情绪值
Swipe to browse
Entity Info
Original Name:情绪值Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:3444Chapters:376
2views
Context UptoCh. 745
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated2 weeks ago

Biodata

Feature Details
Name Emotional Value (情绪值)
Type Resource generated and managed through the Emotional Value System
Affiliation Emotional Value System
Primary User Zhuge Lan
Status Active
First Appearance Chapter 1, when Zhuge Lan activates the Emotional Value System and begins receiving Emotional Value notifications from Tang San 1

Acquisition Mechanics

  • Emotional Value is produced by the emotional reactions of people and Soul Beasts, with visible notifications recording the amount received. Humiliation, anger, fear, shock, envy, resentment, desire, and embarrassment all generate it. 1 3 12 56 240
  • A single target can provide repeated gains while their emotions remain unsettled; Tang San continues producing Emotional Value while trapped in 100% Barehanded Blade Catch and while being watched. 1 3
  • Zhuge Lan can deliberately prolong confrontations or withhold relief to keep a target emotionally distressed and sustain output. 21 32 57
  • Large crowds substantially multiply gains. At the Great Soul Arena, the shock of Zhuge Lan revealing three thousand-year Soul Rings raises his income above 10,000 Emotional Value per second. 21
  • Mass-affecting skills can generate enormous returns. Zhuge Lan's Childbirth effect affects arena spectators in bulk, producing more than 10,000 Emotional Value per second and rapidly pushing his total past 400,000. 32
  • Emotional Value can still be gained from people not physically nearby, as seen after copies of the Sunflower Manual are distributed and begin provoking widespread reactions. 76
  • Soul Spirits are also valid sources of Emotional Value, leading Zhuge Lan to consider assigning one to every core Mysteries Pavilion member. 196
  • Repeated exposure reduces output. Tang San's gains eventually fall to two digits, Shrek's group becomes temporarily “immune” after prolonged exploitation, and Soul Beasts below ten thousand years stop producing value after repeated torment. 51 129 136

Documented Balance Milestones

Emotional Value Balance Chapter Context
103,981 3 Zhuge Lan checks the system interface after his early encounters with Tang San and others. 3
213,657 9 His balance rises after the Shrek entrance-exam events. 9
Approximately 1.3 million 41 Remaining balance after unlocking Soul Bones and upgrading the Star Descent Holy Left Arm Soul Bone. 41
6.41 million 76 Accumulated in part through the spread of the Sunflower Manual. 76
5,101,212 107 Displayed before Zhuge Lan returns with antidote pills. 107
22,101,212 124 Reached after selling Immortal Herbs and other items to the system. 124
69,104,123 136 Held after harvesting Sunset Forest and reclaiming a repaired Level 7 detection Soul Tool. 136
240 million 139 Available before a major round of Soul Bone and Soul Ring upgrades. 139

Major Sources

Source or Method Emotional Value Outcome Chapter
Tang San’s humiliation under 100% Barehanded Blade Catch Repeated gains of up to 999 per notification during Zhuge Lan’s first confrontation with him. 1 1
Shrek students afflicted with the Childbirth Soul Bone Skill The seven victims break down and generate a rapid series of gains. 3 3
Zhu Zhuqing’s interest in Spiral Nine Shadows Her reaction alone produces 6,666 Emotional Value; other listeners also contribute thousands. 12 12
Great Soul Arena spectators Three thousand-year Soul Rings and Zhuge Lan’s bizarre fighting style generate more than 10,000 per second. 21 21
Gambling crowd after the Seven Wolves Team’s victory Emotional collapse among losing bettors reveals that ordinary spectators can continue providing value after extreme reactions. 25 25
Arena-wide Childbirth effect Thousands of affected spectators produce more than 10,000 Emotional Value per second. 32 32
Yu Xiaogang’s wounded pride Criticism of his theories produces individual gains exceeding 80,000; attacks on his self-esteem prove more effective than physical suffering. 56 57 56–57
Sunset Forest Soul Beasts Zhuge Lan collects more than 50 million Emotional Value in a short period by alarming the forest’s inhabitants. 134 134
New academy students Their unfamiliarity with Zhuge Lan makes them high-yield targets; a small disruption can produce nearly 300,000 Emotional Value. 201 201
Ice Empress’s jealousy and resentment Her emotional turmoil over Snow Empress produces gains as high as 660,000. 240 243 240–243
Mighty Lion Douluo’s defeat and audience reaction Zhuge Lan gains over one million Emotional Value from the battle and the ensuing cheers. 640 640

