Warhammer 40K in a Box
Chapter 19

Necrons

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Even though Chen Xi decided to do some initial exploration of the Necron tomb, or to put it bluntly, rob the graves of the metal skeletons, it wasn't an activity you could just jump into.

At the very least, Chen Xi needed some time to assemble a small team for grave robbing and prepare his own weapons and equipment.

Necron tombs aren't like the labyrinths in those tomb-raiding novels from the 3K era, the kind that would never actually exist in reality. Unless the tomb owner had some peculiar fetish, no normal person would ever build a tomb like that.

Tombs are meant to be places where the deceased can rest in peace, emphasizing serving the dead as if they were still alive, with all the tools and implements being no different from those used by the living!

If it's difficult for a living person to get in, how can you expect the tomb owner to be comfortable living there?

And seriously, such a huge tomb, have you considered the amount of engineering involved?! People can hang from wires in the tomb, and a few people can wander around the tomb passages for hours!

You're not digging up an ancient tomb, you're digging up a Necron tomb world!

Necron tombs really are that exaggerated. Their predecessors, the Necrontyr, because of their short lifespans, actually built their cities as tombs. The entire race lived in cemeteries.

And the structure of a Necron tomb is also very intricate, after all, it's a super-large tomb that can accommodate an entire dynasty's army and people, as well as various vehicles.

For more powerful Necrons, their tomb might even be a tomb ship tens of kilometers long, comparable to an Imperial battleship.

As you can imagine, if you want to rob a tomb like that, you won't even be able to get through the door without thorough preparation.

And after Chen Xi took stock of the forces at his disposal, he realized that if he wanted to rob a tomb, he really didn't have enough manpower.

Right now, the only people he could use, besides himself as a Psyker Inquisitor, were the Kasrkin Guard and Sisters of Battle squad around him, plus four special Sister units.

In addition, Magos Ovilia herself could be considered a combatant. If she was willing to spend some time preparing, she could cobble together a few Combat Servitors to hold the line.

That's fine for dealing with ordinary situations, but robbing a Necron tomb?

You can only say go back to sleep. Even professional Adeptus Ministorum wouldn't last long down there.

The Planetary Defense Force is even worse. The Astra Militarum can only last for minutes against the Necrons, let alone the ordinary Planetary Defense Force, whose equipment and training are even worse.

If you want to resist the Necron army with these conventional forces, you can only pile up bodies or use various heavy weapons and armored vehicles to have a chance.

The Necrons' Gauss Weapons can tear matter apart at the microscopic level. Even the powerful Primaris Space Marines, once hit, will be torn apart bit by bit, along with their power armor, into their most basic atoms.

The Sisters of Battle, on the other hand, especially that one Sister of Battle in the official animation who can resist Gauss Weapons with prayer, are truly awesome, making people shout that Big E has manifested.

So if he really goes down to rob the tomb, considering that Chen Xi doesn't plan to alarm the entire tomb, he can probably only bring his Sisters of Battle and Magos Ovilia.

At most, he can have Rachel and General Gregory draw a few good scouts from the Planetary Defense Force.

As for the others? Any more people and he'll alarm the owner of the tomb.

Although, judging from the items Ovilia has provided, this tomb seems to have been eroded by time over the long years and has begun to decay.

But considering that there were Flayed Ones active here eighty years ago, Chen Xi is very worried that there are still active Necrons in this tomb.

If it's just an ordinary Necron Lord, then Chen Xi can just mobilize the army and drive straight over, filling the tomb world with bodies.

But if there's a Cryptek or even a Necron Overlord sleeping in the tomb, then all Chen Xi can do is call for reinforcements as soon as possible.

After all, he can't deal with organized Necrons. Without deploying a hundred or eighty thousand Astra Militarum, he probably can't even move a Necron Overlord.

You should know that Necrons are called Necrons not just because of their metal skeleton appearance, but also because their Living Metal is a special material that can self-repair and even regenerate as long as it has enough energy.

If any Necron isn't completely killed, then as long as it lies on the ground long enough and gets a sufficient energy supply, it can repair itself.

And when you finally manage to completely destroy a Necron after a lot of effort, sorry, 'Reanimation Protocols' activated!

This is a special technology developed by the Necrons, specifically used to upload their consciousness data when they are destroyed.

This thing is a robot, and blowing it up just makes it upload its program. In eighteen minutes, it'll be good as new.

There are only two ways to completely eliminate Necrons.

First, blow up its reanimation protocols, send elite decapitation troops to teleport into the core of the tomb, destroy the data storage core of the reanimation protocols, and prevent all the metal skeletons from uploading and reanimating themselves.

Although this sounds simple, the reanimation protocols are the most important key to a tomb world, and the enemy will inevitably guard it heavily.

Moreover, and this is crucial, humans don't have much research on Necrons, so it's difficult to accurately destroy the reanimation protocols. It's even questionable whether the elites who teleport in will even recognize it.

In addition, the Necron territory is usually very large. A Necron Dynasty, unless it's too weak, usually controls at least several tomb worlds, and the reanimation protocols...

May not be on the planet you're attacking, but on the crown world of the Necron Dynasty, which is its headquarters.

Don't find it strange, this is normal for Necrons. With their technology, they can completely create a teleportation gate between two planets and then dispatch reanimated Necrons from the crown world to the tomb world.

So you want to defeat the Necrons through this method? It's not impossible, but it's really difficult.

The other method is relatively easier to implement, but it's not an easy solution.

Because it requires you to skip all the fancy stuff and directly solve the problem with the simplest violence, directly blowing up all the Necrons and killing them multiple times in a short period of time, so that they don't have the energy to complete the reanimation.

This has a relatively good effect against some small-scale Necron tombs or dynasties, after all, the Imperium has always been full of martial virtue in this regard.

But this falls short when facing some powerful Necron Dynasties, because these dynasties have Shard of the Star Gods, which can be described as an infinite source of energy.

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