Emotional Value
Douluo: My Soul Skills Are Too Bizarre, Tang San Cries! Swipe to browse
Entity Info
Original Name:情绪值Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:3444Chapters:376
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Context UptoCh. 745
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated2 weeks ago
Biodata
| Feature | Details |
|---|---|
| Name | Emotional Value (情绪值) |
| Type | Resource generated and managed through the Emotional Value System |
| Affiliation | Emotional Value System |
| Primary User | Zhuge Lan |
| Status | Active |
| First Appearance | Chapter 1, when Zhuge Lan activates the Emotional Value System and begins receiving Emotional Value notifications from Tang San 1 |
Acquisition Mechanics
- Emotional Value is produced by the emotional reactions of people and Soul Beasts, with visible notifications recording the amount received. Humiliation, anger, fear, shock, envy, resentment, desire, and embarrassment all generate it. 1 3 12 56 240
- A single target can provide repeated gains while their emotions remain unsettled; Tang San continues producing Emotional Value while trapped in 100% Barehanded Blade Catch and while being watched. 1 3
- Zhuge Lan can deliberately prolong confrontations or withhold relief to keep a target emotionally distressed and sustain output. 21 32 57
- Large crowds substantially multiply gains. At the Great Soul Arena, the shock of Zhuge Lan revealing three thousand-year Soul Rings raises his income above 10,000 Emotional Value per second. 21
- Mass-affecting skills can generate enormous returns. Zhuge Lan's Childbirth effect affects arena spectators in bulk, producing more than 10,000 Emotional Value per second and rapidly pushing his total past 400,000. 32
- Emotional Value can still be gained from people not physically nearby, as seen after copies of the Sunflower Manual are distributed and begin provoking widespread reactions. 76
- Soul Spirits are also valid sources of Emotional Value, leading Zhuge Lan to consider assigning one to every core Mysteries Pavilion member. 196
- Repeated exposure reduces output. Tang San's gains eventually fall to two digits, Shrek's group becomes temporarily “immune” after prolonged exploitation, and Soul Beasts below ten thousand years stop producing value after repeated torment. 51 129 136
Documented Balance Milestones
| Emotional Value Balance | Chapter | Context |
|---|---|---|
| 103,981 | 3 | Zhuge Lan checks the system interface after his early encounters with Tang San and others. 3 |
| 213,657 | 9 | His balance rises after the Shrek entrance-exam events. 9 |
| Approximately 1.3 million | 41 | Remaining balance after unlocking Soul Bones and upgrading the Star Descent Holy Left Arm Soul Bone. 41 |
| 6.41 million | 76 | Accumulated in part through the spread of the Sunflower Manual. 76 |
| 5,101,212 | 107 | Displayed before Zhuge Lan returns with antidote pills. 107 |
| 22,101,212 | 124 | Reached after selling Immortal Herbs and other items to the system. 124 |
| 69,104,123 | 136 | Held after harvesting Sunset Forest and reclaiming a repaired Level 7 detection Soul Tool. 136 |
| 240 million | 139 | Available before a major round of Soul Bone and Soul Ring upgrades. 139 |
Major Sources
| Source or Method | Emotional Value Outcome | Chapter |
|---|---|---|
| Tang San’s humiliation under 100% Barehanded Blade Catch | Repeated gains of up to 999 per notification during Zhuge Lan’s first confrontation with him. 1 | 1 |
| Shrek students afflicted with the Childbirth Soul Bone Skill | The seven victims break down and generate a rapid series of gains. 3 | 3 |
| Zhu Zhuqing’s interest in Spiral Nine Shadows | Her reaction alone produces 6,666 Emotional Value; other listeners also contribute thousands. 12 | 12 |
| Great Soul Arena spectators | Three thousand-year Soul Rings and Zhuge Lan’s bizarre fighting style generate more than 10,000 per second. 21 | 21 |
| Gambling crowd after the Seven Wolves Team’s victory | Emotional collapse among losing bettors reveals that ordinary spectators can continue providing value after extreme reactions. 25 | 25 |
| Arena-wide Childbirth effect | Thousands of affected spectators produce more than 10,000 Emotional Value per second. 32 | 32 |
