protect its flanks and rear. The Shadow Priest hid behind the Overlord, keeping a low profile, the poisonous mist slowly spreading from his feet, not in a hurry to release it.

It has a structured approach.

The previous bosses had a very mechanical fighting style.

Charging, slashing, and unleashing skills—they all follow a fixed procedure. But this armored warlord's shield-raising angle, advancing rhythm, and distance from the priest are all calculated.

Su Mu silently made his judgment.

This level of combat intelligence is already close to that of the elite monsters he encountered in the Hard Lair before.

But they're still a bit weaker than the elites in Hard Lairs.

The monsters in Hard Lairs will split their forces, flank, and prioritize attacking core cards. As for these two bosses, they have only developed a method for coordination so far, but haven't yet reached a tactical level.

"Little Drill Wind, kill the priest first. White Bone Spirit, hold off the warlord."

The Little Drill Wind moved. The dark blue figure didn't charge head-on, but instead circled around from the flank.

The armored warlord immediately adjusted the direction of his shield, attempting to intercept. But the Little Drill Wind was too fast; it grazed the edge of the warlord's shield and the dagger went straight for the shadow priest behind him.

The Shadow Priest reacted quickly.

Its form suddenly transformed into a cloud of black mist, attempting to burrow into the ground. But the White Bone Spirit's bone whip had already lashed out, and a grayish-white curtain of fire exploded beneath the priest's feet, scorching the ground black. The priest was forced to reveal himself, and Little Drill Wind's blade was already upon him.

One cut severed his left arm, the second pierced his chest cavity.

The Shadow Priest fell.

The armored warlord roared and turned to charge at Little Drill Wind. But without the priest's support, it was merely a slow-moving meat shield. Little Drill Wind circled behind it, its short sword piercing through the gaps in the shield, stabbing three times in quick succession, and the warlord fell to the ground.

The eleventh wave was completely wiped out in less than a minute.

Su Mu glanced at the panel.

[Current wave: 11]

[Total number of bosses defeated: 12]

[Integral coefficient: 200]

[Core Card Status: In Good Condition]

The coefficient jumped from 100 to 200.

Su Mu pondered for a moment. Judging from the increase in this coefficient, starting from the eleventh wave, it was a watershed moment that distinguished ordinary and elite candidates.

Wave 12, three bosses.

The thirteenth wave, four birds.

Wave fourteen, five birds.

In these three waves, Su Mu played with increasing ease.

The number of bosses is increasing, their teamwork is getting stronger, and their intelligence is also rising.

By the fourteenth wave, the five bosses were already able to execute basic tactical coordination.

Two melee fighters at the front, one ranged attacker, one support/healer, and one assassin flanking from behind.

But their opponents are Little Drill Wind and White Bone Spirit.

Little Drill Wind's fighting instincts come from hundreds of years of patrolling experience in Lion Camel Ridge, White Bone Spirit's fighting awareness comes from the scheming of the thousand-year-old Corpse Demon in White Tiger Ridge.

These two cards, anchored in the concept of the Journey to the Journey to the West world, have achieved a level of combat intelligence that is difficult for other creature cards in this world to reach.

In Su Mu's eyes, the coordination of the five bosses was like five toddlers who had just learned to walk working together.

The Little Drill Wind weaved back and forth among the five bosses, his short sword flashing. The White Bone Spirit's bone whip continuously contracted the fire curtain around them, gradually compressing the bosses' space to move. From the start of the battle to their complete annihilation, it took less than four minutes for all five bosses to be defeated.

Su Mu glanced at the panel.

[Current wave: 14]

[Total number of bosses defeated: 26]

[Integral coefficient: 500]

[Core Card Status: In Good Condition]

After the fourteenth wave was defeated, Su Mu stood high in the sky, his gaze fixed on the fifteenth wave of cracks that were about to open.

The difficulty of wave fourteen is already quite selective.

Based on his understanding of Ye Qingxue's strength from their previous Ye Qingxue runs together...

This level should have a significant impact on him, based on the assumption that the Snow Queen is not in his themed dungeon.

If it were within the theme, given Ye Qingxue's strength, reaching the fourteenth wave should only require careful handling.

Judging from this, this wave will be a challenge for those below SSS level.

Based on this calculation, wave 15 should be a new watershed.

Su Mu made his judgment in his mind.

But that thought only lingered for a moment.

The fifteenth wave has begun.

This time, the crack did not just tear open a single gap as before, but suddenly expanded from the middle to both sides, and dark red light surged out like a blood tide, turning the ground in front of the entire Lion Camel Ridge dark red.

Five figures emerged side by side from the crack, each nearly three meters tall, their bodies enveloped in dense demonic energy and the oppressive aura of the royal court.

Su Mu stood high in the sky, his gaze falling, and simultaneously unleashed his Appraisal.

[Name: Crimson Crown Royal Court - Golden Armor Imperial Guard]

[Rank: S]

[Level: 20]

[Life: 180,000]

[Attack: 6200]

[Defense: 9000]

[Agility: 600]

[Combat Value: 218000]

[Name: Crimson Crown Royal Court - Blood Curse Shaman]

[Rank: S]

[Level: 20]

[Life: 90000]

[Attack: 7000]

[Defense: 4200]

[Agility: 1500]

[Combat Power: 204000]

[Name: Crimson Crown Royal Court · Rock-Splitting Thrower]

[Rank: S]

[Level: 20]

[Life: 100,000]

[Attack: 8800]

[Defense: 5000]

[Agility: 900]

[Combat Value: 226000]

[Name: Crimson Crown Royal Court - Shadow Fang Assassin]

[Rank: S]

[Level: 20]

[Life: 85000]

[Attack: 9500]

[Defense: 3800]

[Agility: 2800]

[Combat Value: 241000]

[Name: Crimson Crown Royal Court - Crimson Crown Commander]

[Rank: SS]

[Level: 20]

[Life: 140,000]

[Attack: 10500]

[Defense: 6000]

[Agility: 1800]

[Combat Value: 308000]

All five bosses are level 20. The lowest combat value is just over 200,000, while the highest, the Crimson Crown Commander, directly exceeds 300,000.

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