System Uses

Purchases and Exchanges

Exchange or Service Cost Notes
Nine Yin Manual · Spiral Nine Shadows (First Level) 100,000 Emotional Value Purchased by Zhuge Lan after comparing it with Tang San’s Ghost Shadow Perplexing Track. 11
A Strand of Divine Consciousness 1,000,000 Emotional Value Used to repel Sword Douluo Chen Xin and establish the appearance of a divine ancestor. 56
Dragon God Skill 10,000,000 Emotional Value Allows Zhuge Lan to transform into a golden dragon and withstand Yan Dragon’s attack. 170
Icefire Alchemy Body Method 500,000 Emotional Value Purchased as part of Zhuge Lan’s plan to retrieve the Dragon Kings’ remains. 124
Earth Escape Technique 5,000,000 Emotional Value Purchased for access to the Ice and Fire Yin-Yang Well’s underground area. 124
Divine Sense Stripping Service 10,000,000 Emotional Value Intended to deal with the divine senses remaining on the Dragon Kings’ corpses. 124
World Consciousness Shielding Service 50,000,000 Emotional Value Intended to prevent the Water and Fire Dragon Kings’ remains from attracting the God Kings’ attention. 124
Immortal Herb Encyclopedia ×100,000 1 Emotional Value An unusually cheap bulk exchange used to spread knowledge and provoke reactions. 104

Upgrades and Automatic Functions

  • Soul Bone year-limit upgrade — costs 10 Emotional Value per added year; Zhuge Lan raises the Star Descent Holy Left Arm Soul Bone to 50,000 years through this function. 41
  • Divine Power Infusion Soul Ring — costs 100 Emotional Value per year to increase another person’s Soul Ring year limit. 41
  • Status immunity — the system automatically spends 1 Emotional Value per second to protect Zhuge Lan from aura suppression. 56
  • Martial Soul shattering protection — the system spends 1 Emotional Value to negate damage caused by his shattered martial soul. 19
  • Physique Scan — costs 1 Emotional Value and provides detailed information on a target’s body and condition. 44 74
  • Information exchange — Zhuge Lan obtains ten thousand years of Sunset Forest historical records for 1 Emotional Value. 134

Shop Scale

Item Listed Cost Chapter
Million Year Soul Bone 10,000,000 Emotional Value 3
God-level Soul Ring 100,000,000 Emotional Value 3
Third God-level Soul Spirit 100,000,000 Emotional Value 3
Third Level God Inheritance 500,000,000 Emotional Value 3
Divine Artifact Free Choice 1,000,000,000 Emotional Value 3
Second Level God Inheritance 5,000,000,000 Emotional Value 3
First Level God Inheritance 50,000,000,000 Emotional Value 3
God King of Kings Inheritance 200,000,000,000 Emotional Value 3
Douluo Realm Controller 1,000,000,000,000 Emotional Value 3

Trivia

  • Zhuge Lan frequently refers to Emotional Value acquisition as “farming XP,” particularly when exploiting Soul Fight crowds. 21 25
  • He considers people who consistently generate strong reactions to be “Experience Babies,” notably Meng Yiran and her grandparents. 51
  • Emotional Value is not limited to negative feelings: admiration, affection, curiosity, and excitement also contribute to Zhuge Lan’s total. 12 50 640
  • Zhuge Lan identifies self-induced emotional collapse among gamblers as a system “bug,” because it allows further harvesting after their reactions exceed ordinary spectator output. 25