| Yu Xiaogang’s wounded pride | Criticism of his theories produces individual gains exceeding 80,000; attacks on his self-esteem prove more effective than physical suffering. 56 57 | 56–57 |
| Sunset Forest Soul Beasts | Zhuge Lan collects more than 50 million Emotional Value in a short period by alarming the forest’s inhabitants. 134 | 134 |
| New academy students | Their unfamiliarity with Zhuge Lan makes them high-yield targets; a small disruption can produce nearly 300,000 Emotional Value. 201 | 201 |
| Ice Empress’s jealousy and resentment | Her emotional turmoil over Snow Empress produces gains as high as 660,000. 240 243 | 240–243 |
| Mighty Lion Douluo’s defeat and audience reaction | Zhuge Lan gains over one million Emotional Value from the battle and the ensuing cheers. 640 | 640 |
System Uses
Purchases and Exchanges
| Exchange or Service | Cost | Notes |
|---|---|---|
| Nine Yin Manual · Spiral Nine Shadows (First Level) | 100,000 Emotional Value | Purchased by Zhuge Lan after comparing it with Tang San’s Ghost Shadow Perplexing Track. 11 |
| A Strand of Divine Consciousness | 1,000,000 Emotional Value | Used to repel Sword Douluo Chen Xin and establish the appearance of a divine ancestor. 56 |
| Dragon God Skill | 10,000,000 Emotional Value | Allows Zhuge Lan to transform into a golden dragon and withstand Yan Dragon’s attack. 170 |
| Icefire Alchemy Body Method | 500,000 Emotional Value | Purchased as part of Zhuge Lan’s plan to retrieve the Dragon Kings’ remains. 124 |
| Earth Escape Technique | 5,000,000 Emotional Value | Purchased for access to the Ice and Fire Yin-Yang Well’s underground area. 124 |
| Divine Sense Stripping Service | 10,000,000 Emotional Value | Intended to deal with the divine senses remaining on the Dragon Kings’ corpses. 124 |
| World Consciousness Shielding Service | 50,000,000 Emotional Value | Intended to prevent the Water and Fire Dragon Kings’ remains from attracting the God Kings’ attention. 124 |
| Immortal Herb Encyclopedia ×100,000 | 1 Emotional Value | An unusually cheap bulk exchange used to spread knowledge and provoke reactions. 104 |
Upgrades and Automatic Functions
- Soul Bone year-limit upgrade — costs 10 Emotional Value per added year; Zhuge Lan raises the Star Descent Holy Left Arm Soul Bone to 50,000 years through this function. 41
- Divine Power Infusion Soul Ring — costs 100 Emotional Value per year to increase another person’s Soul Ring year limit. 41
- Status immunity — the system automatically spends 1 Emotional Value per second to protect Zhuge Lan from aura suppression. 56
- Martial Soul shattering protection — the system spends 1 Emotional Value to negate damage caused by his shattered martial soul. 19
- Physique Scan — costs 1 Emotional Value and provides detailed information on a target’s body and condition. 44 74
- Information exchange — Zhuge Lan obtains ten thousand years of Sunset Forest historical records for 1 Emotional Value. 134
Shop Scale
| Item | Listed Cost | Chapter |
|---|---|---|
| Million Year Soul Bone | 10,000,000 Emotional Value | 3 |
| God-level Soul Ring | 100,000,000 Emotional Value | 3 |
| Third God-level Soul Spirit | 100,000,000 Emotional Value | 3 |
| Third Level God Inheritance | 500,000,000 Emotional Value | 3 |
| Divine Artifact Free Choice | 1,000,000,000 Emotional Value | 3 |
| Second Level God Inheritance | 5,000,000,000 Emotional Value | 3 |
| First Level God Inheritance | 50,000,000,000 Emotional Value | 3 |
| God King of Kings Inheritance | 200,000,000,000 Emotional Value | 3 |
| Douluo Realm Controller | 1,000,000,000,000 Emotional Value | 3 |
Trivia
- Zhuge Lan frequently refers to Emotional Value acquisition as “farming XP,” particularly when exploiting Soul Fight crowds. 21 25
- He considers people who consistently generate strong reactions to be “Experience Babies,” notably Meng Yiran and her grandparents. 51
- Emotional Value is not limited to negative feelings: admiration, affection, curiosity, and excitement also contribute to Zhuge Lan’s total. 12 50 640
- Zhuge Lan identifies self-induced emotional collapse among gamblers as a system “bug,” because it allows further harvesting after their reactions exceed ordinary spectator output. 25