Animal Kingdom had been online for a week, and players around the world had already realized:
This game possessed a completely different temperament from Dream Builder's previous games.
Not just Dream Builder's games, either—the content of the entire Virtual World was vastly different as a result.
Thrilling battles, fierce conflicts, grand spectacles, frequent deaths and respawns, intricate character narratives, rewards overflowing with positive feedback...
None of that was here...
This game simply turned everyone into all kinds of little animals and sent them on a long migration across a vast land.
Of course, there were plenty of tense and exciting scenarios along the way: playing battle royale during an earthquake, working together to cross treacherous terrain, riding passing herds of wild horses across the wilderness, and dealing with avalanches, quicksand, bitter cold, and circling hunters...
But overall, the pace was quite relaxing.
Most of the time, everyone simply wandered through the wilderness, searching for food, building nests, huddling together for warmth, and raising offspring...
By the latter half of the journey, everyone had become completely immersed in this peculiar atmosphere.
As they migrated in silence, fewer and fewer people spoke in the chat channel.
At last, everyone understood why Little Meng had restricted how much they could speak in the game.
Because language truly was unnecessary on this migration.
Not only was it unnecessary, it actually diminished the game's sense of immersion.
The strange state of mind that came from small, fragile lives huddling together for warmth and migrating to survive beneath the vast heavens was exceedingly precious.
They could feel both the grandeur of heaven and earth and the insignificance of the individual, while also overcoming countless hardships through cooperation and continuing onward, feeling the strength of small things standing against immense ones and gaining the confidence to keep